示例#1
0
int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
						  LPSTR lpCmdLine, int nCmdShow)
#endif
{
	sys.set_config_dir();

	//try to read from CONFIG.DAT, moved to AM.CPP

	if( !config.load("CONFIG.DAT") )
	{
		new_config_dat_flag = 1;
		config.init();
   }

   if( !sys.init() )
      return FALSE;

   err.set_extra_handler( extra_error_handler );   // set extra error handler, save the game when a error happens

   // set mouse cursor now to prevent bugginess later
   mouse_cursor.set_icon(CURSOR_NORMAL);

   // launch game directly
   game.init();
   battle.run(0);
   game.deinit();

   sys.deinit();

   return 1;
}
示例#2
0
文件: spin.cpp 项目: kevin5396/usaco
int main()
{
    ifstream fin("spin.in");
    Sys sol;
    sol.init(fin);
    int res = sol.run();
    ofstream fout("spin.out");
    if (res == -1)
        fout << "none" << endl;
    else
        fout << res << endl;
    fout.close();
    
}
示例#3
0
//---------- Begin of function main ----------//
//
// Compilation constants:
//
// DEBUG  - normal debugging
// DEBUG2 - shortest path searching and unit action debugging
// DEBUG3 - debugging some functions (e.g. Location::get_loc()) which
//          will cause major slowdown.
//
// Command line paramters:
// -join <named or ip address>
//   Begin the program by attempting to connect to the specified address.
// -host
//   Begin the program by hosting a multiplayer match
// -name <player name>
//   Set the name you wish to be known as.
//
// You cannot specify -join or -host more than once.
//
int main(int argc, char **argv)
{
#ifndef _MSC_VER
	setlocale(LC_ALL, "");
	bindtextdomain(PACKAGE, LOCALEDIR);
	textdomain(PACKAGE);
#endif

	sys.set_config_dir();

	//try to read from CONFIG.DAT, moved to AM.CPP

	if( !config.load("CONFIG.DAT") )
	{
		new_config_dat_flag = 1;
		config.init();
	}

	//----- read command line arguments -----//

	for (int i = 0; i < argc; i++) {
		// Examine command line here
	}

	if( !sys.init() )
		return FALSE;

	//err.set_extra_handler( extra_error_handler );   // set extra error handler, save the game when a error happens

	// 7kmapgen: We take over from here
	//game.main_menu();
	mapgen();

	sys.deinit();

	// [BUG/WORKAROUND] For some reason, stdout fails to flush. It does works for 7kaa, and I can't find a difference...
	//                  Needed for ERR and MSG logs.
	fflush(0);

	return 1;
}
示例#4
0
文件: cc.cpp 项目: ndilday/virtualu
static void open_http(char* shortcutFilename, char* httpAddr) {
    if( !m.is_file_exist(shortcutFilename) ) {
	// create 7k2home.url file

	String str = "[InternetShortcut]\r\nURL=";
	str += httpAddr;
	str += "\r\n";

	File urlFile;
	urlFile.file_create(shortcutFilename);
	urlFile.file_write( str, strlen(str) );
	urlFile.file_close();
    }

    if( m.is_file_exist(shortcutFilename) ) {
	sys.deinit();
	HINSTANCE hinst = ShellExecute( sys.main_hwnd, "open", shortcutFilename, NULL, "", SW_SHOWNORMAL );
    }
}
示例#5
0
//---------- Begin of function main ----------//
//
// Compilation constants:
//
// DEBUG  - normal debugging
// DEBUG2 - shortest path searching and unit action debugging
// DEBUG3 - debugging some functions (e.g. Location::get_loc()) which
//          will cause major slowdown.
//
// Command line paramters:
// -join <named or ip address>
//   Begin the program by attempting to connect to the specified address.
// -host
//   Begin the program by hosting a multiplayer match
// -name <player name>
//   Set the name you wish to be known as.
//
// You cannot specify -join or -host more than once.
//
int main(int argc, char **argv)
{
#ifndef _MSC_VER
	setlocale(LC_ALL, "");
	bindtextdomain(PACKAGE, LOCALEDIR);
	textdomain(PACKAGE);
#endif

	const char *lobbyJoinCmdLine = "-join";
	const char *lobbyHostCmdLine = "-host";
	const char *lobbyNameCmdLine = "-name";
	char *join_host = NULL;
	int lobbied = 0;

	sys.set_config_dir();

