示例#1
0
// TODO(egouriou): Take advantage of periods in the convolution.
// Practical resizing filters are periodic outside of the border area.
// For Lanczos, a scaling by a (reduced) factor of p/q (q pixels in the
// source become p pixels in the destination) will have a period of p.
// A nice consequence is a period of 1 when downscaling by an integral
// factor. Downscaling from typical display resolutions is also bound
// to produce interesting periods as those are chosen to have multiple
// small factors.
// Small periods reduce computational load and improve cache usage if
// the coefficients can be shared. For periods of 1 we can consider
// loading the factors only once outside the borders.
void SkResizeFilter::computeFilters(int srcSize,
                                  float destSubsetLo, float destSubsetSize,
                                  float scale,
                                  SkConvolutionFilter1D* output,
                                  const SkConvolutionProcs& convolveProcs) {
  float destSubsetHi = destSubsetLo + destSubsetSize;  // [lo, hi)

  // When we're doing a magnification, the scale will be larger than one. This
  // means the destination pixels are much smaller than the source pixels, and
  // that the range covered by the filter won't necessarily cover any source
  // pixel boundaries. Therefore, we use these clamped values (max of 1) for
  // some computations.
  float clampedScale = SkTMin(1.0f, scale);

  // This is how many source pixels from the center we need to count
  // to support the filtering function.
  float srcSupport = fBitmapFilter->width() / clampedScale;

  // Speed up the divisions below by turning them into multiplies.
  float invScale = 1.0f / scale;

  SkTArray<float> filterValues(64);
  SkTArray<short> fixedFilterValues(64);

  // Loop over all pixels in the output range. We will generate one set of
  // filter values for each one. Those values will tell us how to blend the
  // source pixels to compute the destination pixel.
  for (int destSubsetI = SkScalarFloorToInt(destSubsetLo); destSubsetI < SkScalarCeilToInt(destSubsetHi);
       destSubsetI++) {
    // Reset the arrays. We don't declare them inside so they can re-use the
    // same malloc-ed buffer.
    filterValues.reset();
    fixedFilterValues.reset();

    // This is the pixel in the source directly under the pixel in the dest.
    // Note that we base computations on the "center" of the pixels. To see
    // why, observe that the destination pixel at coordinates (0, 0) in a 5.0x
    // downscale should "cover" the pixels around the pixel with *its center*
    // at coordinates (2.5, 2.5) in the source, not those around (0, 0).
    // Hence we need to scale coordinates (0.5, 0.5), not (0, 0).
    float srcPixel = (static_cast<float>(destSubsetI) + 0.5f) * invScale;

    // Compute the (inclusive) range of source pixels the filter covers.
    int srcBegin = SkTMax(0, SkScalarFloorToInt(srcPixel - srcSupport));
    int srcEnd = SkTMin(srcSize - 1, SkScalarCeilToInt(srcPixel + srcSupport));

    // Compute the unnormalized filter value at each location of the source
    // it covers.
    float filterSum = 0.0f;  // Sub of the filter values for normalizing.
    for (int curFilterPixel = srcBegin; curFilterPixel <= srcEnd;
         curFilterPixel++) {
      // Distance from the center of the filter, this is the filter coordinate
      // in source space. We also need to consider the center of the pixel
      // when comparing distance against 'srcPixel'. In the 5x downscale
      // example used above the distance from the center of the filter to
      // the pixel with coordinates (2, 2) should be 0, because its center
      // is at (2.5, 2.5).
      float srcFilterDist =
          ((static_cast<float>(curFilterPixel) + 0.5f) - srcPixel);

      // Since the filter really exists in dest space, map it there.
      float destFilterDist = srcFilterDist * clampedScale;

      // Compute the filter value at that location.
      float filterValue = fBitmapFilter->evaluate(destFilterDist);
      filterValues.push_back(filterValue);

      filterSum += filterValue;
    }
    SkASSERT(!filterValues.empty());

