/// Main function int Master::Run() { BigNumber seed1; seed1.SetRand(16 * 8); sLog->outString("%s (core-daemon)", _FULLVERSION); sLog->outString("<Ctrl-C> to stop.\n"); /* Beginning Of PDS-4TC Badge*/ /* Added by Pryd inspired by Lorac */ sLog->outString(" . . . "); sLog->outString(" . . "); sLog->outString(" ____ . \\ / . "); sLog->outString(" /\\ / \\ . - ^ - "); sLog->outString(" \\ \\_ / . / | \\ . . "); sLog->outString(" \\ \\\\ _ . "); sLog->outString(" \\ \\\\ \\// _ _ /\\ __ "); sLog->outString(" \\ \\\\ \\\\ \\\\ // /`'\\ \\__ \\ / "); sLog->outString(" \\//__\\\\ \\\\// /____\\ \\__ \\/ "); sLog->outString(" _____// ```````` "); sLog->outString(" /\\ ___\\ PDS-CC-2010 "); sLog->outString(" \\ \\ \\__/ ______ _ __ _____ "); sLog->outString(" \\ \\ \\ /\\ __ \\/\\`'__\\/\\ __\\ "); sLog->outString(" ,, \\ \\ \\___\\ \\ \\_\\ \\ \\ \\_/\\ \\ \\//_ "); sLog->outString("_/\\_|_____\\ \\_____\\ \\_____\\ \\_\\ \\ \\____\\ "); sLog->outString(" ` ` ` ` ` \\______/\\/_____/\\/_/ \\/____/ "); sLog->outString(" "); sLog->outString( "PDS-CC Core based on TrinityCore"); sLog->outString( "PDS Project Resource Locations"); sLog->outString( "Main: Http://prydevserver.com"); sLog->outString( "Repo: Http://sf.net/projects/prydevserver"); sLog->outString( "Forum: Http://prydevserver.com/ultracore/forum "); sLog->outString( "PryDevServer.com Development for the Community"); /* End Of PDS-4TC Badge*/ /* Added by Pryd inspired by Lorac */ #ifdef USE_SFMT_FOR_RNG sLog->outString("\n"); sLog->outString("SFMT has been enabled as the random number generator, if worldserver"); sLog->outString("freezes or crashes randomly, first, try disabling SFMT in CMAKE configuration"); sLog->outString("\n"); #endif //USE_SFMT_FOR_RNG /// worldd PID file creation std::string pidfile = sConfig->GetStringDefault("PidFile", ""); if (!pidfile.empty()) { uint32 pid = CreatePIDFile(pidfile); if (!pid) { sLog->outError("Cannot create PID file %s.\n", pidfile.c_str()); return 1; } sLog->outString("Daemon PID: %u\n", pid); } ///- Start the databases if (!_StartDB()) return 1; // set server offline (not connectable) LoginDatabase.DirectPExecute("UPDATE realmlist SET color = (color & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID); ///- Initialize the World sWorld->SetInitialWorldSettings(); // Initialise the signal handlers CoredSignalHandler SignalINT, SignalTERM; #ifdef _WIN32 CoredSignalHandler SignalBREAK; #endif /* _WIN32 */ // Register realmd's signal handlers ACE_Sig_Handler Handler; Handler.register_handler(SIGINT, &SignalINT); Handler.register_handler(SIGTERM, &SignalTERM); #ifdef _WIN32 Handler.register_handler(SIGBREAK, &SignalBREAK); #endif /* _WIN32 */ ///- Launch WorldRunnable thread ACE_Based::Thread world_thread(new WorldRunnable); world_thread.setPriority(ACE_Based::Highest); ACE_Based::Thread* cliThread = NULL; #ifdef _WIN32 if (sConfig->GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) #else if (sConfig->GetBoolDefault("Console.Enable", true)) #endif { ///- Launch CliRunnable thread cliThread = new ACE_Based::Thread(new CliRunnable); } ACE_Based::Thread rar_thread(new RARunnable); ///- Handle affinity for multiple processors and process priority on Windows #ifdef _WIN32 { HANDLE hProcess = GetCurrentProcess(); uint32 Aff = sConfig->GetIntDefault("UseProcessors", 0); if (Aff > 0) { ULONG_PTR appAff; ULONG_PTR sysAff; if (GetProcessAffinityMask(hProcess,&appAff,&sysAff)) { ULONG_PTR curAff = Aff & appAff; // remove non accessible processors if (!curAff) { sLog->outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for Trinityd. Accessible processors bitmask (hex): %x",Aff,appAff); } else { if (SetProcessAffinityMask(hProcess,curAff)) sLog->outString("Using processors (bitmask, hex): %x", curAff); else