示例#1
0
void SkActive::pickUp(SkActive* existing) {
    SkTDOperandArray existingValues;
    for (int index = 0; index < fAnimators.count(); index++) {
        SkAnimateBase* animate = fAnimators[index];
        SkASSERT(animate->getValuesType() == SkType_Float);
        int components = animate->components();
        SkOperand* from = animate->getValues();
        SkOperand* to = &from[animate->components()];
        existingValues.setCount(components);
        existing->fInterpolators[index]->timeToValues(
            existing->fState[index].fTicks - existing->fState[index].fStartTime, existingValues.begin());
        SkScalar originalSum = 0;
        SkScalar workingSum = 0;
        for (int cIndex = 0; cIndex < components; cIndex++) {
            SkScalar delta = to[cIndex].fScalar - from[cIndex].fScalar;
            originalSum += SkScalarMul(delta, delta);
            delta = to[cIndex].fScalar - existingValues[cIndex].fScalar;
            workingSum += SkScalarMul(delta, delta);
        }
        if (workingSum < originalSum) {
            SkScalar originalDistance = SkScalarSqrt(originalSum);
            SkScalar workingDistance = SkScalarSqrt(workingSum);
            existing->fState[index].fDuration = (SkMSec) SkScalarMulDiv(fState[index].fDuration, 
                workingDistance, originalDistance);
        }
        fInterpolators[index]->reset(components, 2, SkType_Float);
        fInterpolators[index]->setKeyFrame(0, 0, existingValues.begin(), animate->blend[0]);
        fInterpolators[index]->setKeyFrame(1, fState[index].fDuration, to, animate->blend[0]);
    }
}
示例#2
0
void SkActive::create(SkADrawable* drawable, SkMSec time) {
    fApply.fLastTime = time;
    fApply.refresh(fMaker);
    for (int index = 0; index < fAnimators.count(); index++) {
        SkAnimateBase* animate = fAnimators[index];
        SkOperandInterpolator& interpolator = *fInterpolators[index];
        int count = animate->components();
        if (animate->formula.size() > 0) {
            SkTDOperandArray values;
            values.setCount(count);
            SkDEBUGCODE(bool success = ) animate->fFieldInfo->setValue(fMaker, &values, 0, 0, NULL,
                animate->getValuesType(), animate->formula);
            SkASSERT(success);
            fApply.applyValues(index, values.begin(), count, animate->getValuesType(), time);
        } else {
示例#3
0
bool SkActive::immediate(bool enable) {
    SkMSec time = 0;
    bool result = false;
    SkDrawable* drawable = fApply.scope;
    SkMSec final = fMaxTime;
    do {
        bool applied = fAnimators.count() == 0;
        fApply.fLastTime = time;
        fApply.refresh(fMaker);
        for (int index = 0; index < fAnimators.count(); index++) {
            SkAnimateBase* animate = fAnimators[index];
            SkState& state = fState[index];
            if (state.fMode != SkApply::kMode_immediate)
                continue;
            if (state.fBegin > time)
                continue;
            if (time > state.fBegin + state.fDuration)
                continue;
            applied = true;
            SkOperandInterpolator& interpolator = *fInterpolators[index];
            int count = animate->components();
            if (animate->formula.size() > 0) {
                SkTDOperandArray values;
                values.setCount(count);
                bool success = animate->fFieldInfo->setValue(fMaker, &values, 0, 0, NULL, 
                    animate->getValuesType(), animate->formula);
                SkASSERT(success);
                fApply.applyValues(index, values.begin(), count, animate->getValuesType(), time);
            } else {
                SkAutoSTMalloc<16, SkOperand> values(count);
                interpolator.timeToValues(time, values.get());
                fApply.applyValues(index, values.get(), count, animate->getValuesType(), time);
            }
        }
        if (enable)
            drawable->enable(fMaker);
        else if (applied)
            result |= drawable->draw(fMaker);
        time += SK_MSec1;
    } while (time <= final);
    return result;
}
示例#4
0
void SkApply::save(int index) {
    SkAnimateBase* animate = fActive->fAnimators[index];
    const SkMemberInfo * info = animate->fFieldInfo;
    SkDisplayable* target = getTarget(animate);
//  if (animate->hasExecute())
//      info = animate->getResolvedInfo();
    SkDisplayTypes type = (SkDisplayTypes) info->fType;
    if (type == SkType_MemberFunction)
        return; // nothing to save
    size_t size = info->getSize(target);
    int count = (int) (size / sizeof(SkScalar));
    bool useLast = true;
// !!! this all may be unneeded, at least in the dynamic case ??
