int main(int argc, char* argv[]) { SimpleOpenGL3App* app = new SimpleOpenGL3App("Standalone Example (Software Renderer, TinyRenderer)", 1024, 768, true); int textureWidth = 640; int textureHeight = 480; SW_And_OpenGLGuiHelper gui(app, false, textureWidth, textureHeight, app->m_primRenderer); CommonExampleOptions options(&gui); CommonExampleInterface* example = StandaloneExampleCreateFunc(options); example->initPhysics(); example->resetCamera(); do { app->m_instancingRenderer->init(); app->m_instancingRenderer->updateCamera(app->getUpAxis()); example->stepSimulation(1. / 60.); example->renderScene(); DrawGridData dg; dg.upAxis = app->getUpAxis(); app->drawGrid(dg); app->swapBuffer(); } while (!app->m_window->requestedExit()); example->exitPhysics(); delete example; delete app; return 0; }
int main(int argc, char* argv[]) { SimpleOpenGL3App* app = new SimpleOpenGL3App("Bullet Standalone Example",1024,768,true); prevMouseButtonCallback = app->m_window->getMouseButtonCallback(); prevMouseMoveCallback = app->m_window->getMouseMoveCallback(); app->m_window->setMouseButtonCallback((b3MouseButtonCallback)OnMouseDown); app->m_window->setMouseMoveCallback((b3MouseMoveCallback)OnMouseMove); OpenGLGuiHelper gui(app,false); CommonExampleOptions options(&gui); example = StandaloneExampleCreateFunc(options); example->initPhysics(); example->resetCamera(); do { app->m_instancingRenderer->init(); app->m_instancingRenderer->updateCamera(app->getUpAxis()); example->stepSimulation(1./60.); example->renderScene(); DrawGridData dg; dg.upAxis = app->getUpAxis(); app->drawGrid(dg); app->swapBuffer(); } while (!app->m_window->requestedExit()); example->exitPhysics(); delete example; delete app; return 0; }