sLog->outError("Can't set used processors (hex): %x", curAff); } } sLog->outString(""); } bool Prio = sConfig->GetBoolDefault("ProcessPriority", false); //if (Prio && (m_ServiceStatus == -1) /* need set to default process priority class in service mode*/) if (Prio) { if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS)) sLog->outString("TrinityCore process priority class set to HIGH"); else sLog->outError("Can't set Trinityd process priority class."); sLog->outString(""); } } #endif //Start soap serving thread ACE_Based::Thread* soap_thread = NULL; if (sConfig->GetBoolDefault("SOAP.Enabled", false)) { TCSoapRunnable *runnable = new TCSoapRunnable(); runnable->setListenArguments(sConfig->GetStringDefault("SOAP.IP", "127.0.0.1"), sConfig->GetIntDefault("SOAP.Port", 7878)); soap_thread = new ACE_Based::Thread(runnable); } uint32 realCurrTime, realPrevTime; realCurrTime = realPrevTime = getMSTime(); ///- Start up freeze catcher thread if (uint32 freeze_delay = sConfig->GetIntDefault("MaxCoreStuckTime", 0)) { FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable(); fdr->SetDelayTime(freeze_delay*1000); ACE_Based::Thread freeze_thread(fdr); freeze_thread.setPriority(ACE_Based::Highest); } ///- Launch the world listener socket uint16 wsport = sWorld->getIntConfig(CONFIG_PORT_WORLD); std::string bind_ip = sConfig->GetStringDefault("BindIP", "0.0.0.0"); if (sWorldSocketMgr->StartNetwork(wsport, bind_ip.c_str ()) == -1) { sLog->outError ("Failed to start network"); World::StopNow(ERROR_EXIT_CODE); // go down and shutdown the server } // set server online (allow connecting now) LoginDatabase.DirectPExecute("UPDATE realmlist SET color = color & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID); sWorldSocketMgr->Wait(); if (soap_thread) { soap_thread->wait(); soap_thread->destroy(); delete soap_thread; } // set server offline LoginDatabase.PExecute("UPDATE realmlist SET color = color | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID); // when the main thread closes the singletons get unloaded // since worldrunnable uses them, it will crash if unloaded after master world_thread.wait(); rar_thread.wait(); ///- Clean database before leaving clearOnlineAccounts(); ///- Wait for delay threads to end CharacterDatabase.Close(); WorldDatabase.Close(); LoginDatabase.Close(); sLog->outString("Halting process..."); if (cliThread) { #ifdef _WIN32 // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API) //_exit(1); // send keyboard input to safely unblock the CLI thread INPUT_RECORD b[5]; HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); b[0].EventType = KEY_EVENT; b[0].Event.KeyEvent.bKeyDown = TRUE; b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; b[0].Event.KeyEvent.wRepeatCount = 1; b[1].EventType = KEY_EVENT; b[1].Event.KeyEvent.bKeyDown = FALSE; b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; b[1].Event.KeyEvent.wRepeatCount = 1; b[2].EventType = KEY_EVENT; b[2].Event.KeyEvent.bKeyDown = TRUE; b[2].Event.KeyEvent.dwControlKeyState = 0; b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[2].Event.KeyEvent.wRepeatCount = 1; b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].EventType = KEY_EVENT; b[3].Event.KeyEvent.bKeyDown = FALSE; b[3].Event.KeyEvent.dwControlKeyState = 0; b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].Event.KeyEvent.wRepeatCount = 1; DWORD numb; WriteConsoleInput(hStdIn, b, 4, &numb); cliThread->wait(); #else cliThread->destroy(); #endif delete cliThread; } // for some unknown reason, unloading scripts here and not in worldrunnable // fixes a memory leak related to detaching threads from the module //UnloadScriptingModule(); // Exit the process with specified return value return World::GetExitCode(); }
