示例#1
0
//
/// Creates a bitmap object for the given device context with the given dib and
/// usage argument values.
//
TBitmap::TBitmap(const TDC& dc, const TDib& dib, uint32 usage)
{
  Handle = ::CreateDIBitmap(dc,
                            (BITMAPINFOHEADER *)dib.GetInfoHeader(),
                            usage, (const uint8 *)dib.GetBits(),
                            (BITMAPINFO *)dib.GetInfo(),
                            dib.Usage());
                            // API casts
  WARNX(OwlGDI, !Handle, 0, "Cannot create bitmap from DIB " << hex <<
        (uint)(HANDLE)dib << " for " << (uint)(HDC)dc);
  CheckValid();
  RefAdd(Handle, Bitmap);
  TRACEX(OwlGDI, OWL_CDLEVEL, "TBitmap constructed @" << (void*)this <<
         " from DIB for " << (uint)(HDC)dc << ".");
}
示例#2
0
//
/// Create a bitmap & get its handle, given a dib and a palette
/// Used by ctors here and in derived classes. Assumes Handle member can be
/// over written, & adds handle to reference container.
//
void
TBitmap::Create(const TDib& dib, const TPalette& palette)
{
  TScreenDC  dc;
  dc.SelectObject(palette, false);
  dc.RealizePalette();

  Handle = ::CreateDIBitmap(
               dc,
               (LPBITMAPINFOHEADER)dib.GetInfoHeader(),
               CBM_INIT,
               (const uint8 *)dib.GetBits(),
               (LPBITMAPINFO)dib.GetInfo(),
               dib.Usage()
            );             // API type casts

  CheckValid();
  RefAdd(Handle, Bitmap);
}