bool Slash::IsAvailable(const Player *player, const Card *slash, bool considerSpecificAssignee)
{
    Slash *newslash = new Slash(Card::NoSuit, 0);
    newslash->deleteLater();
#define THIS_SLASH (slash == NULL ? newslash : slash)
    if (player->isCardLimited(THIS_SLASH, Card::MethodUse))
        return false;

    if (Sanguosha->getCurrentCardUseReason() == CardUseStruct::CARD_USE_REASON_PLAY) {
        QList<int> ids;
        if (slash) {
            if (slash->isVirtualCard()) {
                if (slash->subcardsLength() > 0)
                    ids = slash->getSubcards();
            } else {
                ids << slash->getEffectiveId();
            }
        }
        bool has_weapon = player->hasWeapon("Crossbow") && ids.contains(player->getWeapon()->getEffectiveId());
        if ((!has_weapon && player->hasWeapon("Crossbow")) || player->canSlashWithoutCrossbow(THIS_SLASH))
            return true;

        if (considerSpecificAssignee) {
            QStringList assignee_list = player->property("extra_slash_specific_assignee").toString().split("+");
            if (!assignee_list.isEmpty()) {
                foreach (const Player *p, player->getAliveSiblings()) {
                    if (assignee_list.contains(p->objectName()) && player->canSlash(p, THIS_SLASH))
                        return true;
                }
            }
        }
示例#2
0
 virtual const Card *viewAs(const Card *originalCard) const{
     Slash *slash = new Slash(originalCard->getSuit(), originalCard->getNumber());
     slash->setSkillName(objectName());
     WrappedCard *card = Sanguosha->getWrappedCard(originalCard->getId());
     card->takeOver(slash);
     return card;
 }
const Card *WuxinCard::validate(CardUseStruct &cardUse) const{
    QList<int> skysoldier = cardUse.from->getPile("skysoldier");
    QList<int> black_skysoldier, disabled_skysoldier;
    foreach(int id, skysoldier){
        if (Sanguosha->getCard(id)->isBlack()){
            Slash *theslash = new Slash(Card::SuitToBeDecided, -1);
            theslash->setSkillName("wuxin");
            theslash->addSubcard(id);
            theslash->deleteLater();
            bool can_slash = theslash->isAvailable(cardUse.from) &&
                theslash->targetsFeasible(ServerPlayerList2PlayerList(cardUse.to), cardUse.from);
            if (can_slash)
                black_skysoldier << id;
            else
                disabled_skysoldier << id;
        }
        else
            disabled_skysoldier << id;
    }

    if (black_skysoldier.isEmpty())
        return NULL;

    Room *room = cardUse.from->getRoom();
    room->fillAG(skysoldier, cardUse.from, disabled_skysoldier);
    int slash_id = room->askForAG(cardUse.from, black_skysoldier, false, "wuxin");
    room->clearAG(cardUse.from);

    Slash *slash = new Slash(Card::SuitToBeDecided, -1);
    slash->addSubcard(slash_id);
    slash->setSkillName("wuxin");
    return slash;
}
示例#4
0
void PengriCard::use(Room *room, ServerPlayer *player, const QList<ServerPlayer *> &tar) const{
    int card_id = room->askForCardChosen(player, tar.first(), "he", "pengri");
    room->obtainCard(player, card_id, room->getCardPlace(card_id) != Player::Hand);

    Slash *slash = new Slash(Card::NoSuit, 0);
    slash->setSkillName("pengri");
    CardUseStruct use;
    use.card = slash;
    use.from = tar.first();
    use.to << player;
    room->useCard(use);
}
bool Slash::IsAvailable(const Player *player, const Card *slash) {
    Slash *newslash = new Slash(Card::NoSuit, 0);
    newslash->deleteLater();
#define THIS_SLASH (slash == NULL ? newslash : slash)
    if (player->isCardLimited(THIS_SLASH, Card::MethodUse))
       return false;

    if (player->hasWeapon("Crossbow") || player->canSlashWithoutCrossbow(THIS_SLASH))
        return true;
    int used = player->getSlashCount();
    int valid = 1 + Sanguosha->correctCardTarget(TargetModSkill::Residue, player, newslash);
    if (player->hasWeapon("VSCrossbow") && used < valid + 3)
        return true;
    return false;
#undef THIS_SLASH
}
示例#6
0
    virtual void onDamaged(ServerPlayer *player, const DamageStruct &damage) const{
        Room *room = player->getRoom();
        if(damage.damage != 1 || !damage.from || damage.from == player)
            return;

        if(room->askForSkillInvoke(player, objectName(), QVariant::fromValue(damage))){
            ServerPlayer *target = room->askForPlayerChosen(player, room->getOtherPlayers(damage.from), objectName());
            Slash *slash = new Slash(Card::NoSuit, 0);
            slash->setSkillName(objectName());
            CardUseStruct use;
            use.card = slash;
            use.from = damage.from;
            use.to << target;
            room->useCard(use, false);
        }
    }
示例#7
0
 virtual const Card *viewAs(CardItem *card_item) const{
     const Card *card = card_item->getFilteredCard();
     bool clone_jink = false;
     if(ClientInstance->getStatus() == Client::Responsing)
         clone_jink = ClientInstance->getPattern() == "jink";
     if(clone_jink){
         Jink *jink = new Jink(card->getSuit(), card->getNumber());
         jink->addSubcard(card);
         jink->setSkillName(objectName());
         return jink;
     }
     else{
         Slash *slash = new Slash(card->getSuit(), card->getNumber());
         slash->addSubcard(card);
         slash->setSkillName(objectName());
         return slash;
     }
 }
    virtual const Card *viewAs(const QList<CardItem *> &cards) const{
        if(cards.length() != 2)
            return NULL;

        const Card *first = cards.at(0)->getFilteredCard();
        const Card *second = cards.at(1)->getFilteredCard();

        Card::Suit suit = Card::NoSuit;
        if(first->isBlack() && second->isBlack())
            suit = Card::Spade;
        else if(first->isRed() && second->isRed())
            suit = Card::Heart;

        Slash *slash = new Slash(suit, 0);
        slash->setSkillName(objectName());
        slash->addSubcard(first);
        slash->addSubcard(second);

        return slash;
    }
bool WuxinCard::targetsFeasible(const QList<const Player *> &targets, const Player *Self) const{
    foreach(int id, Self->getPile("skysoldier")){
        if (Sanguosha->getCard(id)->isBlack()){
            Slash *theslash = new Slash(Card::SuitToBeDecided, -1);
            theslash->setSkillName("wuxin");
            theslash->addSubcard(id);
            theslash->deleteLater();
            bool can_slash = theslash->isAvailable(Self) && theslash->targetsFeasible(targets, Self);
            if (can_slash)
                return true;
        }
    }
    return false;
}
示例#10
0
bool JijiangCard::targetFilter(const QList<const Player *> &targets, const Player *to_select, const Player *Self) const{
    Slash *slash = new Slash(NoSuit, 0);
    slash->deleteLater();
    return slash->targetFilter(targets, to_select, Self);
}