/// Main function int Master::Run() { BigNumber seed1; seed1.SetRand(16 * 8); sLog->outString("%s (worldserver-daemon)", _FULLVERSION); sLog->outString("<Ctrl-C> to stop.\n"); sLog->outString(" ______ __"); sLog->outString("/\\__ _\\ __ __/\\ \\__"); sLog->outString("\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\, _\\ __ __"); sLog->outString(" \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\"); sLog->outString(" \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\"); sLog->outString(" \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\"); sLog->outString(" \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\"); sLog->outString(" C O R E /\\___/"); sLog->outString("http://TrinityCore.org \\/__/\n"); /// worldserver PID file creation std::string pidfile = ConfigMgr::GetStringDefault("PidFile", ""); if (!pidfile.empty()) { uint32 pid = CreatePIDFile(pidfile); if (!pid) { sLog->outError("Cannot create PID file %s.\n", pidfile.c_str()); return 1; } sLog->outString("Daemon PID: %u\n", pid); } ///- Start the databases if (!_StartDB()) return 1; // set server offline (not connectable) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID); ///- Initialize the World sWorld->SetInitialWorldSettings(); // Initialise the signal handlers WorldServerSignalHandler SignalINT, SignalTERM; #ifdef _WIN32 WorldServerSignalHandler SignalBREAK; #endif /* _WIN32 */ // Register worldserver's signal handlers ACE_Sig_Handler Handler; Handler.register_handler(SIGINT, &SignalINT); Handler.register_handler(SIGTERM, &SignalTERM); #ifdef _WIN32 Handler.register_handler(SIGBREAK, &SignalBREAK); #endif /* _WIN32 */ ///- Launch WorldRunnable thread ACE_Based::Thread world_thread(new WorldRunnable); world_thread.setPriority(ACE_Based::Highest); ACE_Based::Thread* cliThread = NULL; #ifdef _WIN32 if (ConfigMgr::GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) #else if (ConfigMgr::GetBoolDefault("Console.Enable", true)) #endif { ///- Launch CliRunnable thread cliThread = new ACE_Based::Thread(new CliRunnable); } ACE_Based::Thread rar_thread(new RARunnable); ///- Handle affinity for multiple processors and process priority on Windows #ifdef _WIN32 { HANDLE hProcess = GetCurrentProcess(); uint32 Aff = ConfigMgr::GetIntDefault("UseProcessors", 0); if (Aff > 0) { ULONG_PTR appAff; ULONG_PTR sysAff; if (GetProcessAffinityMask(hProcess, &appAff, &sysAff)) { ULONG_PTR curAff = Aff & appAff; // remove non accessible processors if (!curAff) { sLog->outError("Processors marked in UseProcessors bitmask (hex) %x are not accessible for the worldserver. Accessible processors bitmask (hex): %x", Aff, appAff); } else { if (SetProcessAffinityMask(hProcess, curAff)) sLog->outString("Using processors (bitmask, hex): %x", curAff); else sLog->outError("Can't set used processors (hex): %x", curAff); } } sLog->outString(""); } bool Prio = ConfigMgr::GetBoolDefault("ProcessPriority", false); //if (Prio && (m_ServiceStatus == -1) /* need set to default process priority class in service mode*/) if (Prio) { if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS)) sLog->outString("worldserver process priority class set to HIGH"); else sLog->outError("Can't set worldserver process priority class."); sLog->outString(""); } } #endif //Start soap serving thread ACE_Based::Thread* soap_thread = NULL; if (ConfigMgr::GetBoolDefault("SOAP.Enabled", false)) { TCSoapRunnable* runnable = new TCSoapRunnable(); runnable->setListenArguments(ConfigMgr::GetStringDefault("SOAP.IP", "127.0.0.1"), ConfigMgr::GetIntDefault("SOAP.Port", 7878)); soap_thread = new ACE_Based::Thread(runnable); } ///- Start up freeze catcher thread if (uint32 freeze_delay = ConfigMgr::GetIntDefault("MaxCoreStuckTime", 