VectorizerParameters *VectorizerPopup::getParameters() const { assert(m_sceneHandle); ToonzScene *scene = m_sceneHandle->getScene(); assert(scene); TSceneProperties *sceneProp = scene->getProperties(); assert(sceneProp); assert(sceneProp->getVectorizerParameters()); return sceneProp->getVectorizerParameters(); }
bool VectorizerPopup::apply() { std::set<TXshLevel *> levels; ToonzScene *scene = m_sceneHandle->getScene(); if (!scene) { assert(scene); return false; } TSceneProperties *sceneProp = scene->getProperties(); if (!sceneProp) return false; VectorizerParameters *vectorizerParameters = sceneProp->getVectorizerParameters(); if (!vectorizerParameters) return false; int r0 = 0; int c0 = 0; int r1 = 0; int c1 = 0; bool isCellSelection = getSelectedLevels(levels, r0, c0, r1, c1); if (levels.empty()) { error(tr("The current selection is invalid.")); return false; } //Initialize Progress bar m_progressDialog = new DVGui::ProgressDialog("", "Cancel", 0, 1); m_progressDialog->setWindowFlags(Qt::Dialog | Qt::WindowTitleHint); //Don't show ? and X buttons m_progressDialog->setWindowTitle(QString("Convert To Vector...")); m_progressDialog->setAttribute(Qt::WA_DeleteOnClose); m_progressDialog->setWindowModality(Qt::WindowModal); //No user interaction is allowed during vectorization m_progressDialog->setFixedSize(200, 100); //Initialize vectorizer m_vectorizer = new Vectorizer; m_vectorizer->setParameters(*vectorizerParameters); connect(m_vectorizer, SIGNAL(frameName(QString)), this, SLOT(onFrameName(QString)), Qt::QueuedConnection); connect(m_vectorizer, SIGNAL(frameDone(int)), this, SLOT(onFrameDone(int)), Qt::QueuedConnection); connect(m_vectorizer, SIGNAL(partialDone(int, int)), this, SLOT(onPartialDone(int, int)), Qt::QueuedConnection); //We DON'T want the progress bar to be hidden at cancel press - since its modal //behavior prevents the user to interfere with a possibly still active vectorization. disconnect(m_progressDialog, SIGNAL(canceled()), m_progressDialog, SLOT(onCancel())); //We first inform the vectorizer of a cancel press; bool ret = connect(m_progressDialog, SIGNAL(canceled()), m_vectorizer, SLOT(cancel())); //which eventually transmits the command to vectorization core, allowing full-time cancels ret = ret && connect(m_progressDialog, SIGNAL(canceled()), m_vectorizer, SIGNAL(transmitCancel())); //Only after the vectorizer has terminated its process - or got cancelled, we are allowed //to proceed here. ret = ret && connect(m_vectorizer, SIGNAL(finished()), this, SLOT(onFinished()), Qt::QueuedConnection); assert(ret); int newIndexColumn = c1 + 1; std::set<TXshLevel *>::iterator it = levels.begin(); for (it; it != levels.end(); it++) { TXshSimpleLevel *sl = dynamic_cast<TXshSimpleLevel *>(*it); if (!sl || !sl->getSimpleLevel() || !isLevelToConvert(sl)) { QString levelName = tr(toString(sl->getName()).c_str()); QString errorMsg = tr("Cannot convert to vector the current selection.") + levelName; error(errorMsg); continue; } std::vector<TFrameId> fids; if (isCellSelection) getSelectedFids(fids, sl, r0, c0, r1, c1); else sl->getFids(fids); assert(fids.size() > 0); close(); // Re-initialize progress Bar m_progressDialog->setMaximum(fids.size() * 100); m_progressDialog->setValue(0); m_currFrame = 0; // Re-initialize vectorizer m_vectorizer->setLevel(sl); m_vectorizer->setFids(fids); // Start vectorizing m_vectorizer->start(); m_progressDialog->show(); // Wait the vectorizer... while (!l_quitLoop) QCoreApplication::processEvents(QEventLoop::AllEvents | QEventLoop::WaitForMoreEvents); l_quitLoop = false; // Assign output X-sheet cells TXshSimpleLevel *vl = m_vectorizer->getVectorizedLevel(); if (isCellSelection && vl) { TXsheet *xsheet = TApp::instance()->getCurrentXsheet()->getXsheet(); xsheet->insertColumn(newIndexColumn); int r, c; for (c = c0; c <= c1; c++) { for (r = r0; r <= r1; r++) { TXshCell cell = xsheet->getCell(r, c); TXshSimpleLevel *level = (!cell.isEmpty()) ? cell.getSimpleLevel() : 0; if (level != sl) continue; TFrameId curFid = cell.getFrameId(); std::vector<TFrameId> newFids; vl->getFids(newFids); std::vector<TFrameId>::iterator it1 = newFids.begin(); for (it1; it1 != newFids.end(); it1++) { TFrameId id = *it1; if (id.getNumber() == curFid.getNumber() || // Hanno stesso numero di frame (id.getNumber() == 1 && curFid.getNumber() == -2)) // La vecchia cella non ha numero di frame xsheet->setCell(r, newIndexColumn, TXshCell(vl, id)); } } } newIndexColumn += 1; } else if (vl) { std::vector<TFrameId> gomi; scene->getXsheet()->exposeLevel(0, scene->getXsheet()->getFirstFreeColumnIndex(), vl, gomi); } if (m_vectorizer->isCanceled()) break; } m_progressDialog->close(); delete m_vectorizer; TApp::instance()->getCurrentScene()->notifyCastChange(); TApp::instance()->getCurrentXsheet()->notifyXsheetChanged(); return true; }