gl::Error VertexDataManager::reserveSpaceForAttrib(const TranslatedAttribute &translatedAttrib, GLsizei count, GLsizei instances) const { const gl::VertexAttribute &attrib = *translatedAttrib.attribute; gl::Buffer *buffer = attrib.buffer.get(); BufferD3D *bufferImpl = buffer ? GetImplAs<BufferD3D>(buffer) : NULL; StaticVertexBufferInterface *staticBuffer = bufferImpl ? bufferImpl->getStaticVertexBuffer(attrib) : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); if (!vertexBuffer->directStoragePossible(attrib, translatedAttrib.currentValueType)) { if (staticBuffer) { if (staticBuffer->getBufferSize() == 0) { int totalCount = ElementsInBuffer(attrib, static_cast<unsigned int>(bufferImpl->getSize())); gl::Error error = staticBuffer->reserveVertexSpace(attrib, totalCount, 0); if (error.isError()) { return error; } } } else { size_t totalCount = ComputeVertexAttributeElementCount(attrib, count, instances); ASSERT(!bufferImpl || ElementsInBuffer(attrib, static_cast<unsigned int>(bufferImpl->getSize())) >= static_cast<int>(totalCount)); gl::Error error = mStreamingBuffer->reserveVertexSpace( attrib, static_cast<GLsizei>(totalCount), instances); if (error.isError()) { return error; } } } return gl::Error(GL_NO_ERROR); }
void VertexDataManager::invalidateMatchingStaticData(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue) const { gl::Buffer *buffer = attrib.buffer.get(); if (buffer) { BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation()); StaticVertexBufferInterface *staticBuffer = bufferImpl->getStaticVertexBuffer(); if (staticBuffer && staticBuffer->getBufferSize() > 0 && !staticBuffer->lookupAttribute(attrib, NULL) && !staticBuffer->directStoragePossible(attrib, currentValue)) { bufferImpl->invalidateStaticData(); } } }
void VertexDataManager::prepareStaticBufferForAttribute(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue) const { gl::Buffer *buffer = attrib.buffer.get(); if (buffer) { BufferD3D *bufferImpl = GetImplAs<BufferD3D>(buffer); // This will create the static buffer in the right circumstances StaticVertexBufferInterface *staticBuffer = bufferImpl->getStaticVertexBufferForAttribute(attrib); UNUSED_ASSERTION_VARIABLE(staticBuffer); // This check validates that a valid static vertex buffer was returned above ASSERT(!(staticBuffer && staticBuffer->getBufferSize() > 0 && !staticBuffer->lookupAttribute(attrib, NULL) && !staticBuffer->directStoragePossible(attrib, currentValue))); } }
gl::Error VertexDataManager::reserveSpaceForAttrib(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue, GLsizei count, GLsizei instances) const { gl::Buffer *buffer = attrib.buffer.get(); BufferD3D *bufferImpl = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL; StaticVertexBufferInterface *staticBuffer = bufferImpl ? bufferImpl->getStaticVertexBuffer() : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); if (!vertexBuffer->directStoragePossible(attrib, currentValue)) { if (staticBuffer) { if (staticBuffer->getBufferSize() == 0) { int totalCount = ElementsInBuffer(attrib, bufferImpl->getSize()); gl::Error error = staticBuffer->reserveVertexSpace(attrib, totalCount, 0); if (error.isError()) { return error; } } } else { int totalCount = StreamingBufferElementCount(attrib, count, instances); ASSERT(!bufferImpl || ElementsInBuffer(attrib, bufferImpl->getSize()) >= totalCount); gl::Error error = mStreamingBuffer->reserveVertexSpace(attrib, totalCount, instances); if (error.isError()) { return error; } } } return gl::Error(GL_NO_ERROR); }
GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances) { if (!mStreamingBuffer) { return GL_OUT_OF_MEMORY; } for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++) { translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1); } // Invalidate static buffers that don't contain matching attributes for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active && attribs[i].mArrayEnabled) { gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL; if (staticBuffer && staticBuffer->getBufferSize() > 0 && staticBuffer->lookupAttribute(attribs[i]) == -1 && !directStoragePossible(staticBuffer, attribs[i])) { buffer->invalidateStaticData(); } } } // Reserve the required space in the buffers for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active && attribs[i].mArrayEnabled) { gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); if (!directStoragePossible(vertexBuffer, attribs[i])) { if (staticBuffer) { if (staticBuffer->getBufferSize() == 0) { int totalCount = elementsInBuffer(attribs[i], buffer->size()); if (!staticBuffer->reserveVertexSpace(attribs[i], totalCount, 0)) { return GL_OUT_OF_MEMORY; } } } else { if (!mStreamingBuffer->reserveVertexSpace(attribs[i], count, instances)) { return GL_OUT_OF_MEMORY; } } } } } // Perform the vertex data translations for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active) { if (attribs[i].mArrayEnabled) { gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); if (!buffer && attribs[i].mPointer == NULL) { // This is an application error that would normally result in a crash, but we catch it and return an error ERR("An enabled vertex array has no buffer and no pointer."); return GL_INVALID_OPERATION; } StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); BufferStorage *storage = buffer ? buffer->getStorage() : NULL; bool directStorage = directStoragePossible(vertexBuffer, attribs[i]); std::size_t streamOffset = -1; unsigned int outputElementSize = 0; if (directStorage) { outputElementSize = attribs[i].stride(); streamOffset = attribs[i].mOffset + outputElementSize * start; storage->markBufferUsage(); } else if (staticBuffer) { streamOffset = staticBuffer->lookupAttribute(attribs[i]); outputElementSize = staticBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0); if (streamOffset == -1) { // Convert the entire buffer int totalCount = elementsInBuffer(attribs[i], storage->getSize()); int startIndex = attribs[i].mOffset / attribs[i].stride(); streamOffset = staticBuffer->storeVertexAttributes(attribs[i], -startIndex, totalCount, 0); } if (streamOffset != -1) { streamOffset += (attribs[i].mOffset / attribs[i].stride()) * outputElementSize; if (instances == 0 || attribs[i].mDivisor == 0) { streamOffset += start * outputElementSize; } } } else { outputElementSize = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0); streamOffset = mStreamingBuffer->storeVertexAttributes(attribs[i], start, count, instances); } if (streamOffset == -1) { return GL_OUT_OF_MEMORY; } translated[i].storage = directStorage ? storage : NULL; translated[i].vertexBuffer = vertexBuffer->getVertexBuffer(); translated[i].serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial(); translated[i].divisor = attribs[i].mDivisor; translated[i].attribute = &attribs[i]; translated[i].stride = outputElementSize; translated[i].offset = streamOffset; } else { if (!mCurrentValueBuffer[i]) { mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE); } StreamingVertexBufferInterface *buffer = mCurrentValueBuffer[i]; if (mCurrentValue[i][0] != attribs[i].mCurrentValue[0] || mCurrentValue[i][1] != attribs[i].mCurrentValue[1] || mCurrentValue[i][2] != attribs[i].mCurrentValue[2] || mCurrentValue[i][3] != attribs[i].mCurrentValue[3]) { unsigned int requiredSpace = sizeof(float) * 4; if (!buffer->reserveRawDataSpace(requiredSpace)) { return GL_OUT_OF_MEMORY; } int streamOffset = buffer->storeRawData(attribs[i].mCurrentValue, requiredSpace); if (streamOffset == -1) { return GL_OUT_OF_MEMORY; } mCurrentValueOffsets[i] = streamOffset; } translated[i].storage = NULL; translated[i].vertexBuffer = mCurrentValueBuffer[i]->getVertexBuffer(); translated[i].serial = mCurrentValueBuffer[i]->getSerial(); translated[i].divisor = 0; translated[i].attribute = &attribs[i]; translated[i].stride = 0; translated[i].offset = mCurrentValueOffsets[i]; } } } for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active && attribs[i].mArrayEnabled) { gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); if (buffer) { buffer->promoteStaticUsage(count * attribs[i].typeSize()); } } } return GL_NO_ERROR; }
GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], const gl::VertexAttribCurrentValueData currentValues[], gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances) { if (!mStreamingBuffer) { return GL_OUT_OF_MEMORY; } for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++) { translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1); } // Invalidate static buffers that don't contain matching attributes for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active && attribs[i].mArrayEnabled) { gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL; if (staticBuffer && staticBuffer->getBufferSize() > 0 && !staticBuffer->lookupAttribute(attribs[i], NULL) && !staticBuffer->directStoragePossible(attribs[i], currentValues[i])) { buffer->invalidateStaticData(); } } } // Reserve the required space in