0)) { FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable(); fdr->SetDelayTime(freeze_delay*1000); ACE_Based::Thread freeze_thread(fdr); freeze_thread.setPriority(ACE_Based::Highest); } ///- Launch the world listener socket uint16 wsport = sWorld->getIntConfig(CONFIG_PORT_WORLD); std::string bind_ip = ConfigMgr::GetStringDefault("BindIP", "0.0.0.0"); if (sWorldSocketMgr->StartNetwork(wsport, bind_ip.c_str ()) == -1) { sLog->outError("Failed to start network"); World::StopNow(ERROR_EXIT_CODE); // go down and shutdown the server } // set server online (allow connecting now) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID); sLog->outString("%s (worldserver-daemon) ready...", _FULLVERSION); // when the main thread closes the singletons get unloaded // since worldrunnable uses them, it will crash if unloaded after master world_thread.wait(); rar_thread.wait(); if (soap_thread) { soap_thread->wait(); soap_thread->destroy(); delete soap_thread; } // set server offline LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID); ///- Clean database before leaving ClearOnlineAccounts(); _StopDB(); sLog->outString("Halting process..."); if (cliThread) { #ifdef _WIN32 // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API) //_exit(1); // send keyboard input to safely unblock the CLI thread INPUT_RECORD b[5]; HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); b[0].EventType = KEY_EVENT; b[0].Event.KeyEvent.bKeyDown = TRUE; b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; b[0].Event.KeyEvent.wRepeatCount = 1; b[1].EventType = KEY_EVENT; b[1].Event.KeyEvent.bKeyDown = FALSE; b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; b[1].Event.KeyEvent.wRepeatCount = 1; b[2].EventType = KEY_EVENT; b[2].Event.KeyEvent.bKeyDown = TRUE; b[2].Event.KeyEvent.dwControlKeyState = 0; b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[2].Event.KeyEvent.wRepeatCount = 1; b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].EventType = KEY_EVENT; b[3].Event.KeyEvent.bKeyDown = FALSE; b[3].Event.KeyEvent.dwControlKeyState = 0; b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].Event.KeyEvent.wRepeatCount = 1; DWORD numb; WriteConsoleInput(hStdIn, b, 4, &numb); cliThread->wait(); #else cliThread->destroy(); #endif delete cliThread; } // for some unknown reason, unloading scripts here and not in worldrunnable // fixes a memory leak related to detaching threads from the module //UnloadScriptingModule(); // Exit the process with specified return value return World::GetExitCode(); }
/// Main function int Master::Run() { BigNumber seed1; seed1.SetRand(16 * 8); sLog->outString("%s (worldserver-daemon)", _FULLVERSION); sLog->outString("<Ctrl-C> to stop.\n"); sLog->outString(" ______ __"); sLog->outString("/\\__ _\\ __ __/\\ \\__"); sLog->outString("\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\, _\\ __ __"); sLog->outString(" \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\"); sLog->outString(" \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\"); sLog->outString(" \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\"); sLog->outString(" \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\"); sLog->outString(" C O R E /\\___/"); sLog->outString("http://TrinityCore.org \\/__/\n"); sLog->outString(" "); sLog->outString(" ### ###"); sLog->outString(" #OFFM## Eye of Beholder ##FFO8#"); sLog->outString(" #F###K#### http://e0b.eu #######MM#"); sLog->outString(" #FFM#FFMM# #MFF##FF##"); sLog->outString(" #F###K### ######### ###M###F#"); sLog->outString(" #M#MX#XXM# #FMMMMM#F#MKMK# ##EX##M#MM#"); sLog->outString(" #MM#XX#VIM# ##KMM##MMFK##M#8## #FVO8XO#MM#"); sLog->outString(" #FM##MF#OO8### #MKAAOF##OL1 `o8## ###FOOKMF###F#"); sLog->outString(" #FM##K###XX#FOFMF3O#######D1` <AMFOFMXO###M##KM#"); sLog->outString(" ##M######KX####gw#######Dyuu1 `1####AX######MM#"); sLog->outString(" #MO##VAVVA#XX#u<8###########L< `<1KFX#8VIXVX#FF#"); sLog->outString(" #FF#8IVVIV8#MK<<A###########w` `<<3M##VVIAIV#MFM"); sLog->outString(" #KM#8hIAIIAK#J`<o8#########4<``<<1wM8AVhVVhV#MK#"); sLog->outString(" ####8hIAVIVK#g`<<bF#######O1``<<11wMMAIVAIhV####"); sLog->outString(" ####8hVIVAI#M81<<<<<1ooo1<```<11ub3M#AVAIVIV####"); sLog->outString("#####AhAIhVMM##J111<<``````<<11ubgLK#MKAII8II#####"); sLog->outString("#####8hAVhIK#VF8bo11<<<<<<<<11ubgJD#V##IhI8IV#####"); sLog->outString("##MM#VhVVIA#M#FAKJbbuuu11oubbgJL488F#M#MIIAhh##M##"); sLog->outString("#M#M#VhVII###VVM#KLggbbbbbg7JL349##VV8##AIAhh##K##"); sLog->outString("#M#M##A8###KM8AIhHM#K8D4DD990KKK8hIA8KK####A8#####"); sLog->outString("###M#####VK8AAIMVD##MMMM#KM#M#M#8IKVV8A#98####M###"); sLog->outString("###A##8##I8VAKVh8# ##### ###### #KIh9AVKhV#88#A###"); sLog->outString("###8A#AK#AV#VII0I# #HI0IIM8V8#AAMA###"); sLog->outString("###AV8hA#Vh8#ho0# #KhhKKhI##hAAA8##"); sLog->outString("##AV88hV#8hI#9h# #JI#AhI##hAAAV##"); sLog->outString("##hhA8oI##ho9M# #MKho9#AoAMIh8#"); sLog->outString("##ohM8oV##A9# #KA###oV#IoA#"); sLog->outString("##hhM####### ########VoA#"); sLog->outString("##h9K8A8IA8# #AVA#VMKhA#"); sLog->outString("##h8K#8FVV9# #IAAMAMKVA#"); sLog->outString("###A#M8#A88# #AVK8A#A8##"); sLog->outString("###V#MA#AAM# #KIK8A#V8##"); sLog->outString("#M8V#FAA8AF# #FV#AA#V88#"); sLog->outString("#88A8K88AA## #9V88A#A88#"); sLog->outString("##8V8AAAAV## #UVV8I#V88#"); sLog->outString("#8VhVVVAIV## #AhV8h8hVA#"); sLog->outString("#AVIVVVAhV## #UhV8h8hAV#"); sLog->outString("#8VhVIVVIV# #9IIAh8hVA#"); sLog->outString("#8IhVIVI8M# #M8IVh8hIA#"); sLog->outString("#AIhVVVIK# #FIVh8hhA#"); sLog->outString("##hoVUII# #UVhMhhA#"); sLog->outString("#8hhV9I9# #KVV#hhA#"); sLog->outString("##hhIKF# #K88hhA#"); sLog->outString("##hh8## #Mhh8#"); sLog->outString("#KhJ## #8hA#"); sLog->outString("#### ####"); /// worldserver PID file creation std::string pidfile = ConfigMgr::GetStringDefault("PidFile", ""); if (!pidfile.empty()) { uint32 pid = CreatePIDFile(pidfile); if (!pid) { sLog->outError("Cannot create PID file %s.\n", pidfile.c_str()); return 1; } sLog->outString("Daemon PID: %u\n", pid); } ///- Start the databases if (!_StartDB()) return 1; // set server offline (not connectable) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID); ///- Initialize the World sWorld->SetInitialWorldSettings(); // Initialise the signal handlers WorldServerSignalHandler SignalINT, SignalTERM; #ifdef _WIN32 WorldServerSignalHandler SignalBREAK; #endif /* _WIN32 */ // Register worldserver's signal handlers ACE_Sig_Handler Handler; Handler.register_handler(SIGINT, &SignalINT); Handler.register_handler(SIGTERM, &SignalTERM); #ifdef _WIN32 Handler.register_handler(SIGBREAK, &SignalBREAK); #endif /* _WIN32 */ ///- Launch WorldRunnable thread ACE_Based::Thread world_thread(new WorldRunnable); world_thread.setPriority(ACE_Based::Highest); ACE_Based::Thread* cliThread = NULL; #ifdef _WIN32 if (ConfigMgr::GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) #else if (ConfigMgr::GetBoolDefault("Console.Enable", true)) #endif { ///- Launch CliRunnable thread cliThread = new ACE_Based::Thread(new CliRunnable); } ACE_Based::Thread rar_thread(new RARunnable); ///- Handle affinity for multiple processors and process priority on Windows #ifdef _WIN32 { HANDLE hProcess = GetCurrentProcess(); uint32 Aff = ConfigMgr::GetIntDefault("UseProcessors", 0); if (Aff > 0) { ULONG_PTR appAff; ULONG_PTR sysAff; if (GetProcessAffinityMask(hProcess, &appAff, &sysAff)) { ULONG_PTR curAff = Aff & appAff; // remove non accessible processors if (!curAff) { sLog->outError("Processors marked