void CBonusSystemNode::getParents(TCNodes &out) const /*retreives list of parent nodes (nodes to inherit bonuses from) */ { for (auto & elem : parents) { const CBonusSystemNode *parent = elem; out.insert(parent); } }
void CBonusSystemNode::getParents(TCNodes &out) const /*retreives list of parent nodes (nodes to inherit bonuses from) */ { for (ui32 i = 0; i < parents.size(); i++) { const CBonusSystemNode *parent = parents[i]; out.insert(parent); } }