示例#1
0
//
// Do an actual link on the given compile objects.
//
// Return:  The return value of is really boolean, indicating
// success or failure.
//
int ShLink(
    const ShHandle linkHandle,
    const ShHandle compHandles[],
    const int numHandles,
    ShHandle uniformMapHandle,
    short int** uniformsAccessed,
    int* numUniformsAccessed)

{
    if (!InitThread())
        return 0;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(linkHandle);
    TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
    if (linker == 0)
        return 0;

    int returnValue;
    GlobalPoolAllocator.push();
    returnValue = ShLinkExt(linkHandle, compHandles, numHandles);
    GlobalPoolAllocator.pop();

    if (returnValue)
        return 1;

    return 0;
}
示例#2
0
void ShGetInfo(const ShHandle handle, ShShaderInfo pname, size_t* params)
{
    if (!handle || !params)
        return;

    TShHandleBase* base = static_cast<TShHandleBase*>(handle);
    TCompiler* compiler = base->getAsCompiler();
    if (!compiler) return;

    switch(pname)
    {
    case SH_INFO_LOG_LENGTH:
        *params = compiler->getInfoSink().info.size() + 1;
        break;
    case SH_OBJECT_CODE_LENGTH:
        *params = compiler->getInfoSink().obj.size() + 1;
        break;
    case SH_ACTIVE_UNIFORMS:
        *params = compiler->getUniforms().size();
        break;
    case SH_ACTIVE_UNIFORM_MAX_LENGTH:
        *params = 1 +  MAX_SYMBOL_NAME_LEN;
        break;
    case SH_ACTIVE_ATTRIBUTES:
        *params = compiler->getAttribs().size();
        break;
    case SH_ACTIVE_ATTRIBUTE_MAX_LENGTH:
        *params = 1 + MAX_SYMBOL_NAME_LEN;
        break;
    case SH_VARYINGS:
        *params = compiler->getVaryings().size();
        break;
    case SH_VARYING_MAX_LENGTH:
        *params = 1 + MAX_SYMBOL_NAME_LEN;
        break;
    case SH_MAPPED_NAME_MAX_LENGTH:
        // Use longer length than MAX_SHORTENED_IDENTIFIER_SIZE to
        // handle array and struct dereferences.
        *params = 1 + MAX_SYMBOL_NAME_LEN;
        break;
    case SH_NAME_MAX_LENGTH:
        *params = 1 + MAX_SYMBOL_NAME_LEN;
        break;
    case SH_HASHED_NAME_MAX_LENGTH:
        if (compiler->getHashFunction() == NULL) {
            *params = 0;
        } else {
            // 64 bits hashing output requires 16 bytes for hex
            // representation.
            const char HashedNamePrefix[] = HASHED_NAME_PREFIX;
            *params = 16 + sizeof(HashedNamePrefix);
        }
        break;
    case SH_HASHED_NAMES_COUNT:
        *params = compiler->getNameMap().size();
        break;
    default:
        UNREACHABLE();
    }
}
示例#3
0
//
// Driver calls these to create and destroy compiler objects.
//
ShHandle ConstructCompiler(sh::GLenum type,
                           ShShaderSpec spec,
                           ShShaderOutput output,
                           const ShBuiltInResources *resources)
{
    TShHandleBase *base = static_cast<TShHandleBase *>(ConstructCompiler(type, spec, output));
    if (base == nullptr)
    {
        return 0;
    }

    TCompiler *compiler = base->getAsCompiler();
    if (compiler == nullptr)
    {
        return 0;
    }

    // Generate built-in symbol table.
    if (!compiler->Init(*resources))
    {
        Destruct(base);
        return 0;
    }

    return base;
}
示例#4
0
const std::vector<InterfaceBlock> *GetShaderStorageBlocks(const ShHandle handle)
{
    ASSERT(handle);
    TShHandleBase *base = static_cast<TShHandleBase *>(handle);
    TCompiler *compiler = base->getAsCompiler();
    ASSERT(compiler);

    return &compiler->getShaderStorageBlocks();
}
示例#5
0
int GetVertexShaderNumViews(const ShHandle handle)
{
    ASSERT(handle);
    TShHandleBase *base = static_cast<TShHandleBase *>(handle);
    TCompiler *compiler = base->getAsCompiler();
    ASSERT(compiler);

    return compiler->getNumViews();
}
示例#6
0
void ShDestruct(ShHandle handle)
{
    if (handle == 0)
        return;

