void lowerStackArgs(Code& code) { PhaseScope phaseScope(code, "lowerStackArgs"); // Now we need to deduce how much argument area we need. for (BasicBlock* block : code) { for (Inst& inst : *block) { for (Arg& arg : inst.args) { if (arg.isCallArg()) { // For now, we assume that we use 8 bytes of the call arg. But that's not // such an awesome assumption. // FIXME: https://bugs.webkit.org/show_bug.cgi?id=150454 ASSERT(arg.offset() >= 0); code.requestCallArgAreaSizeInBytes(arg.offset() + 8); } } } } code.setFrameSize(code.frameSize() + code.callArgAreaSizeInBytes()); // Finally, transform the code to use Addr's instead of StackSlot's. This is a lossless // transformation since we can search the StackSlots array to figure out which StackSlot any // offset-from-FP refers to. InsertionSet insertionSet(code); for (BasicBlock* block : code) { // FIXME We can keep track of the last large offset which was materialized in this block, and reuse the register // if it hasn't been clobbered instead of renetating imm+add+addr every time. https://bugs.webkit.org/show_bug.cgi?id=171387 for (unsigned instIndex = 0; instIndex < block->size(); ++instIndex) { Inst& inst = block->at(instIndex); inst.forEachArg( [&] (Arg& arg, Arg::Role role, Bank, Width width) { auto stackAddr = [&] (Value::OffsetType offsetFromFP) -> Arg { int32_t offsetFromSP = offsetFromFP + code.frameSize(); if (inst.admitsExtendedOffsetAddr(arg)) { // Stackmaps and patchpoints expect addr inputs relative to SP or FP only. We might as well // not even bother generating an addr with valid form for these opcodes since extended offset // addr is always valid. return Arg::extendedOffsetAddr(offsetFromFP); } Arg result = Arg::addr(Air::Tmp(GPRInfo::callFrameRegister), offsetFromFP); if (result.isValidForm(width)) return result; result = Arg::addr(Air::Tmp(MacroAssembler::stackPointerRegister), offsetFromSP); if (result.isValidForm(width)) return result; #if CPU(ARM64) ASSERT(pinnedExtendedOffsetAddrRegister()); Air::Tmp tmp = Air::Tmp(*pinnedExtendedOffsetAddrRegister()); Arg largeOffset = Arg::isValidImmForm(offsetFromSP) ? Arg::imm(offsetFromSP) : Arg::bigImm(offsetFromSP); insertionSet.insert(instIndex, Move, inst.origin, largeOffset, tmp); insertionSet.insert(instIndex, Add64, inst.origin, Air::Tmp(MacroAssembler::stackPointerRegister), tmp); result = Arg::addr(tmp, 0); return result; #elif CPU(X86_64) // Can't happen on x86: immediates are always big enough for frame size. RELEASE_ASSERT_NOT_REACHED(); #else #error Unhandled architecture. #endif }; switch (arg.kind()) { case Arg::Stack: { StackSlot* slot = arg.stackSlot(); if (Arg::isZDef(role) && slot->kind() == StackSlotKind::Spill && slot->byteSize() > bytes(width)) { // Currently we only handle this simple case because it's the only one // that arises: ZDef's are only 32-bit right now. So, when we hit these // assertions it means that we need to implement those other kinds of // zero fills. RELEASE_ASSERT(slot->byteSize() == 8); RELEASE_ASSERT(width == Width32); RELEASE_ASSERT(isValidForm(StoreZero32, Arg::Stack)); insertionSet.insert( instIndex + 1, StoreZero32, inst.origin, stackAddr(arg.offset() + 4 + slot->offsetFromFP())); } arg = stackAddr(arg.offset() + slot->offsetFromFP()); break; } case Arg::CallArg: arg = stackAddr(arg.offset() - code.frameSize()); break; default: break; } } ); } insertionSet.execute(block); } }
void allocateStack(Code& code) { PhaseScope phaseScope(code, "allocateStack"); // Perform an escape analysis over stack slots. An escaping stack slot is one that is locked or // is explicitly escaped in the code. IndexSet<StackSlot> escapingStackSlots; for (StackSlot* slot : code.stackSlots()) { if (slot->isLocked()) escapingStackSlots.add(slot); } for (BasicBlock* block : code) { for (Inst& inst : *block) { inst.forEachArg( [&] (Arg& arg, Arg::Role role, Arg::Type, Arg::Width) { if (role == Arg::UseAddr && arg.isStack()) escapingStackSlots.add(arg.stackSlot()); }); } } // Allocate all of the escaped slots in order. This is kind of a crazy algorithm to allow for // the possibility of stack slots being assigned frame offsets before we even get here. ASSERT(!code.frameSize()); Vector<StackSlot*> assignedEscapedStackSlots; Vector<StackSlot*> escapedStackSlotsWorklist; for (StackSlot* slot : code.stackSlots()) { if (escapingStackSlots.contains(slot)) { if (slot->offsetFromFP()) assignedEscapedStackSlots.append(slot); else escapedStackSlotsWorklist.append(slot); } else { // It would be super strange to have an unlocked stack slot that has an offset already. ASSERT(!slot->offsetFromFP()); } } // This is a fairly expensive loop, but it's OK because we'll usually only have a handful of // escaped stack slots. while (!escapedStackSlotsWorklist.isEmpty()) { StackSlot* slot = escapedStackSlotsWorklist.takeLast(); assign(slot, assignedEscapedStackSlots); assignedEscapedStackSlots.append(slot); } // Now we handle the anonymous slots. StackSlotLiveness liveness(code); IndexMap<StackSlot, HashSet<StackSlot*>> interference(code.stackSlots().size()); Vector<StackSlot*> slots; for (BasicBlock* block : code) { StackSlotLiveness::LocalCalc localCalc(liveness, block); auto interfere = [&] (unsigned instIndex) { if (verbose) dataLog("Interfering: ", WTF::pointerListDump(localCalc.live()), "\n"); Inst::forEachDef<Arg>( block->get(instIndex), block->get(instIndex + 1), [&] (Arg& arg, Arg::Role, Arg::Type, Arg::Width) { if (!arg.isStack()) return; StackSlot* slot = arg.stackSlot(); if (slot->kind() != StackSlotKind::Anonymous) return; for (StackSlot* otherSlot : localCalc.live()) { interference[slot].add(otherSlot); interference[otherSlot].add(slot); } }); }; for (unsigned instIndex = block->size(); instIndex--;) { if (verbose) dataLog("Analyzing: ", block->at(instIndex), "\n"); // Kill dead stores. For simplicity we say that a store is killable if it has only late // defs and those late defs are to things that are dead right now. We only do that // because that's the only kind of dead stack store we will see here. Inst& inst = block->at(instIndex); if (!inst.hasNonArgEffects()) { bool ok = true; inst.forEachArg( [&] (Arg& arg, Arg::Role role, Arg::Type, Arg::Width) { if (Arg::isEarlyDef(role)) { ok = false; return; } if (!Arg::isLateDef(role)) return; if (!arg.isStack()) { ok = false; return; } StackSlot* slot = arg.stackSlot(); if (slot->kind() != StackSlotKind::Anonymous) { ok = false; return; } if (localCalc.isLive(slot)) { ok = false; return; } }); if (ok) inst = Inst(); } interfere(instIndex); localCalc.execute(instIndex); } interfere(-1); block->insts().removeAllMatching( [&] (const Inst& inst) -> bool { return !inst; }); } if (verbose) { for (StackSlot* slot : code.stackSlots()) dataLog("Interference of ", pointerDump(slot), ": ", pointerListDump(interference[slot]), "\n"); } // Now we assign stack locations. At its heart this algorithm is just first-fit. For each // StackSlot we just want to find the offsetFromFP that is closest to zero while ensuring no // overlap with other StackSlots that this overlaps with. Vector<StackSlot*> otherSlots = assignedEscapedStackSlots; for (StackSlot* slot : code.stackSlots()) { if (slot->offsetFromFP()) { // Already assigned an offset. continue; } HashSet<StackSlot*>& interferingSlots = interference[slot]; otherSlots.resize(assignedEscapedStackSlots.size()); otherSlots.resize(assignedEscapedStackSlots.size() + interferingSlots.size()); unsigned nextIndex = assignedEscapedStackSlots.size(); for (StackSlot* otherSlot : interferingSlots) otherSlots[nextIndex++] = otherSlot; assign(slot, otherSlots); } // Figure out how much stack we're using for stack slots. unsigned frameSizeForStackSlots = 0; for (StackSlot* slot : code.stackSlots()) { frameSizeForStackSlots = std::max( frameSizeForStackSlots, static_cast<unsigned>(-slot->offsetFromFP())); } frameSizeForStackSlots = WTF::roundUpToMultipleOf(stackAlignmentBytes(), frameSizeForStackSlots); // Now we need to deduce how much argument area we need. for (BasicBlock* block : code) { for (Inst& inst : *block) { for (Arg& arg : inst.args) { if (arg.isCallArg()) { // For now, we assume that we use 8 bytes of the call arg. But that's not // such an awesome assumption. // FIXME: https://bugs.webkit.org/show_bug.cgi?id=150454 ASSERT(arg.offset() >= 0); code.requestCallArgAreaSize(arg.offset() + 8); } } } } code.setFrameSize(frameSizeForStackSlots + code.callArgAreaSize()); // Finally, transform the code to use Addr's instead of StackSlot's. This is a lossless // transformation since we can search the StackSlots array to figure out which StackSlot any // offset-from-FP refers to. // FIXME: This may produce addresses that aren't valid if we end up with a ginormous stack frame. // We would have to scavenge for temporaries if this happened. Fortunately, this case will be // extremely rare so we can do crazy things when it arises. // https://bugs.webkit.org/show_bug.cgi?id=152530 InsertionSet insertionSet(code); for (BasicBlock* block : code) { for (unsigned instIndex = 0; instIndex < block->size(); ++instIndex) { Inst& inst = block->at(instIndex); inst.forEachArg( [&] (Arg& arg, Arg::Role role, Arg::Type, Arg::Width width) { auto stackAddr = [&] (int32_t offset) -> Arg { return Arg::stackAddr(offset, code.frameSize(), width); }; switch (arg.kind()) { case Arg::Stack: { StackSlot* slot = arg.stackSlot(); if (Arg::isZDef(role) && slot->kind() == StackSlotKind::Anonymous && slot->byteSize() > Arg::bytes(width)) { // Currently we only handle this simple case because it's the only one // that arises: ZDef's are only 32-bit right now. So, when we hit these // assertions it means that we need to implement those other kinds of // zero fills. RELEASE_ASSERT(slot->byteSize() == 8); RELEASE_ASSERT(width == Arg::Width32); RELEASE_ASSERT(isValidForm(StoreZero32, Arg::Stack)); insertionSet.insert( instIndex + 1, StoreZero32, inst.origin, stackAddr(arg.offset() + 4 + slot->offsetFromFP())); } arg = stackAddr(arg.offset() + slot->offsetFromFP()); break; } case Arg::CallArg: arg = stackAddr(arg.offset() - code.frameSize()); break; default: break; } } ); } insertionSet.execute(block); } }