    // The filter must be normalized so that we don't affect the brightness of
    // the image. Convert to normalized fixed point.
    short fixedSum = 0;
    for (int i = 0; i < filterValues.count(); i++) {
      short curFixed = output->FloatToFixed(filterValues[i] / filterSum);
      fixedSum += curFixed;
      fixedFilterValues.push_back(curFixed);
    }

    // The conversion to fixed point will leave some rounding errors, which
    // we add back in to avoid affecting the brightness of the image. We
    // arbitrarily add this to the center of the filter array (this won't always
    // be the center of the filter function since it could get clipped on the
    // edges, but it doesn't matter enough to worry about that case).
    short leftovers = output->FloatToFixed(1.0f) - fixedSum;
    fixedFilterValues[fixedFilterValues.count() / 2] += leftovers;

    // Now it's ready to go.
    output->AddFilter(srcBegin, &fixedFilterValues[0],
                      static_cast<int>(fixedFilterValues.count()));
  }

  if (convolveProcs.fApplySIMDPadding) {
      convolveProcs.fApplySIMDPadding( output );
  }
}
示例#2
0
// TODO(egouriou): Take advantage of periods in the convolution.
// Practical resizing filters are periodic outside of the border area.
// For Lanczos, a scaling by a (reduced) factor of p/q (q pixels in the
// source become p pixels in the destination) will have a period of p.
// A nice consequence is a period of 1 when downscaling by an integral
// factor. Downscaling from typical display resolutions is also bound
// to produce interesting periods as those are chosen to have multiple
// small factors.
// Small periods reduce computational load and improve cache usage if
// the coefficients can be shared. For periods of 1 we can consider
// loading the factors only once outside the borders.
void SkResizeFilter::computeFilters(int srcSize,
                                  float destSubsetLo, float destSubsetSize,
                                  float scale,
                                  SkConvolutionFilter1D* output,
                                  const SkConvolutionProcs& convolveProcs) {
  float destSubsetHi = destSubsetLo + destSubsetSize;  // [lo, hi)

  // When we're doing a magnification, the scale will be larger than one. This
  // means the destination pixels are much smaller than the source pixels, and
  // that the range covered by the filter won't necessarily cover any source
  // pixel boundaries. Therefore, we use these clamped values (max of 1) for
  // some computations.
  float clampedScale = SkTMin(1.0f, scale);

  // This is how many source pixels from the center we need to count
  // to support the filtering function.
  float srcSupport = fBitmapFilter->width() / clampedScale;

  float invScale = 1.0f / scale;

  SkSTArray<64, float, true> filterValuesArray;
  SkSTArray<64, SkConvolutionFilter1D::ConvolutionFixed, true> fixedFilterValuesArray;

  // Loop over all pixels in the output range. We will generate one set of
  // filter values for each one. Those values will tell us how to blend the
  // source pixels to compute the destination pixel.

  // This is the pixel in the source directly under the pixel in the dest.
  // Note that we base computations on the "center" of the pixels. To see
  // why, observe that the destination pixel at coordinates (0, 0) in a 5.0x
  // downscale should "cover" the pixels around the pixel with *its center*
  // at coordinates (2.5, 2.5) in the source, not those around (0, 0).
  // Hence we need to scale coordinates (0.5, 0.5), not (0, 0).
  destSubsetLo = SkScalarFloorToScalar(destSubsetLo);
  destSubsetHi = SkScalarCeilToScalar(destSubsetHi);
  float srcPixel = (destSubsetLo + 0.5f) * invScale;
  int destLimit = SkScalarTruncToInt(destSubsetHi - destSubsetLo);
  output->reserveAdditional(destLimit, SkScalarCeilToInt(destLimit * srcSupport * 2));
  for (int destI = 0; destI < destLimit; srcPixel += invScale, destI++)
  {
    // Compute the (inclusive) range of source pixels the filter covers.
    float srcBegin = SkTMax(0.f, SkScalarFloorToScalar(srcPixel - srcSupport));
    float srcEnd = SkTMin(srcSize - 1.f, SkScalarCeilToScalar(srcPixel + srcSupport));

    // Compute the unnormalized filter value at each location of the source
    // it covers.