	//try to read from CONFIG.DAT, moved to AM.CPP

	if( !config.load("CONFIG.DAT") )
	{
		new_config_dat_flag = 1;
		config.init();
	}

	//----- read command line arguments -----//

	for (int i = 0; i < argc; i++) {
		if (!strcmp(argv[i], lobbyJoinCmdLine)) {
			if (lobbied) {
				ERR("You cannot specify multiple -host or -join options.\n");
				return 1;
			}
			if (i >= argc - 1) {
				ERR("The %s switch requires a hostname parameter.\n", lobbyJoinCmdLine);
				return 1;
			}
			lobbied = 1;
			join_host = argv[i+1];
			i++;
		} else if (!strcmp(argv[i], lobbyHostCmdLine)) {
			if (lobbied) {
				ERR("You cannot specify multiple -host or -join options.\n");
				return 1;
			}
			lobbied = 1;
		} else if (!strcmp(argv[i], lobbyNameCmdLine)) {
			if (i >= argc - 1) {
				ERR("The %s switch requires a hostname parameter.\n", lobbyNameCmdLine);
				return 1;
			}
			strncpy(config.player_name, argv[i+1], config.PLAYER_NAME_LEN);
			config.player_name[config.PLAYER_NAME_LEN] = 0;
			i++;
		}
	}

#ifdef ENABLE_INTRO_VIDEO
	//----------- play movie ---------------//

	if (!sys.set_game_dir())
		return 1;

	if (!lobbied)
	{
		String movieFileStr;
		movieFileStr = DIR_MOVIE;
		movieFileStr += "INTRO.AVI";

		video.set_skip_on_fail();

		// ###### begin Gilbert 29/10 #####//
		if( !misc.is_file_exist("SKIPAVI.SYS") && misc.is_file_exist(movieFileStr) )
		// ###### end Gilbert 29/10 #####//
		{
			//---------- play the movie now ---------//

			video.init();

			if( video.init_success )
			{
				video.play_until_end( movieFileStr, hInstance, 60 );
			}
			else
			{
				// display a message box (note:sys.main_hwnd is not valid)
				// MessageBox( NULL, "Cannot initialize ActiveMovie",
				//   "Seven Kingdoms", MB_OK | MB_ICONWARNING | MB_DEFBUTTON1 | MB_TASKMODAL );
			}

			video.deinit();
		}
	}
#endif // ENABLE_INTRO_VIDEO

	if( !sys.init() )
		return FALSE;

	err.set_extra_handler( extra_error_handler );   // set extra error handler, save the game when a error happens

	if (!lobbied)
		game.main_menu();
#ifndef DISABLE_MULTI_PLAYER
	else
		game.multi_player_menu(lobbied, join_host);
#endif // DISABLE_MULTI_PLAYER

	sys.deinit();

	return 1;
}
示例#6
0
文件: AM.cpp 项目: spippolatore/7kaa
//---------- Begin of function WinMain ----------//
//¹ç
// WinMain - initialization, message loop
//
// Compilation constants:
//
// DEBUG  - normal debugging
// DEBUG2 - shortest path searching and unit action debugging
// DEBUG3 - debugging some functions (e.g. Location::get_loc()) which
//          will cause major slowdown.
//
int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
						  LPSTR lpCmdLine, int nCmdShow)
{
	//try to read from CONFIG.DAT, moved to AM.CPP

	if( !config.load("CONFIG.DAT") )
	{
		new_config_dat_flag = 1;
		config.init();
   }

	//--------------------------------------//


#ifdef IMAGICMP
	static char lobbyLaunchCmdLine[] = "IM";
#else
	static char lobbyLaunchCmdLine[] = "-!lobby!";
#endif

