示例#1
0
BOOL ReceiveMsgManage::pushMessageBySId(const std::string& sId, MessageEntity& msg)
{
	if (sId.empty())
	{
		LOG__(ERR, _T("sId is empty!"));
		return FALSE;
	}
	CAutoLock lock(&m_lock);
	try
	{
		SessionMessage_List* listChatMsg = _getChatMsgListBySID(sId);
		if (listChatMsg)
		{
			listChatMsg->push_back(msg);
		}
		else
		{
			SessionMessage_List listChatMsg2;
			listChatMsg2.push_back(msg);
			m_mapSessionMsg[sId] = listChatMsg2;
		}
	}
	catch (...)
	{
		CString csSid = util::stringToCString(sId);
		CString csMsgCnt = util::stringToCString(msg.content, CP_UTF8);
		LOG__(ERR, _T("pushMessageBySId failed,SId:%s,msg conteng:%s"), csSid, csMsgCnt);
		return FALSE;
	}
	return TRUE;
}
示例#2
0
void ReceiveMsgManage::removeAllMessage()
{
	CAutoLock lock(&m_lock);
	//记录下程序退出时所有的消息列表,并且记录下来,这个会成为离线消息
	SessionMessageMap::iterator iterMap = m_mapSessionMsg.begin();
	LOG__(ERR, _T("MessageMananger unread message trace begin:"));
	for (; iterMap != m_mapSessionMsg.end(); ++iterMap)
	{
		SessionMessage_List msgList;
		if (popMessagesBySId(iterMap->first, msgList))
		{
			SessionMessage_List::iterator iter = msgList.begin();
			for (; iter != msgList.end(); ++iter)
			{
				MessageEntity& msg = *iter;
				CString csUId = util::stringToCString(msg.talkerSid);
				CString csCnt = util::stringToCString(msg.content, CP_UTF8);
				CTime time(msg.msgTime);
				CString csTime = time.Format(_T("%Y-%m-%d %H:%M:%S"));
				LOG__(DEBG, _T("time:%s id:%s,content:%s"), csTime, csUId, csCnt);
			}
		}
	}
	LOG__(DEBG, _T("MessageMananger unread message trace end"));
	m_mapSessionMsg.clear();
}
BOOL SessionLayout::_DisplayUnreadMsg()
{
	SessionMessage_List msgList;
	if (!ReceiveMsgManage::getInstance()->popMessagesBySId(m_sId, msgList) && msgList.empty())
	{
		//没有未读消息
		return FALSE;
	}

	for (auto MessageInfo : msgList)
	{
        if (MESSAGE_RENDERTYPE_SYSTEMTIPS != MessageInfo.msgRenderType)
        {
            DECRYPT_MSG(MessageInfo.content, MessageInfo.content);
        }
		_DisplayMsgToIE(MessageInfo);
	}

	//保存到历史消息中
	module::getDatabaseModule()->sqlBatchInsertMessage(msgList);
	//离线消息需要重置获取历史消息的msgid
	MessageEntity msgFront = msgList.front();
	module::getMessageModule()->setSessionTopMsgId(msgFront.sessionId, msgFront.msgId -1);
	
    //更新总未读计数
    module::getSessionModule()->asynNotifyObserver(module::KEY_SESSION_UPDATE_TOTAL_UNREADMSG_COUNT);

	//发送已读确认
	auto msgBack = msgList.back();
	_AsynSendReadAck(msgBack);
	return TRUE;
}
示例#4
0
void ReceiveMsgManage::removeMessageBySId(const std::string& sId)
{
	CAutoLock lock(&m_lock);
	SessionMessage_List* listChatMsg = _getChatMsgListBySID(sId);
	if (listChatMsg && !listChatMsg->empty())
	{
		listChatMsg->clear();
	}
}
示例#5
0
BOOL ReceiveMsgManage::frontMessageBySId(const std::string& sId, MessageEntity& msg)
{
	CAutoLock lock(&m_lock);
	SessionMessage_List* listChatMsg = _getChatMsgListBySID(sId);
	if (listChatMsg && !listChatMsg->empty())
	{
		msg = listChatMsg->back();
		return TRUE;
	}

	return FALSE;
}
示例#6
0
BOOL AudioMessageMananger::pushAudioMessageBySId(const std::string& sId, MessageEntity& msg)
{
	SessionMessageMap::iterator it = m_mapUnReadAudioMsg.find(sId);
	if (it == m_mapUnReadAudioMsg.end())
	{
		SessionMessage_List listChatMsg;
		listChatMsg.push_back(msg);
		m_mapUnReadAudioMsg[sId] = listChatMsg;
	}
	else
	{
		SessionMessage_List& listChatMsg = it->second;
		listChatMsg.push_back(msg);
	}
	return TRUE;
}
示例#7
0
BOOL ReceiveMsgManage::popMessageBySId(const std::string& sId, MessageEntity& msg)
{
	CAutoLock lock(&m_lock);
	SessionMessage_List* listChatMsg = _getChatMsgListBySID(sId);
	if (listChatMsg && !listChatMsg->empty())
	{
		msg = listChatMsg->front();
		if (MSG_TYPE_AUDIO_P2P == msg.msgType && !msg.isReaded())//如果是语音未读消息,先存起来
		{
			AudioMessageMananger::getInstance()->pushAudioMessageBySId(sId, msg);
		}
		listChatMsg->pop_front();
		return TRUE;
	}

	return FALSE;
}
示例#8
0
BOOL ReceiveMsgManage::popMessagesBySId(IN const std::string& sId, OUT SessionMessage_List& msgList, IN MSG_TYPE_STATUS status /*= MESSAGE_TYPE_NONE*/, IN const UINT32 msgId/* = 0*/)
{
	CAutoLock lock(&m_lock);
	SessionMessage_List* listChatMsg = _getChatMsgListBySID(sId);
	if (listChatMsg && !listChatMsg->empty())
	{
		SessionMessage_List::iterator it = listChatMsg->begin();
		while (it != listChatMsg->end())
		{
			if (MESSAGE_RENDERTYPE_AUDIO == it->msgRenderType && !it->isReaded())
			{
				AudioMessageMananger::getInstance()->pushAudioMessageBySId(sId, *it);
			}
			if (MESSAGE_TYPE_NONE == status || it->msgStatusType == status)
			{
				if (0 == msgId)//获取该会话符合条件的所有消息
				{
					msgList.push_back(*it);
					it = listChatMsg->erase(it);
				}
				else if (it->msgId <= msgId)//获取这个msgId之前的消息
				{
					msgList.push_back(*it);
					it = listChatMsg->erase(it);
				}
				else
				{
					++it;
				}
			}
			else
			{
				++it;
			}
		}
		return TRUE;
	}

	return FALSE;
}