the buffers for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active && attribs[i].mArrayEnabled) { gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); if (!vertexBuffer->directStoragePossible(attribs[i], currentValues[i])) { if (staticBuffer) { if (staticBuffer->getBufferSize() == 0) { int totalCount = ElementsInBuffer(attribs[i], buffer->size()); if (!staticBuffer->reserveVertexSpace(attribs[i], totalCount, 0)) { return GL_OUT_OF_MEMORY; } } } else { int totalCount = StreamingBufferElementCount(attribs[i], count, instances); // [OpenGL ES 3.0.2] section 2.9.4 page 40: // We can return INVALID_OPERATION if our vertex attribute does not have enough backing data. if (buffer && ElementsInBuffer(attribs[i], buffer->size()) < totalCount) { return GL_INVALID_OPERATION; } if (!mStreamingBuffer->reserveVertexSpace(attribs[i], totalCount, instances)) { return GL_OUT_OF_MEMORY; } } } } } // Perform the vertex data translations for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active) { if (attribs[i].mArrayEnabled) { gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); if (!buffer && attribs[i].mPointer == NULL) { // This is an application error that would normally result in a crash, but we catch it and return an error ERR("An enabled vertex array has no buffer and no pointer."); return GL_INVALID_OPERATION; } StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); BufferStorage *storage = buffer ? buffer->getStorage() : NULL; bool directStorage = vertexBuffer->directStoragePossible(attribs[i], currentValues[i]); unsigned int streamOffset = 0; unsigned int outputElementSize = 0; if (directStorage) { outputElementSize = attribs[i].stride(); streamOffset = attribs[i].mOffset + outputElementSize * start; } else if (staticBuffer) { if (!staticBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0, &outputElementSize)) { return GL_OUT_OF_MEMORY; } if (!staticBuffer->lookupAttribute(attribs[i], &streamOffset)) { // Convert the entire buffer int totalCount = ElementsInBuffer(attribs[i], storage->getSize()); int startIndex = attribs[i].mOffset / attribs[i].stride(); if (!staticBuffer->storeVertexAttributes(attribs[i], currentValues[i], -startIndex, totalCount, 0, &streamOffset)) { return GL_OUT_OF_MEMORY; } } unsigned int firstElementOffset = (attribs[i].mOffset / attribs[i].stride()) * outputElementSize; unsigned int startOffset = (instances == 0 || attribs[i].mDivisor == 0) ? start * outputElementSize : 0; if (streamOffset + firstElementOffset + startOffset < streamOffset) { return GL_OUT_OF_MEMORY; } streamOffset += firstElementOffset + startOffset; } else { int totalCount = StreamingBufferElementCount(attribs[i], count, instances); if (!mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0, &outputElementSize) || !mStreamingBuffer->storeVertexAttributes(attribs[i], currentValues[i], start, totalCount, instances, &streamOffset)) { return GL_OUT_OF_MEMORY; } } translated[i].storage = directStorage ? storage : NULL; translated[i].vertexBuffer = vertexBuffer->getVertexBuffer(); translated[i].serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial(); translated[i].divisor = attribs[i].mDivisor; translated[i].attribute = &attribs[i]; translated[i].currentValueType = currentValues[i].Type; translated[i].stride = outputElementSize; translated[i].offset = streamOffset; } else { if (!mCurrentValueBuffer[i]) { mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE); } StreamingVertexBufferInterface *buffer = mCurrentValueBuffer[i]; if (mCurrentValue[i] != currentValues[i]) { if (!buffer->reserveVertexSpace(attribs[i], 1, 0)) { return GL_OUT_OF_MEMORY; } unsigned int streamOffset; if (!buffer->storeVertexAttributes(attribs[i], currentValues[i], 0, 1, 0, &streamOffset)) { return GL_OUT_OF_MEMORY; } mCurrentValue[i] = currentValues[i]; mCurrentValueOffsets[i] = streamOffset; } translated[i].storage = NULL; translated[i].vertexBuffer = mCurrentValueBuffer[i]->getVertexBuffer(); translated[i].serial = mCurrentValueBuffer[i]->getSerial(); translated[i].divisor = 0; translated[i].attribute = &attribs[i]; translated[i].currentValueType = currentValues[i].Type; translated[i].stride = 0; translated[i].offset = mCurrentValueOffsets[i]; } } } for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active && attribs[i].mArrayEnabled) { gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); if (buffer) { buffer->promoteStaticUsage(count * attribs[i].typeSize()); } } } return GL_NO_ERROR; }