示例#1
0
void MainWindow::on_actionSkills_triggered()
{
    Skills* ar = new Skills();
    this->setCentralWidget(ar);
    ar->show();
    ar->setMainWindow(this);
}
示例#2
0
文件: feats.cpp 项目: wroy/dndBuilder
void Feats::on_btnBack_clicked()
{
    Skills* s = new Skills();
    _main->setCentralWidget(s);
    s->show();
    s->setMainWindow(_main);
}
示例#3
0
void Abilities::on_btnNext_clicked()
{
    _main->newChar->setStr(ui->spinStr->text().toInt());
    _main->newChar->setIntel(ui->spinInt->text().toInt());
    _main->newChar->setDex(ui->spinDex->text().toInt());
    _main->newChar->setWis(ui->spinWiz->text().toInt());
    _main->newChar->setCon(ui->spinCon->text().toInt());
    _main->newChar->setCha(ui->spinCha->text().toInt());

    Skills* s = new Skills();
    _main->setCentralWidget(s);
    s->show();
    s->setMainWindow(_main);
}
示例#4
0
void Feats::on_btnBack_clicked()
{
    _main->newChar->setAgile(ui->spinStr->text().toInt());
    _main->newChar->setAlertness(ui->spinDex->text().toInt());
    _main->newChar->setAthletic(ui->spinCon->text().toInt());
    _main->newChar->setCleave(ui->spinInt->text().toInt());
    _main->newChar->setDiehard(ui->spinWiz->text().toInt());
    _main->newChar->setDodge(ui->spinCha->text().toInt());

    Skills* s = new Skills();
    _main->setCentralWidget(s);
    s->show();
    s->setMainWindow(_main);
}