MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow)
{
    StringProvider::loadTemplate();

    ui->setupUi(this);

    initLayout();

    sqlLiteProvider = new SqlLiteProvider();
    connect(sqlLiteProvider, SIGNAL(updateEventLogUI(QList<EventLog>)),
            this, SLOT(sloUpdateEventLogUI(QList<EventLog>)));
    sqlLiteProvider->loadDatabase();

    httpProvider = new HttpProvider();
    connect(httpProvider, SIGNAL(sigHttpFinished(QNetworkReply*)),
            this, SLOT(sloHttpFinished(QNetworkReply*)));

    connect(ui->tableScan, SIGNAL(signalInsertLog(EventLog)),
            this, SLOT(slotInsertLog(EventLog)));

    // Load metascan online key
    QSettings qs(SETTINGS_DOMAIN, SETTINGS_USER);
    QString moKey = qs.value(SETTINGS_MO_KEY).toString();
    StringProvider::METASCAN_ONLINE_KEY = moKey;
    if(moKey.isEmpty()) {
        qDebug() << "moKey = NULLLLL";
        SettingsDialog* dialogSettings = new SettingsDialog(this);
        dialogSettings->setModal(true);
        dialogSettings->show();
    } else {
        qDebug() << "moKey = " << moKey;
    }
}
void BalanceWindow::on_settingsAction_triggered()
{
    SettingsDialog *d = new SettingsDialog(settings, this);
    connect(d,SIGNAL(testEmail()), this, SLOT(sendEmail()));
    d->setModal(true);
    d->show();
}
示例#3
0
文件: mainimpl.cpp 项目: fuCtor/rwin
MainDialogImpl::MainDialogImpl( QWidget * parent, Qt::WFlags f)
        : QDialog(parent, f)
{
	tray = new TrayMenu(this);
	connect(tray,SIGNAL(exitClicked(bool)),
		this,SLOT(exitClicked(bool)));


	QSettings settings;

	if(settings.value("first_launch",true).toBool())
	{
		SettingsDialog form;
		form.setModal(true);
		form.exec();

	}
	
	io = new RTorrentIO(0,
		settings.value("host","localhost").toString(),
		settings.value("port",80).toInt(),
		settings.value("path","/RPC2").toString());

	if(io)
	{
		connect(io,SIGNAL(started()),
			this,SLOT(init_client()));
		io->start();
	}else
		tray->disconnected();

}
示例#4
0
void MainWindow::openSettingsDialog()
{
    //create new SettingsDialog and open it
    SettingsDialog* playerSettings = new SettingsDialog(this);
    playerSettings->setModal(true);
    playerSettings->open();
}
void MainWindow::on_actionSettings_triggered()
{
    SettingsDialog dialog;
    dialog.setModal( true );
    connect( &dialog, SIGNAL( signalSetSettings( QString, QString) ),
             this, SLOT( slotSetSettings(QString, QString ) ) );
    dialog.exec();
}
示例#6
0
void MainWindow::on_actionSettings_triggered()
{
	if (state == STATE_RUNNING) mode_switch();
	SettingsDialog* dialog = new SettingsDialog(this);
	dialog->dropPreview = dropPreview;
	dialog->interval = interval;
	dialog->init_settings();
	dialog->setModal(true);
	dialog->exec();
	dropPreview = dialog->dropPreview;
	interval = dialog->interval;
	qDebug() << "dropPreview:" << dropPreview;
	qDebug() << "interval:" << interval;
	refreshSettings(true);
}