    // Sum of the filter values for normalizing.
    // Distance from the center of the filter, this is the filter coordinate
    // in source space. We also need to consider the center of the pixel
    // when comparing distance against 'srcPixel'. In the 5x downscale
    // example used above the distance from the center of the filter to
    // the pixel with coordinates (2, 2) should be 0, because its center
    // is at (2.5, 2.5).
    float destFilterDist = (srcBegin + 0.5f - srcPixel) * clampedScale;
    int filterCount = SkScalarTruncToInt(srcEnd - srcBegin) + 1;
    if (filterCount <= 0) {
        // true when srcSize is equal to srcPixel - srcSupport; this may be a bug
        return;
    }
    filterValuesArray.reset(filterCount);
    float filterSum = fBitmapFilter->evaluate_n(destFilterDist, clampedScale, filterCount,
                                                filterValuesArray.begin());

    // The filter must be normalized so that we don't affect the brightness of
    // the image. Convert to normalized fixed point.
    int fixedSum = 0;
    fixedFilterValuesArray.reset(filterCount);
    const float* filterValues = filterValuesArray.begin();
    SkConvolutionFilter1D::ConvolutionFixed* fixedFilterValues = fixedFilterValuesArray.begin();
    float invFilterSum = 1 / filterSum;
    for (int fixedI = 0; fixedI < filterCount; fixedI++) {
      int curFixed = SkConvolutionFilter1D::FloatToFixed(filterValues[fixedI] * invFilterSum);
      fixedSum += curFixed;
      fixedFilterValues[fixedI] = SkToS16(curFixed);
    }
    SkASSERT(fixedSum <= 0x7FFF);

    // The conversion to fixed point will leave some rounding errors, which
    // we add back in to avoid affecting the brightness of the image. We
    // arbitrarily add this to the center of the filter array (this won't always
    // be the center of the filter function since it could get clipped on the
    // edges, but it doesn't matter enough to worry about that case).
    int leftovers = SkConvolutionFilter1D::FloatToFixed(1) - fixedSum;
    fixedFilterValues[filterCount / 2] += leftovers;

    // Now it's ready to go.
    output->AddFilter(SkScalarFloorToInt(srcBegin), fixedFilterValues, filterCount);
  }

  if (convolveProcs.fApplySIMDPadding) {
      convolveProcs.fApplySIMDPadding(output);
  }
}
示例#3
0
void BGRAConvolve2D(const unsigned char* sourceData,
                    int sourceByteRowStride,
                    bool sourceHasAlpha,
                    const SkConvolutionFilter1D& filterX,
                    const SkConvolutionFilter1D& filterY,
                    int outputByteRowStride,
                    unsigned char* output,
                    const SkConvolutionProcs& convolveProcs,
                    bool useSimdIfPossible) {

    int maxYFilterSize = filterY.maxFilter();

    // The next row in the input that we will generate a horizontally
    // convolved row for. If the filter doesn't start at the beginning of the
    // image (this is the case when we are only resizing a subset), then we
    // don't want to generate any output rows before that. Compute the starting
    // row for convolution as the first pixel for the first vertical filter.
    int filterOffset, filterLength;
    const SkConvolutionFilter1D::ConvolutionFixed* filterValues =
        filterY.FilterForValue(0, &filterOffset, &filterLength);
    int nextXRow = filterOffset;

    // We loop over each row in the input doing a horizontal convolution. This
    // will result in a horizontally convolved image. We write the results into
    // a circular buffer of convolved rows and do vertical convolution as rows
    // are available. This prevents us from having to store the entire
    // intermediate image and helps cache coherency.
    // We will need four extra rows to allow horizontal convolution could be done
    // simultaneously. We also pad each row in row buffer to be aligned-up to
    // 16 bytes.
    // TODO(jiesun): We do not use aligned load from row buffer in vertical
    // convolution pass yet. Somehow Windows does not like it.
    int rowBufferWidth = (filterX.numValues() + 15) & ~0xF;
    int rowBufferHeight = maxYFilterSize +
                          (convolveProcs.fConvolve4RowsHorizontally ? 4 : 0);
    CircularRowBuffer rowBuffer(rowBufferWidth,
                                rowBufferHeight,
                                filterOffset);