    TShHandleBase* base = static_cast<TShHandleBase*>(handle);

    if (base->getAsCompiler())
        DeleteCompiler(base->getAsCompiler());
}
示例#7
0
int GetGeometryShaderInvocations(const ShHandle handle)
{
    ASSERT(handle);

    TShHandleBase *base = static_cast<TShHandleBase *>(handle);
    TCompiler *compiler = base->getAsCompiler();
    ASSERT(compiler);

    return compiler->getGeometryShaderInvocations();
}
示例#8
0
GLenum GetGeometryShaderOutputPrimitiveType(const ShHandle handle)
{
    ASSERT(handle);

    TShHandleBase *base = static_cast<TShHandleBase *>(handle);
    TCompiler *compiler = base->getAsCompiler();
    ASSERT(compiler);

    return GetGeometryShaderPrimitiveTypeEnum(compiler->getGeometryShaderOutputPrimitiveType());
}
示例#9
0
bool HasValidGeometryShaderMaxVertices(const ShHandle handle)
{
    ASSERT(handle);

    TShHandleBase *base = static_cast<TShHandleBase *>(handle);
    TCompiler *compiler = base->getAsCompiler();
    ASSERT(compiler);

    return compiler->getGeometryShaderMaxVertices() >= 0;
}
示例#10
0
bool HasValidGeometryShaderOutputPrimitiveType(const ShHandle handle)
{
    ASSERT(handle);

    TShHandleBase *base = static_cast<TShHandleBase *>(handle);
    TCompiler *compiler = base->getAsCompiler();
    ASSERT(compiler);

    return compiler->getGeometryShaderOutputPrimitiveType() != EptUndefined;
}
示例#11
0
WorkGroupSize GetComputeShaderLocalGroupSize(const ShHandle handle)
{
    ASSERT(handle);

    TShHandleBase *base = static_cast<TShHandleBase *>(handle);
    TCompiler *compiler = base->getAsCompiler();
    ASSERT(compiler);

    return compiler->getComputeShaderLocalSize();
}
示例#12
0
int GetGeometryShaderMaxVertices(const ShHandle handle)
{
    ASSERT(handle);

    TShHandleBase *base = static_cast<TShHandleBase *>(handle);
    TCompiler *compiler = base->getAsCompiler();
    ASSERT(compiler);

    int maxVertices = compiler->getGeometryShaderMaxVertices();
    ASSERT(maxVertices >= 0);
    return maxVertices;
}
示例#13
0
//
// Return any compiler log of messages for the application.
//
void ShGetInfoLog(const ShHandle handle, char* infoLog)
{
    if (!handle || !infoLog)
        return;

    TShHandleBase* base = static_cast<TShHandleBase*>(handle);
    TCompiler* compiler = base->getAsCompiler();
    if (!compiler) return;

    TInfoSink& infoSink = compiler->getInfoSink();
    strcpy(infoLog, infoSink.info.c_str());
}
示例#14
0
//
// Return any object code.
//
void ShGetObjectCode(const ShHandle handle, char* objCode)
{
    if (!handle || !objCode)
        return;

    TShHandleBase* base = static_cast<TShHandleBase*>(handle);
    TCompiler* compiler = base->getAsCompiler();
    if (!compiler) return;

