void MainWindow::on_actionSkills_triggered() { Skills* ar = new Skills(); this->setCentralWidget(ar); ar->show(); ar->setMainWindow(this); }
void Feats::on_btnBack_clicked() { Skills* s = new Skills(); _main->setCentralWidget(s); s->show(); s->setMainWindow(_main); }
void Abilities::on_btnNext_clicked() { _main->newChar->setStr(ui->spinStr->text().toInt()); _main->newChar->setIntel(ui->spinInt->text().toInt()); _main->newChar->setDex(ui->spinDex->text().toInt()); _main->newChar->setWis(ui->spinWiz->text().toInt()); _main->newChar->setCon(ui->spinCon->text().toInt()); _main->newChar->setCha(ui->spinCha->text().toInt()); Skills* s = new Skills(); _main->setCentralWidget(s); s->show(); s->setMainWindow(_main); }
void Feats::on_btnBack_clicked() { _main->newChar->setAgile(ui->spinStr->text().toInt()); _main->newChar->setAlertness(ui->spinDex->text().toInt()); _main->newChar->setAthletic(ui->spinCon->text().toInt()); _main->newChar->setCleave(ui->spinInt->text().toInt()); _main->newChar->setDiehard(ui->spinWiz->text().toInt()); _main->newChar->setDodge(ui->spinCha->text().toInt()); Skills* s = new Skills(); _main->setCentralWidget(s); s->show(); s->setMainWindow(_main); }