void MainWindow::on_actionSpells_triggered() { Spells* ar = new Spells(); this->setCentralWidget(ar); ar->show(); ar->setMainWindow(this); }
void Languages::on_btnNext_clicked() { if(ui->tableWidget_5->item(0,1)->checkState()==2){ _main->newChar->setAbyssal(true); } else { _main->newChar->setAbyssal(false); } if(ui->tableWidget_5->item(1,1)->checkState()==2){ _main->newChar->setCommon(true); } else { _main->newChar->setCommon(false); } if(ui->tableWidget_5->item(2,1)->checkState()==2){ _main->newChar->setGiant(true); } else { _main->newChar->setGiant(false); } if(ui->tableWidget_5->item(3,1)->checkState()==2){ _main->newChar->setOrc(true); } else { _main->newChar->setOrc(false); } Spells* s = new Spells(); _main->setCentralWidget(s); s->show(); s->setMainWindow(_main); }