in UseProcessors bitmask (hex) %x are not accessible for the worldserver. Accessible processors bitmask (hex): %x", Aff, appAff); } else { if (SetProcessAffinityMask(hProcess, curAff)) sLog->outString("Using processors (bitmask, hex): %x", curAff); else sLog->outError("Can't set used processors (hex): %x", curAff); } } sLog->outString(""); } bool Prio = ConfigMgr::GetBoolDefault("ProcessPriority", false); //if (Prio && (m_ServiceStatus == -1) /* need set to default process priority class in service mode*/) if (Prio) { if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS)) sLog->outString("worldserver process priority class set to HIGH"); else sLog->outError("Can't set worldserver process priority class."); sLog->outString(""); } } #endif //Start soap serving thread ACE_Based::Thread* soap_thread = NULL; if (ConfigMgr::GetBoolDefault("SOAP.Enabled", false)) { TCSoapRunnable* runnable = new TCSoapRunnable(); runnable->setListenArguments(ConfigMgr::GetStringDefault("SOAP.IP", "127.0.0.1"), ConfigMgr::GetIntDefault("SOAP.Port", 7878)); soap_thread = new ACE_Based::Thread(runnable); } ///- Start up freeze catcher thread if (uint32 freeze_delay = ConfigMgr::GetIntDefault("MaxCoreStuckTime", 0)) { FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable(); fdr->SetDelayTime(freeze_delay*1000); ACE_Based::Thread freeze_thread(fdr); freeze_thread.setPriority(ACE_Based::Highest); } ///- Launch the world listener socket uint16 wsport = sWorld->getIntConfig(CONFIG_PORT_WORLD); std::string bind_ip = ConfigMgr::GetStringDefault("BindIP", "0.0.0.0"); if (sWorldSocketMgr->StartNetwork(wsport, bind_ip.c_str ()) == -1) { sLog->outError("Failed to start network"); World::StopNow(ERROR_EXIT_CODE); // go down and shutdown the server } // set server online (allow connecting now) LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID); sLog->outString("%s (worldserver-daemon) ready...", _FULLVERSION); // when the main thread closes the singletons get unloaded // since worldrunnable uses them, it will crash if unloaded after master world_thread.wait(); rar_thread.wait(); if (soap_thread) { soap_thread->wait(); soap_thread->destroy(); delete soap_thread; } // set server offline LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID); ///- Clean database before leaving ClearOnlineAccounts(); _StopDB(); sLog->outString("Halting process..."); if (cliThread) { #ifdef _WIN32 // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API) //_exit(1); // send keyboard input to safely unblock the CLI thread INPUT_RECORD b[5]; HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); b[0].EventType = KEY_EVENT; b[0].Event.KeyEvent.bKeyDown = TRUE; b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; b[0].Event.KeyEvent.wRepeatCount = 1; b[1].EventType = KEY_EVENT; b[1].Event.KeyEvent.bKeyDown = FALSE; b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; b[1].Event.KeyEvent.wRepeatCount = 1; b[2].EventType = KEY_EVENT; b[2].Event.KeyEvent.bKeyDown = TRUE; b[2].Event.KeyEvent.dwControlKeyState = 0; b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[2].Event.KeyEvent.wRepeatCount = 1; b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].EventType = KEY_EVENT; b[3].Event.KeyEvent.bKeyDown = FALSE; b[3].Event.KeyEvent.dwControlKeyState = 0; b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; b[3].Event.KeyEvent.wRepeatCount = 1; DWORD numb; WriteConsoleInput(hStdIn, b, 4, &numb); cliThread->wait(); #else cliThread->destroy(); #endif delete cliThread; } // for some unknown reason, unloading scripts here and not in worldrunnable // fixes a memory leak related to detaching threads from the module //UnloadScriptingModule(); // Exit the process with specified return value return World::GetExitCode(); }