void LoadingScene::preloadSounds() { SimpleAudioEngine* audioEngine = SimpleAudioEngine::getInstance(); audioEngine->stopBackgroundMusic(); audioEngine->preloadEffect(EFFECT_SPACESHIP_CREATION); audioEngine->preloadEffect(EFFECT_BOOM_2); audioEngine->preloadEffect(EFFECT_BOOM); audioEngine->playBackgroundMusic(MUSIC_GAME); }
void MainScene::PlayStopBGM() { SimpleAudioEngine* audio = SimpleAudioEngine::getInstance(); if (audio->isBackgroundMusicPlaying()) { audio->stopBackgroundMusic(); } else { audio->playBackgroundMusic("musics/bgm.mp3"); } }
static void stopBackground(bool bReleaseData) { SimpleAudioEngine *engine = SimpleAudioEngine::getInstance(); engine->stopBackgroundMusic(); }