void Renderables::addToRenderables(SharedPointer<GameObject> &i_GameObject)
		{
			size_t objecIndex;
			if (!i_GameObject.isNull())
			{
				if (!isObjectRenderable(i_GameObject, objecIndex))
					mRenderables.push_back(i_GameObject);
			}			
		}//addToRenderables
		bool Renderables::removeFromRenderables(SharedPointer<GameObject> &i_GameObject)
		{
			size_t objectIndex = 0x0f0f0f0f;
			if ((!i_GameObject.isNull()) && isObjectRenderable(i_GameObject, objectIndex) && (objectIndex != 0x0f0f0f0f))
			{
				mRenderables.erase(mRenderables.begin() + objectIndex);
				return true;
			}
			return false;
		}//removeFromRenderables
		bool Renderables::isObjectRenderable(SharedPointer<GameObject>&i_GameObject, size_t & o_index)
		{
			bool isObjectFound = false;
			if (!i_GameObject.isNull())
			{
				for (size_t i = 0; i < mRenderables.size() && isObjectFound == false; i++)
				{
					if (mRenderables[i].isEqual(i_GameObject))
					{
						mRenderables[i].isNull();
						o_index = i;
						isObjectFound = true;
					} //if
				} // for
			}
			
			return isObjectFound;
		} //isObjectRenderable