void Camera::drawFilter() { if(!filterShaderMaterial) return; CoreServices::getInstance()->getRenderer()->bindFrameBufferTexture(originalSceneTexture); // CoreServices::getInstance()->getRenderer()->bindFrameBufferTexture(zBufferSceneTexture); parentScene->Render(); CoreServices::getInstance()->getRenderer()->unbindFramebuffers(); ShaderBinding* materialBinding; for(int i=0; i < filterShaderMaterial->getNumShaders(); i++) { materialBinding = filterShaderMaterial->getShaderBinding(i); CoreServices::getInstance()->getRenderer()->applyMaterial(filterShaderMaterial, localShaderOptions[i], i); if(i==filterShaderMaterial->getNumShaders()-1) { CoreServices::getInstance()->getRenderer()->clearScreen(); CoreServices::getInstance()->getRenderer()->loadIdentity(); CoreServices::getInstance()->getRenderer()->drawScreenQuad(CoreServices::getInstance()->getRenderer()->getXRes(), CoreServices::getInstance()->getRenderer()->getYRes()); } else { for(int j=0; j < materialBinding->getNumOutTargetBindings(); j++) { CoreServices::getInstance()->getRenderer()->bindFrameBufferTexture(materialBinding->getOutTargetBinding(j)->texture); CoreServices::getInstance()->getRenderer()->drawScreenQuad(materialBinding->getOutTargetBinding(j)->width, materialBinding->getOutTargetBinding(j)->height); CoreServices::getInstance()->getRenderer()->unbindFramebuffers(); } } CoreServices::getInstance()->getRenderer()->clearShader(); CoreServices::getInstance()->getRenderer()->loadIdentity(); } }
void Screen::drawFilter() { if(!filterShaderMaterial) return; Renderer *renderer = CoreServices::getInstance()->getRenderer(); renderer->bindFrameBufferTexture(originalSceneTexture); Render(); renderer->unbindFramebuffers(); ShaderBinding* materialBinding; for(int i=0; i < filterShaderMaterial->getNumShaders(); i++) { materialBinding = filterShaderMaterial->getShaderBinding(i); for(int j=0; j < materialBinding->getNumColorTargetBindings(); j++) { RenderTargetBinding *colorBinding = materialBinding->getColorTargetBinding(j); materialBinding->clearTexture(colorBinding->name); materialBinding->addTexture(colorBinding->name, originalSceneTexture); } renderer->applyMaterial(filterShaderMaterial, localShaderOptions[i], i); if(i==filterShaderMaterial->getNumShaders()-1) { renderer->loadIdentity(); renderer->drawScreenQuad(renderer->getXRes(), renderer->getYRes()); } else { for(int j=0; j < materialBinding->getNumOutTargetBindings(); j++) { renderer->bindFrameBufferTexture(materialBinding->getOutTargetBinding(j)->texture); renderer->drawScreenQuad(materialBinding->getOutTargetBinding(j)->width, materialBinding->getOutTargetBinding(j)->height); renderer->unbindFramebuffers(); } } renderer->clearShader(); renderer->loadIdentity(); renderer->setOrthoMode(); } }
void Camera::drawFilter(Texture *targetTexture, Number targetTextureWidth, Number targetTextureHeight, Texture *targetColorTexture, Texture *targetZTexture) { if(!filterShaderMaterial) return; Texture *finalTargetColorTexture; Texture *finalTargetZTexture; if(targetTexture) { finalTargetColorTexture = targetColorTexture; finalTargetZTexture = targetZTexture; CoreServices::getInstance()->getRenderer()->setViewportSize(targetTextureWidth, targetTextureHeight); } else { finalTargetColorTexture = originalSceneTexture; finalTargetZTexture = zBufferSceneTexture; CoreServices::getInstance()->getRenderer()->setViewportSize(CoreServices::getInstance()->getRenderer()->getXRes(), CoreServices::getInstance()->getRenderer()->getYRes()); } CoreServices::getInstance()->getRenderer()->bindFrameBufferTexture(finalTargetColorTexture); CoreServices::getInstance()->getRenderer()->bindFrameBufferTextureDepth(finalTargetZTexture); parentScene->Render(this); CoreServices::getInstance()->getRenderer()->unbindFramebuffers(); ShaderBinding* materialBinding; for(int i=0; i < filterShaderMaterial->getNumShaders(); i++) { materialBinding = filterShaderMaterial->getShaderBinding(i); for(int j=0; j < materialBinding->getNumColorTargetBindings(); j++) { RenderTargetBinding *colorBinding = materialBinding->getColorTargetBinding(j); materialBinding->clearTexture(colorBinding->name); materialBinding->addTexture(colorBinding->name, finalTargetColorTexture); } for(int j=0; j < materialBinding->getNumDepthTargetBindings(); j++) { RenderTargetBinding *depthBinding = materialBinding->getDepthTargetBinding(j); materialBinding->clearTexture(depthBinding->name); materialBinding->addTexture(depthBinding->name, finalTargetZTexture); } CoreServices::getInstance()->getRenderer()->applyMaterial(filterShaderMaterial, localShaderOptions[i], i); if(i==filterShaderMaterial->getNumShaders()-1) { if(targetTexture) { CoreServices::getInstance()->getRenderer()->setViewportSize(targetTextureWidth, targetTextureHeight); CoreServices::getInstance()->getRenderer()->bindFrameBufferTexture(targetTexture); CoreServices::getInstance()->getRenderer()->clearScreen(); CoreServices::getInstance()->getRenderer()->loadIdentity(); CoreServices::getInstance()->getRenderer()->drawScreenQuad(targetTextureWidth, targetTextureHeight); CoreServices::getInstance()->getRenderer()->unbindFramebuffers(); } else { CoreServices::getInstance()->getRenderer()->setViewportSize(CoreServices::getInstance()->getRenderer()->getXRes(), CoreServices::getInstance()->getRenderer()->getYRes()); CoreServices::getInstance()->getRenderer()->clearScreen(); CoreServices::getInstance()->getRenderer()->loadIdentity(); CoreServices::getInstance()->getRenderer()->drawScreenQuad(CoreServices::getInstance()->getRenderer()->getXRes(), CoreServices::getInstance()->getRenderer()->getYRes()); } } else { for(int j=0; j < materialBinding->getNumOutTargetBindings(); j++) { Texture *bindingTexture = materialBinding->getOutTargetBinding(j)->texture; if(bindingTexture) { CoreServices::getInstance()->getRenderer()->setViewportSize(bindingTexture->getWidth(), bindingTexture->getHeight()); CoreServices::getInstance()->getRenderer()->bindFrameBufferTexture(bindingTexture); CoreServices::getInstance()->getRenderer()->drawScreenQuad(bindingTexture->getWidth(), bindingTexture->getHeight()); CoreServices::getInstance()->getRenderer()->unbindFramebuffers(); } } } CoreServices::getInstance()->getRenderer()->clearShader(); CoreServices::getInstance()->getRenderer()->loadIdentity(); } }