    // Loop over every possible output row, processing just enough horizontal
    // convolutions to run each subsequent vertical convolution.
    SkASSERT(outputByteRowStride >= filterX.numValues() * 4);
    int numOutputRows = filterY.numValues();

    // We need to check which is the last line to convolve before we advance 4
    // lines in one iteration.
    int lastFilterOffset, lastFilterLength;

    // SSE2 can access up to 3 extra pixels past the end of the
    // buffer. At the bottom of the image, we have to be careful
    // not to access data past the end of the buffer. Normally
    // we fall back to the C++ implementation for the last row.
    // If the last row is less than 3 pixels wide, we may have to fall
    // back to the C++ version for more rows. Compute how many
    // rows we need to avoid the SSE implementation for here.
    filterX.FilterForValue(filterX.numValues() - 1, &lastFilterOffset,
                           &lastFilterLength);
    int avoidSimdRows = 1 + convolveProcs.fExtraHorizontalReads /
        (lastFilterOffset + lastFilterLength);

    filterY.FilterForValue(numOutputRows - 1, &lastFilterOffset,
                           &lastFilterLength);

    for (int outY = 0; outY < numOutputRows; outY++) {
        filterValues = filterY.FilterForValue(outY,
                                              &filterOffset, &filterLength);

        // Generate output rows until we have enough to run the current filter.
        while (nextXRow < filterOffset + filterLength) {
            if (convolveProcs.fConvolve4RowsHorizontally &&
                nextXRow + 3 < lastFilterOffset + lastFilterLength -
                avoidSimdRows) {
                const unsigned char* src[4];
                unsigned char* outRow[4];
                for (int i = 0; i < 4; ++i) {
                    src[i] = &sourceData[(uint64_t)(nextXRow + i) * sourceByteRowStride];
                    outRow[i] = rowBuffer.advanceRow();
                }
                convolveProcs.fConvolve4RowsHorizontally(src, filterX, outRow, 4*rowBufferWidth);
                nextXRow += 4;
            } else {
                // Check if we need to avoid SSE2 for this row.
                if (convolveProcs.fConvolveHorizontally &&
                    nextXRow < lastFilterOffset + lastFilterLength -
                    avoidSimdRows) {
                    convolveProcs.fConvolveHorizontally(
                        &sourceData[(uint64_t)nextXRow * sourceByteRowStride],
                        filterX, rowBuffer.advanceRow(), sourceHasAlpha);
                } else {
                    if (sourceHasAlpha) {
                        ConvolveHorizontallyAlpha(
                            &sourceData[(uint64_t)nextXRow * sourceByteRowStride],
                            filterX, rowBuffer.advanceRow());
                    } else {
                        ConvolveHorizontallyNoAlpha(
                            &sourceData[(uint64_t)nextXRow * sourceByteRowStride],
                            filterX, rowBuffer.advanceRow());
                    }
                }
                nextXRow++;
            }
        }

        // Compute where in the output image this row of final data will go.
        unsigned char* curOutputRow = &output[(uint64_t)outY * outputByteRowStride];

        // Get the list of rows that the circular buffer has, in order.
        int firstRowInCircularBuffer;
        unsigned char* const* rowsToConvolve =
            rowBuffer.GetRowAddresses(&firstRowInCircularBuffer);

        // Now compute the start of the subset of those rows that the filter
        // needs.
        unsigned char* const* firstRowForFilter =
            &rowsToConvolve[filterOffset - firstRowInCircularBuffer];

        if (convolveProcs.fConvolveVertically) {
            convolveProcs.fConvolveVertically(filterValues, filterLength,
                                               firstRowForFilter,
                                               filterX.numValues(), curOutputRow,
                                               sourceHasAlpha);
        } else {
            ConvolveVertically(filterValues, filterLength,
                               firstRowForFilter,
                               filterX.numValues(), curOutputRow,
                               sourceHasAlpha);
        }
    }
}