#ifdef ENABLE_INTRO_VIDEO
	//----------- play movie ---------------//

	sys.set_game_dir();
	if( strstr(lpCmdLine, lobbyLaunchCmdLine) == NULL )	// skip if launch from lobby
	{
		String movieFileStr;
		movieFileStr = DIR_MOVIE;
		movieFileStr += "INTRO.AVI";

		video.set_skip_on_fail();

		// ###### begin Gilbert 29/10 #####//
		if( !m.is_file_exist("SKIPAVI.SYS") && m.is_file_exist(movieFileStr) )
		// ###### end Gilbert 29/10 #####//
		{
			//---------- play the movie now ---------//

			video.init();

			if( video.init_success )
			{
				video.play_until_end( movieFileStr, hInstance, 60 );
			}
			else
			{
				// display a message box (note:sys.main_hwnd is not valid)
				// MessageBox( NULL, "Cannot initialize ActiveMovie",
				//   "Seven Kingdoms", MB_OK | MB_ICONWARNING | MB_DEFBUTTON1 | MB_TASKMODAL );
			}

			video.deinit();
		}
	}
#endif // ENABLE_INTRO_VIDEO

   if( !sys.init(hInstance) )
      return FALSE;

   err.set_extra_handler( extra_error_handler );   // set extra error handler, save the game when a error happens

#ifdef DEMO
	game.demo_disp_logo();
   game.main_menu();
#else
	if( strstr(lpCmdLine, lobbyLaunchCmdLine) == NULL )
	   game.main_menu();
#ifndef DISABLE_MULTI_PLAYER
	else
		game.multi_player_menu(lpCmdLine);		// if detect launched from lobby
#endif // DISABLE_MULTI_PLAYER
#endif

   sys.deinit();

   return 1;
}
示例#7
0
文件: cc.cpp 项目: ndilday/virtualu
static void demo_screen() {
    //------- display screen -----------//

    int dataSize;
    File* filePtr = image_interface.get_file("DEMOSCR", dataSize);

    if (filePtr->file_get_short() != -1 ) {         // use common color palette
	filePtr->file_seek(filePtr->file_pos() - sizeof(short));
	vga_back.put_large_bitmap(0, 0, filePtr);
    }
    else {                                          // use own color palette
	unsigned char palette[256 * 3];
	short *remapTable;
	filePtr->file_read(palette, 256 * 3);
	PalDesc palDesc(palette, 3, 256, 6);
	ColorTable colorTable;
	colorTable.generate_table_fast(MAX_BRIGHTNESS_ADJUST_DEGREE, palDesc, ColorTable::bright_func);
	remapTable = (short *) colorTable.get_table(0);
	vga_back.put_large_bitmap(0, 0, filePtr, remapTable);
    }

    vga.blt_buf(0,0,VGA_WIDTH-1,VGA_HEIGHT-1);
    sys.blt_virtual_buf();

    //-------- detect button --------//

    int highlightButton=0;

    while(1) {
	MSG msg;

	if (PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE)) {
	    if (!GetMessage( &msg, NULL, 0, 0)) {
		return;
	    }

	    TranslateMessage(&msg);
	    DispatchMessage(&msg);
	    continue;
	}
	else if( sys.paused_flag || !sys.active_flag ) {
	    WaitMessage();
	    continue;
	}

	//---------- detect menu option buttons -----------//

	sys.yield();
	mouse.get_event();