    TInfoSink& infoSink = compiler->getInfoSink();
    strcpy(objCode, infoSink.obj.c_str());
}
示例#15
0
//
// Return the index for OpenGL to use for knowing where a uniform lives.
//
// Return:  The return value of is really boolean, indicating
// success or failure.
//
int ShGetUniformLocation(const ShHandle handle, const char* name)
{
    if (!InitThread())
        return 0;

    if (handle == 0)
        return -1;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
    TUniformMap* uniformMap= base->getAsUniformMap();
    if (uniformMap == 0)
        return -1;

    return uniformMap->getLocation(name);
}
示例#16
0
//
// Return the resulting binary code from the link process.  Structure
// is machine dependent.
//
const void* ShGetExecutable(const ShHandle handle)
{
    if (!InitThread())
        return 0;

    if (handle == 0)
        return 0;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
    
    TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
    if (linker == 0)
        return 0;

    return linker->getObjectCode();
}
示例#17
0
//
// Return any object code.
//
const char* ShGetObjectCode(const ShHandle handle)
{
    if (!InitThread())
        return 0;

    if (handle == 0)
        return 0;

    TShHandleBase* base = static_cast<TShHandleBase*>(handle);
    TInfoSink* infoSink;

    if (base->getAsCompiler())
        infoSink = &(base->getAsCompiler()->getInfoSink());

    return infoSink->obj.c_str();
}
示例#18
0
//
// Some attribute locations are off-limits to the linker...
//
int ShExcludeAttributes(const ShHandle handle, int *attributes, int count)
{
    if (!InitThread())
        return 0;

    if (handle == 0)
        return 0;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
    TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
    if (linker == 0)
        return 0;

    linker->setExcludedAttributes(attributes, count);

    return 1;
}
示例#19
0
//
// Let the linker know where the predefined attributes have to live.
//
int ShSetFixedAttributeBindings(const ShHandle handle, const ShBindingTable* table)
{
    if (!InitThread())
        return 0;

    if (handle == 0)
        return 0;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
    TLinker* linker = static_cast<TLinker*>(base->getAsLinker());

    if (linker == 0)
        return 0;

    linker->setFixedAttributeBindings(table);
    return 1;
}
示例#20
0
//
// Do an actual compile on the given strings.  The result is left 
// in the given compile object.
//
// Return:  The return value of ShCompile is really boolean, indicating
// success or failure.
//
int ShCompile(
    const ShHandle handle,
    const char* const shaderStrings[],
    size_t numStrings,
    int compileOptions)
{
    if (handle == 0)
        return 0;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
    TCompiler* compiler = base->getAsCompiler();
    if (compiler == 0)
        return 0;

    bool success = compiler->compile(shaderStrings, numStrings, compileOptions);
    return success ? 1 : 0;
}
示例#21
0
void ShGetInfoPointer(const ShHandle handle, ShShaderInfo pname, void** params)
{
    if (!handle || !params)
        return;

    TShHandleBase* base = static_cast<TShHandleBase*>(handle);
    TranslatorHLSL* translator = base->getAsTranslatorHLSL();
    if (!translator) return;

    switch(pname)
    {
    case SH_ACTIVE_UNIFORMS_ARRAY:
        *params = (void*)&translator->getUniforms();
        break;
    default: UNREACHABLE();
    }
}
示例#22
0
//
// Driver calls these to create and destroy compiler objects.
//
ShHandle ShConstructCompiler(ShShaderType type, ShShaderSpec spec,
                             ShShaderOutput output,
                             const ShBuiltInResources* resources)
{
    TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(type, spec, output));
    TCompiler* compiler = base->getAsCompiler();
    if (compiler == 0)
        return 0;

    // Generate built-in symbol table.
    if (!compiler->Init(*resources)) {
        ShDestruct(base);
        return 0;
    }

    return reinterpret_cast<void*>(base);
}
示例#23
0
//
// Return any compiler log of messages for the application.
//
const char* ShGetInfoLog(const ShHandle handle)
{
    if (!InitThread())
        return 0;

    if (handle == 0)
        return 0;

