bool OnUse(Player* player, Item* item, SpellCastTargets const& targets) { if (targets.GetUnitTarget() && targets.GetUnitTarget()->GetTypeId() == TYPEID_UNIT && targets.GetUnitTarget()->GetEntry() == 20748 && !targets.GetUnitTarget()->HasAura(32578)) return false; player->SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, item, NULL); return true; }
bool OnUse(Player *pPlayer, Item *pItem, SpellCastTargets const& targets) { if (targets.GetUnitTarget() && targets.GetUnitTarget()->GetTypeId() == TYPEID_UNIT && targets.GetUnitTarget()->GetEntry() == 20748 && !targets.GetUnitTarget()->HasAura(32578)) return false; pPlayer->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW,pItem,NULL); return true; }
bool OnUse(Player* player, Item* /*item*/, SpellCastTargets const& targets) override { InstanceScript* instance = player->GetInstanceScript(); if (!instance) { player->GetSession()->SendNotification(TEXT_NOT_INITIALIZED); return true; } Creature* vashj = ObjectAccessor::GetCreature((*player), instance->GetData64(DATA_LADYVASHJ)); if (vashj && (CAST_AI(boss_lady_vashj::boss_lady_vashjAI, vashj->AI())->Phase == 2)) { if (GameObject* gObj = targets.GetGOTarget()) { uint32 identifier; uint8 channelIdentifier; switch (gObj->GetEntry()) { case 185052: identifier = DATA_SHIELDGENERATOR1; channelIdentifier = 0; break; case 185053: identifier = DATA_SHIELDGENERATOR2; channelIdentifier = 1; break; case 185051: identifier = DATA_SHIELDGENERATOR3; channelIdentifier = 2; break; case 185054: identifier = DATA_SHIELDGENERATOR4; channelIdentifier = 3; break; default: return true; } if (instance->GetData(identifier)) { player->GetSession()->SendNotification(TEXT_ALREADY_DEACTIVATED); return true; } // get and remove channel if (Unit* channel = ObjectAccessor::GetCreature(*vashj, CAST_AI(boss_lady_vashj::boss_lady_vashjAI, vashj->AI())->ShieldGeneratorChannel[channelIdentifier])) channel->setDeathState(JUST_DIED); // call Unsummon() instance->SetData(identifier, 1); // remove this item player->DestroyItemCount(31088, 1, true); return true; } else if (targets.GetUnitTarget()->GetTypeId() == TYPEID_UNIT) return false; else if (targets.GetUnitTarget()->GetTypeId() == TYPEID_PLAYER) { player->DestroyItemCount(31088, 1, true); player->CastSpell(targets.GetUnitTarget(), 38134, true); return true; } } return true; }
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket) { ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL"); uint64 guid; uint8 castCount; uint32 spellId; uint8 castFlags; recvPacket >> guid >> castCount >> spellId >> castFlags; ;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL, guid: " UI64FMTD ", castCount: %u, spellId %u, castFlags %u", guid, castCount, spellId, castFlags); // This opcode is also sent from charmed and possessed units (players and creatures) if (!_player->GetGuardianPet() && !_player->GetCharm()) return; Unit* caster = ObjectAccessor::GetUnit(*_player, guid); if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm())) { sLog->outError("HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str()); return; } SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); if (!spellInfo) { sLog->outError("WORLD: unknown PET spell id %i", spellId); return; } // do not cast not learned spells if (!caster->HasSpell(spellId) || spellInfo->IsPassive()) return; SpellCastTargets targets; targets.Read(recvPacket, caster); HandleClientCastFlags(recvPacket, castFlags, targets); bool SetFollow = caster->HasUnitState(UNIT_STATE_FOLLOW); caster->ClearUnitState(UNIT_STATE_FOLLOW); Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE); spell->m_cast_count = castCount; // probably pending spell cast spell->m_targets = targets; spell->LoadScripts(); // Xinef: Send default target, fixes return on NeedExplicitUnitTarget Unit* target = targets.GetUnitTarget(); if (!target && spell->m_spellInfo->NeedsExplicitUnitTarget()) target = _player->GetSelectedUnit(); SpellCastResult result = spell->CheckPetCast(target); if (result == SPELL_CAST_OK) { if (Creature* creature = caster->ToCreature()) { creature->AddSpellCooldown(spellId, 0, 0); if (Pet* pet = creature->ToPet()) { // 10% chance to play special pet attack talk, else growl // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if (pet->getPetType() == SUMMON_PET && (urand(0, 100) < 10)) pet->SendPetTalk(PET_TALK_SPECIAL_SPELL); else pet->SendPetAIReaction(guid); } } spell->prepare(&(spell->m_targets)); } else { if (!caster->GetCharmInfo() || !caster->GetCharmInfo()->GetForcedSpell()) spell->SendPetCastResult(result); if (caster->GetTypeId() == TYPEID_PLAYER) { if (!caster->ToPlayer()->HasSpellCooldown(spellId)) GetPlayer()->SendClearCooldown(spellId, caster); } else { if (!caster->ToCreature()->HasSpellCooldown(spellId)) GetPlayer()->SendClearCooldown(spellId, caster); // reset specific flags in case of spell fail. AI will reset other flags if (caster->IsPet()) caster->PetSpellFail(spellInfo, targets.GetUnitTarget(), result); } spell->finish(false); delete spell; } if (SetFollow && !caster->IsInCombat()) caster->AddUnitState(UNIT_STATE_FOLLOW); }
bool OnUse(Player* pPlayer, Item* /*_Item*/, SpellCastTargets const& targets) { InstanceScript *pInstance = pPlayer->GetInstanceScript(); if (!pInstance) { pPlayer->GetSession()->SendNotification(TEXT_NOT_INITIALIZED); return true; } Creature *Vashj = NULL; Vashj = (Unit::GetCreature((*pPlayer), pInstance->GetData64(DATA_LADYVASHJ))); if (Vashj && (CAST_AI(boss_lady_vashj::boss_lady_vashjAI, Vashj->AI())->Phase == 2)) { if (targets.GetGOTarget() && targets.GetGOTarget()->GetTypeId() == TYPEID_GAMEOBJECT) { uint32 identifier; uint8 channel_identifier; switch(targets.GetGOTarget()->GetEntry()) { case 185052: identifier = DATA_SHIELDGENERATOR1; channel_identifier = 0; break; case 185053: identifier = DATA_SHIELDGENERATOR2; channel_identifier = 1; break; case 185051: identifier = DATA_SHIELDGENERATOR3; channel_identifier = 2; break; case 185054: identifier = DATA_SHIELDGENERATOR4; channel_identifier = 3; break; default: return true; } if (pInstance->GetData(identifier)) { pPlayer->GetSession()->SendNotification(TEXT_ALREADY_DEACTIVATED); return true; } //get and remove channel Unit *Channel = NULL; Channel = Unit::GetCreature(*Vashj, CAST_AI(boss_lady_vashj::boss_lady_vashjAI, Vashj->AI())->ShieldGeneratorChannel[channel_identifier]); if (Channel) { //call Unsummon() Channel->setDeathState(JUST_DIED); } pInstance->SetData(identifier, 1); //remove this item pPlayer->DestroyItemCount(31088, 1, true); return true; } else if (targets.GetUnitTarget()->GetTypeId() == TYPEID_UNIT) return false; else if (targets.GetUnitTarget()->GetTypeId() == TYPEID_PLAYER) { pPlayer->DestroyItemCount(31088, 1, true); pPlayer->CastSpell(targets.GetUnitTarget(), 38134, true); return true; } } return true; }