	DemoButton* buttonPtr = demo_button_array;

	for( int i=0 ; i<DEMO_BUTTON_COUNT ; i++, buttonPtr++ ) {
	    //----- has clicked on a button -------//

	    if(  mouse.single_click( buttonPtr->x1, buttonPtr->y1,
				     buttonPtr->x1+buttonPtr->width-1, buttonPtr->y1+buttonPtr->height-1, 0 ) ) {
		audio.play_wav("BEEPS-1",audio.int_to_DsVolume(config.sound_effect_volume));

		switch(i) {
		case 0:
		    open_http( "anker.url", "http://www.ankerpub.com" );
		    return;

		case 1:
		    open_http( "vu.url", "http://www.virtual-u.org" );
		    return;

		case 2:
		    return;
		}
	    }

	    //---- if the mouse cursor is in the area ----//

	    if(  mouse.in_area( buttonPtr->x1, buttonPtr->y1,
				buttonPtr->x1+buttonPtr->width-1, buttonPtr->y1+buttonPtr->height-1 ) ) {
		if( highlightButton != i+1 ) {
		    highlightButton = i+1;

		    // restore original image first
		    vga.blt_buf(0,0,VGA_WIDTH-1,VGA_HEIGHT-1);

		    mouse.hide_area(buttonPtr->x1, buttonPtr->y1,
				    buttonPtr->x1+buttonPtr->width-1,  buttonPtr->y1+buttonPtr->height-1);

		    image_interface.put_front( buttonPtr->x1, buttonPtr->y1, buttonPtr->file_name );

		    mouse.show_area();

		    sys.blt_virtual_buf();
		}
		break;
	    }
	}

	//------- the mouse cursor is not on any of the buttons ------//

	if( i==DEMO_BUTTON_COUNT ) {
	    if( highlightButton != 0 ) {
		vga.blt_buf(0,0,VGA_WIDTH-1,VGA_HEIGHT-1);// restore original image
		highlightButton = 0;
	    }
	}
    }
}
示例#8
0
文件: cc.cpp 项目: ndilday/virtualu
//---------- Begin of function WinMain ----------//
//!
//! WinMain - initialization, message loop
//!
//! Compilation constants:
//!
//! DEBUG  - normal debugging
//!
//! DEMO  - demo version
//! ADMIN - administrator version
//! NO_CDCHECK - no CD check
//! NO_AUTOSAVE - no autosave
//!
//! Release version defines:
//! Standard version: DEBUG, NO_MEM_CLASS
//! Administrator version: DEBUG, NO_MEM_CLASS, ADMIN
//! Demo version: DEBUG, NO_MEM_CLASS, DEMO
//!
int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
		    LPSTR lpCmdLine, int nCmdShow) {
    //------ set game directory and check CD ------//

    sys.set_game_dir();

#ifndef NO_CDCHECK

#ifndef DEMO
    if( !sys.cdrom_drive ) {
#ifdef ADMIN
	char* msg = "Please insert Virtual U - Administrator Version CDROM and try again.";
#else
	char* msg = "Please insert Virtual U CDROM and try again.";
#endif

	MessageBox(sys.main_hwnd, msg, WIN_TITLE, MB_OK | MB_ICONERROR);
	return 0;
    }
#endif
#endif

    //----------- play movie ---------------//

    OSVERSIONINFO osVersion;
    memset( &osVersion, 0, sizeof(osVersion) );
    // do not play movie in Win2000
    osVersion.dwOSVersionInfoSize = sizeof(osVersion);

    if( !m.is_file_exist("SKIPAVI.SYS")
	&& GetVersionEx(&osVersion) && osVersion.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) {
	play_video(hInstance, 0);
    }

    config.init();

  //--------------------------------------//

    if( !sys.init(hInstance) )
	return FALSE;

    err.set_extra_handler( extra_error_handler );   // set extra error handler, save the game when a error happens

#ifdef DEBUG
    // break at exception, for debugging
    if( sys.debug_session ) {
	// directX may change fpu control word, so change after sys.init
	// all exception but no inexact, underflow and denormal number exception
	_control87( _EM_INEXACT | _EM_UNDERFLOW | _EM_DENORMAL, _MCW_EM );
    }
#endif                                          // DEBUG

#ifdef DEMO
    audio.play_wav("DEMOOPEN",audio.int_to_DsVolume(config.sound_effect_volume));
#endif

    game.main_menu();

#ifdef DEMO
    demo_screen();
#endif

    sys.deinit();

    return 0;
}