    TShHandleBase* base = static_cast<TShHandleBase*>(handle);
    TInfoSink* infoSink = 0;

    if (base->getAsCompiler())
        infoSink = &(base->getAsCompiler()->getInfoSink());

    infoSink->info << infoSink->debug.c_str();
    return infoSink->info.c_str();
}
示例#24
0
static void getVariableInfo(ShShaderInfo varType,
                            const ShHandle handle,
                            int index,
                            size_t* length,
                            int* size,
                            ShDataType* type,
                            char* name,
                            char* mappedName)
{
    if (!handle || !size || !type || !name)
        return;
    ASSERT((varType == SH_ACTIVE_ATTRIBUTES) ||
           (varType == SH_ACTIVE_UNIFORMS));

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
    TCompiler* compiler = base->getAsCompiler();
    if (compiler == 0)
        return;

    const TVariableInfoList& varList = varType == SH_ACTIVE_ATTRIBUTES ?
        compiler->getAttribs() : compiler->getUniforms();
    if (index < 0 || index >= static_cast<int>(varList.size()))
        return;

    const TVariableInfo& varInfo = varList[index];
    if (length) *length = varInfo.name.size();
    *size = varInfo.size;
    *type = varInfo.type;

    // This size must match that queried by
    // SH_ACTIVE_UNIFORM_MAX_LENGTH and SH_ACTIVE_ATTRIBUTE_MAX_LENGTH
    // in ShGetInfo, below.
    size_t activeUniformAndAttribLength = 1 + MAX_SYMBOL_NAME_LEN;
    ASSERT(checkActiveUniformAndAttribMaxLengths(handle, activeUniformAndAttribLength));
    strncpy(name, varInfo.name.c_str(), activeUniformAndAttribLength);
    name[activeUniformAndAttribLength - 1] = 0;
    if (mappedName) {
        // This size must match that queried by
        // SH_MAPPED_NAME_MAX_LENGTH in ShGetInfo, below.
        size_t maxMappedNameLength = 1 + MAX_SYMBOL_NAME_LEN;
        ASSERT(checkMappedNameMaxLength(handle, maxMappedNameLength));
        strncpy(mappedName, varInfo.mappedName.c_str(), maxMappedNameLength);
        mappedName[maxMappedNameLength - 1] = 0;
    }
}
示例#25
0
//
// Driver calls these to create and destroy compiler objects.
//
ShHandle ShConstructCompiler(EShLanguage language, EShSpec spec, const TBuiltInResource* resources)
{
    if (!InitThread())
        return 0;

    TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(language, spec));
    TCompiler* compiler = base->getAsCompiler();
    if (compiler == 0)
        return 0;

    // Generate built-in symbol table.
    if (!GenerateBuiltInSymbolTable(language, spec, *resources, compiler->getInfoSink(), compiler->getSymbolTable())) {
        ShDestruct(base);
        return 0;
    }

    return reinterpret_cast<void*>(base);
}
示例#26
0
void ShGetNameHashingEntry(const ShHandle handle,
                           int index,
                           char* name,
                           char* hashedName)
{
    if (!handle || !name || !hashedName || index < 0)
        return;

    TShHandleBase* base = static_cast<TShHandleBase*>(handle);
    TCompiler* compiler = base->getAsCompiler();
    if (!compiler) return;

    const NameMap& nameMap = compiler->getNameMap();
    if (index >= static_cast<int>(nameMap.size()))
        return;

    NameMap::const_iterator it = nameMap.begin();
    for (int i = 0; i < index; ++i)
        ++it;

    size_t len = it->first.length() + 1;
    size_t max_len = 0;
    ShGetInfo(handle, SH_NAME_MAX_LENGTH, &max_len);
    if (len > max_len) {
        ASSERT(false);
        len = max_len;
    }
    strncpy(name, it->first.c_str(), len);
    // To be on the safe side in case the source is longer than expected.
    name[len - 1] = '\0';

