ForceSensorVisualizerItem::ForceSensorVisualizerItem() : SensorVisualizerItemBase(this) { setName("ForceSensor"); scene = new SgGroup; SgMaterial* material = new SgMaterial; Vector3f color(1.0f, 0.2f, 0.2f); material->setDiffuseColor(Vector3f::Zero()); material->setEmissiveColor(color); material->setAmbientIntensity(0.0f); material->setTransparency(0.6f); MeshGenerator meshGenerator; cone = new SgShape; cone->setMesh(meshGenerator.generateCone(0.03, 0.04)); cone->setMaterial(material); cylinder = new SgShape; cylinder->setMesh(meshGenerator.generateCylinder(0.01, 1.0)); cylinder->setMaterial(material); visualRatio = 0.002; }
TranslationDragger::TranslationDragger(bool setDefaultAxes) { draggableAxes_ = TX | TY | TZ; axisCylinderNormalizedRadius = 0.04; defaultAxesScale = new SgScaleTransform; customAxes = new SgGroup; for(int i=0; i < 3; ++i){ SgMaterial* material = new SgMaterial; Vector3f color(0.2f, 0.2f, 0.2f); color[i] = 1.0f; material->setDiffuseColor(Vector3f::Zero()); material->setEmissiveColor(color); material->setAmbientIntensity(0.0f); material->setTransparency(0.6f); axisMaterials[i] = material; } if(setDefaultAxes){ MeshGenerator meshGenerator; SgMeshPtr mesh = meshGenerator.generateArrow(1.8, 0.08, 0.1, 2.5); for(int i=0; i < 3; ++i){ SgShape* shape = new SgShape; shape->setMesh(mesh); shape->setMaterial(axisMaterials[i]); SgPosTransform* arrow = new SgPosTransform; arrow->addChild(shape); if(i == 0){ arrow->setRotation(AngleAxis(-PI / 2.0, Vector3::UnitZ())); } else if(i == 2){ arrow->setRotation(AngleAxis( PI / 2.0, Vector3::UnitX())); } SgInvariantGroup* invariant = new SgInvariantGroup; invariant->setName(axisNames[i]); invariant->addChild(arrow); SgSwitch* axis = new SgSwitch; axis->addChild(invariant); defaultAxesScale->addChild(axis); } addChild(defaultAxesScale); } isContainerMode_ = false; }
RotationDragger::RotationDragger() { draggableAxes_ = RX | RY | RZ; MeshGenerator meshGenerator; meshGenerator.setDivisionNumber(36); SgMeshPtr beltMesh1 = meshGenerator.generateDisc(1.0, 1.0 - 0.2); meshGenerator.setDivisionNumber(24); SgMeshPtr beltMesh2 = meshGenerator.generateCylinder(1.0, 0.2, false, false); scale = new SgScaleTransform; // make dragger belts for(int i=0; i < 3; ++i){ SgMaterial* material = new SgMaterial; Vector3f color(0.2f, 0.2f, 0.2f); color[i] = 1.0f; material->setDiffuseColor(Vector3f::Zero()); material->setEmissiveColor(color); material->setAmbientIntensity(0.0f); material->setTransparency(0.6f); SgShape* beltShape1 = new SgShape; beltShape1->setMesh(beltMesh1); beltShape1->setMaterial(material); SgShape* beltShape2 = new SgShape; beltShape2->setMesh(beltMesh2); beltShape2->setMaterial(material); ViewpointDependentRenderingSelector* selector = new ViewpointDependentRenderingSelector; SgPosTransform* transform1 = new SgPosTransform; if(i == 0){ // x-axis selector->setAxis(Vector3::UnitX()); transform1->setRotation(AngleAxis(PI / 2.0, Vector3::UnitY())); } else if(i == 1){ // y-axis selector->setAxis(Vector3::UnitY()); transform1->setRotation(AngleAxis(-PI / 2.0, Vector3::UnitX())); } else if(i == 2) { // z-axis selector->setAxis(Vector3::UnitZ()); } transform1->addChild(beltShape1); SgInvariantGroup* belt1 = new SgInvariantGroup; belt1->setName(axisNames[i]); belt1->addChild(transform1); selector->addChild(belt1); SgPosTransform* transform2 = new SgPosTransform; if(i == 0){ // x-axis transform2->setRotation(AngleAxis(-PI / 2.0, Vector3::UnitZ())); } else if(i == 2) { // z-axis transform2->setRotation(AngleAxis(PI / 2.0, Vector3::UnitX())); } transform2->addChild(beltShape2); SgInvariantGroup* belt2 = new SgInvariantGroup; belt2->setName(axisNames[i]); belt2->addChild(transform2); selector->addChild(belt2); SgSwitch* axis = new SgSwitch; axis->addChild(selector); scale->addChild(axis); } addChild(scale); isContainerMode_ = false; }