示例#1
0
void MainWindow::setSpellEffects(const Spell &spell)
{
    QListWidget *listArray[] = {
        ui->listEffect1,
        ui->listEffect2,
        ui->listEffect3
    };

    for (int i = 0 ; i < MAX_EFFECT_INDEX ; i++)
    {
        const SpellEffect &s        = spell.getSpellEffect(i);
        QListWidget *list         = listArray[i];

        list->clear();
        if (s.getEffect() == SPELL_EFFECT_NONE)
        {
            ui->tabWidgetEffects->setTabEnabled(i, false);
            ui->tabWidgetEffects->setTabText(i, "None");
        }
        else
        {
            ui->tabWidgetEffects->setTabEnabled(i, true);
            ui->tabWidgetEffects->setTabText(i, s.getName());
            list->addItem("Effect id: " + QString::number(s.getEffect()));
            list->addItem("Die sides: " + QString::number(s.getDieSides()));
            list->addItem("Base dice: " + QString::number(s.getBaseDice()));
            list->addItem("Dice per level: " + QString::number(s.getDicePerLevel()));
            list->addItem("Real points per level: " + QString::number(s.getRealPointsPerLevel()));
            list->addItem("Base point: " + QString::number(s.getBasePoint()));
            list->addItem("Mechanic: " + QString::number(s.getMechanic()));
            list->addItem("Implicit target A: " + QString::number(s.getImplicitTargetA()));
            list->addItem("Implicit target B: " + QString::number(s.getImplicitTargetB()));
            list->addItem("Radius index: " + QString::number(s.getRadius()));
            list->addItem("Apply aura name: " + s.getApplyAuraName());
            list->addItem("Amplitude: " + QString::number(s.getAmplitude()));
            list->addItem("Multiple value: " + QString::number(s.getMultipleValue()));
            list->addItem("Chain target: " + QString::number(s.getChainTarget()));
            list->addItem("Item type: " + QString::number(s.getItemType()));
            list->addItem("Misc value: " + QString::number(s.getMiscValueA()));
            list->addItem("Misc value B: " + QString::number(s.getMiscValueB()));
            list->addItem("Trigger spell: " + QString::number(s.getTriggerSpell()));
            list->addItem("Points per combo point: " + QString::number(s.getPointsPerComboPoint()));
            list->addItem("Damage multiplier: " + QString::number(s.getDmgMultiplier()));
        }
    }
}