MeshPtr MergeMesh::bake() { log( "Baking: New Mesh started" ); MeshPtr mp = MeshManager::getSingleton(). createManual( "mergedMesh", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME ); mp->setSkeletonName( m_BaseSkeleton->getName() ); AxisAlignedBox totalBounds = AxisAlignedBox(); for( std::vector< Ogre::MeshPtr >::iterator it = m_Meshes.begin(); it != m_Meshes.end(); ++it ) { log( "Baking: adding submeshes for " + (*it)->getName() ); // insert all submeshes for( Ogre::ushort sid = 0; sid < (*it)->getNumSubMeshes(); ++sid ) { SubMesh* sub = (*it)->getSubMesh( sid ); const String name = findSubmeshName( (*it), sid ); // create submesh with correct name SubMesh* newsub; if( name.length() == 0 ) newsub = mp->createSubMesh( ); else /// @todo check if a submesh with this name has been created before newsub = mp->createSubMesh( name ); newsub->useSharedVertices = sub->useSharedVertices; // add index newsub->indexData = sub->indexData->clone(); // add geometry if( !newsub->useSharedVertices ) { newsub->vertexData = sub->vertexData->clone(); // build bone assignments SubMesh::BoneAssignmentIterator bit = sub->getBoneAssignmentIterator(); while (bit.hasMoreElements()) { VertexBoneAssignment vba = bit.getNext(); newsub->addBoneAssignment(vba); } } newsub->setMaterialName( sub->getMaterialName() ); log("Baking: adding submesh '" + name + "' with material " + sub->getMaterialName()); } // sharedvertices if ((*it)->sharedVertexData) { /// @todo merge with existing sharedVertexData if (!mp->sharedVertexData) { mp->sharedVertexData = (*it)->sharedVertexData->clone(); } Mesh::BoneAssignmentIterator bit = (*it)->getBoneAssignmentIterator(); while (bit.hasMoreElements()) { VertexBoneAssignment vba = bit.getNext(); mp->addBoneAssignment(vba); } } log("Baking: adding bounds for " + (*it)->getName()); // add bounds totalBounds.merge((*it)->getBounds()); } mp->_setBounds( totalBounds ); /// @todo merge submeshes with same material /// @todo add parameters mp->buildEdgeList(); log( "Baking: Finished" ); return mp; }
//--------------------------------------------------------------------- void OptimiseTool::processMesh(Ogre::MeshPtr mesh) { bool rebuildEdgeList = false; // Shared geometry if (mesh->sharedVertexData) { print("Optimising mesh shared vertex data..."); setTargetVertexData(mesh->sharedVertexData); for (unsigned short i = 0; i < mesh->getNumSubMeshes(); ++i) { SubMesh* sm = mesh->getSubMesh(i); if (sm->useSharedVertices) { addIndexData(sm->indexData); } } if (optimiseGeometry()) { if (mesh->getSkeletonName() != StringUtil::BLANK) { print(" fixing bone assignments..."); Mesh::BoneAssignmentIterator currentIt = mesh->getBoneAssignmentIterator(); Mesh::VertexBoneAssignmentList newList = getAdjustedBoneAssignments(currentIt); mesh->clearBoneAssignments(); for (Mesh::VertexBoneAssignmentList::iterator bi = newList.begin(); bi != newList.end(); ++bi) { mesh->addBoneAssignment(bi->second); } } for (unsigned short i = 0; i < mesh->getNumSubMeshes(); ++i) { SubMesh* sm = mesh->getSubMesh(i); if (mesh->getSkeletonName() != StringUtil::BLANK) { print(" fixing bone assignments..."); Mesh::BoneAssignmentIterator currentIt = sm->getBoneAssignmentIterator(); Mesh::VertexBoneAssignmentList newList = getAdjustedBoneAssignments(currentIt); sm->clearBoneAssignments(); for (Mesh::VertexBoneAssignmentList::iterator bi = newList.begin(); bi != newList.end(); ++bi) { sm->addBoneAssignment(bi->second); } } if (sm->useSharedVertices) { fixLOD(sm->mLodFaceList); } } rebuildEdgeList = true; } } // Dedicated geometry for (unsigned short i = 0; i < mesh->getNumSubMeshes(); ++i) { SubMesh* sm = mesh->getSubMesh(i); if (!sm->useSharedVertices) { print("Optimising submesh " + StringConverter::toString(i) + " dedicated vertex data "); setTargetVertexData(sm->vertexData); addIndexData(sm->indexData); if (optimiseGeometry()) { if (mesh->getSkeletonName() != StringUtil::BLANK) { print(" fixing bone assignments..."); Mesh::BoneAssignmentIterator currentIt = sm->getBoneAssignmentIterator(); Mesh::VertexBoneAssignmentList newList = getAdjustedBoneAssignments(currentIt); sm->clearBoneAssignments(); for (Mesh::VertexBoneAssignmentList::iterator bi = newList.begin(); bi != newList.end(); ++bi) { sm->addBoneAssignment(bi->second); } } fixLOD(sm->mLodFaceList); rebuildEdgeList = true; } } } if (rebuildEdgeList && mesh->isEdgeListBuilt()) { // force rebuild of edge list mesh->freeEdgeList(); mesh->buildEdgeList(); } }