    int activeIndex = fActive->fDrawIndex + index;
    SkTDOperandArray last;
    if (fActive->fSaveRestore[activeIndex] == NULL) {
        fActive->fSaveRestore[activeIndex] = new SkOperand[count];
        useLast = false;
    } else {
        last.setCount(count);
        memcpy(last.begin(), fActive->fSaveRestore[activeIndex], count * sizeof(SkOperand));
    }
    if (type != SkType_MemberProperty) {
        info->getValue(target, fActive->fSaveRestore[activeIndex], count);
        if (useLast)
            info->setValue(target, last.begin(), count);
    } else {
        SkScriptValue scriptValue;
        bool success = target->getProperty(info->propertyIndex(), &scriptValue);
        SkASSERT(success == true);
        SkASSERT(scriptValue.fType == SkType_Float);
        fActive->fSaveRestore[activeIndex][0] = scriptValue.fOperand;
        if (useLast) {
            SkScriptValue scriptValue;
            scriptValue.fType = type;
            scriptValue.fOperand = last[0];
            target->setProperty(info->propertyIndex(), scriptValue);
        }
    }
// !!!  end of unneeded
}
示例#5
0
SkDisplayable* SkDisplayable::deepCopy(SkAnimateMaker* maker) {
    SkDisplayTypes type = getType();
    if (type == SkType_Unknown) {
        SkASSERT(0);
        return NULL;
    }
    SkDisplayable* copy = SkDisplayType::CreateInstance(maker, type);
    int index = -1;
    int propIndex = 0;
    const SkMemberInfo* info;
    do {
        info = copy->getMember(++index);
        if (info == NULL)
            break;
        if (info->fType == SkType_MemberProperty) {
            SkScriptValue value;
            if (getProperty(propIndex, &value))
                copy->setProperty(propIndex, value);
            propIndex++;
            continue;
        }
        if (info->fType == SkType_MemberFunction)
            continue;
        if (info->fType == SkType_Array) {
            SkTDOperandArray* array = (SkTDOperandArray*) info->memberData(this);
            int arrayCount;
            if (array == NULL || (arrayCount = array->count()) == 0)
                continue;
            SkTDOperandArray* copyArray = (SkTDOperandArray*) info->memberData(copy);
            copyArray->setCount(arrayCount);
            SkDisplayTypes elementType;
            if (type == SkType_Array) {
                SkDisplayArray* dispArray = (SkDisplayArray*) this;
                elementType = dispArray->values.getType();
            } else
                elementType = info->arrayType();
            size_t elementSize = SkMemberInfo::GetSize(elementType);
            size_t byteSize = elementSize * arrayCount;
            memcpy(copyArray->begin(), array->begin(), byteSize);
            continue;
        }
        if (SkDisplayType::IsDisplayable(maker, info->fType)) {
            SkDisplayable** displayable = (SkDisplayable**) info->memberData(this);
            if (*displayable == NULL || *displayable == (SkDisplayable*) -1)
                continue;
            SkDisplayable* deeper = (*displayable)->deepCopy(maker);
            info->setMemberData(copy, deeper, sizeof(deeper));
            continue;
        }
        if (info->fType == SkType_String || info->fType == SkType_DynamicString) {
            SkString* string;
            info->getString(this, &string);
            info->setString(copy, string);
            continue;
        }
        void* data = info->memberData(this);
        size_t size = SkMemberInfo::GetSize(info->fType);
        info->setMemberData(copy, data, size);
    } while (true);
    copy->dirty();
    return copy;
}