    len = it->second.length() + 1;
    max_len = 0;
    ShGetInfo(handle, SH_HASHED_NAME_MAX_LENGTH, &max_len);
    if (len > max_len) {
        ASSERT(false);
        len = max_len;
    }
    strncpy(hashedName, it->second.c_str(), len);
    // To be on the safe side in case the source is longer than expected.
    hashedName[len - 1] = '\0';
}
示例#27
0
//
// Do a full compile on the given strings for a single compilation unit
// forming a complete stage.  The result of the machine dependent compilation
// is left in the provided compile object.
//
// Return:  The return value is really boolean, indicating
// success (1) or failure (0).
//
int ShCompile(
    const ShHandle handle,
    const char* const shaderStrings[],
    const int numStrings,
    const int* inputLengths,
    const EShOptimizationLevel optLevel,
    const TBuiltInResource* resources,
    int /*debugOptions*/,
    int defaultVersion,        // use 100 for ES environment, 110 for desktop
    bool forwardCompatible,    // give errors for use of deprecated features
    EShMessages messages       // warnings/errors/AST; things to print out
    )
{
    // Map the generic handle to the C++ object
    if (handle == 0)
        return 0;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
    TCompiler* compiler = base->getAsCompiler();
    if (compiler == 0)
        return 0;

    compiler->infoSink.info.erase();
    compiler->infoSink.debug.erase();

    TIntermediate intermediate(compiler->getLanguage());
    bool success = CompileDeferred(compiler, shaderStrings, numStrings, inputLengths, "", optLevel, resources, defaultVersion, ENoProfile, false, forwardCompatible, messages, intermediate);

    //
    // Call the machine dependent compiler
    //
    if (success && intermediate.getTreeRoot() && optLevel != EShOptNoGeneration)
        success = compiler->compile(intermediate.getTreeRoot(), intermediate.getVersion(), intermediate.getProfile());

    intermediate.removeTree();

    // Throw away all the temporary memory used by the compilation process.
    // The push was done in the CompileDeferred() call above.
    GetThreadPoolAllocator().pop();

    return success ? 1 : 0;
}
示例#28
0
void ShGetInfo(const ShHandle handle, ShShaderInfo pname, int* params)
{
    if (!handle || !params)
        return;

    TShHandleBase* base = static_cast<TShHandleBase*>(handle);
    TCompiler* compiler = base->getAsCompiler();
    if (!compiler) return;

    switch(pname)
    {
    case SH_INFO_LOG_LENGTH:
        *params = compiler->getInfoSink().info.size() + 1;
        break;
    case SH_OBJECT_CODE_LENGTH:
        *params = compiler->getInfoSink().obj.size() + 1;
        break;
    case SH_ACTIVE_UNIFORMS:
        *params = compiler->getUniforms().size();
        break;
    case SH_ACTIVE_UNIFORM_MAX_LENGTH:
        *params = 1 +  MAX_SYMBOL_NAME_LEN;
        break;
    case SH_ACTIVE_ATTRIBUTES:
        *params = compiler->getAttribs().size();
        break;
    case SH_ACTIVE_ATTRIBUTE_MAX_LENGTH:
        *params = 1 + MAX_SYMBOL_NAME_LEN;
        break;
    case SH_MAPPED_NAME_MAX_LENGTH:
        // Use longer length than MAX_SHORTENED_IDENTIFIER_SIZE to
        // handle array and struct dereferences.
        *params = 1 + MAX_SYMBOL_NAME_LEN;
        break;
    default:
        UNREACHABLE();
    }
}
示例#29
0
void ShDestruct(ShHandle handle)
{
    if (handle == 0)
        return;

    TShHandleBase* base = static_cast<TShHandleBase*>(handle);

    if (base->getAsCompiler())
        DeleteCompiler(base->getAsCompiler());
    else if (base->getAsLinker())
        DeleteLinker(base->getAsLinker());
    else if (base->getAsUniformMap())
        DeleteUniformMap(base->getAsUniformMap());
}
示例#30
0
//
// This link method will be eventually used once the ICD supports the new linker interface
//
int ShLinkExt(
    const ShHandle linkHandle,
    const ShHandle compHandles[],
    const int numHandles)
{
    if (linkHandle == 0 || numHandles == 0)
        return 0;

    THandleList cObjects;

    {// support MSVC++6.0
        for (int i = 0; i < numHandles; ++i) {
            if (compHandles[i] == 0)
                return 0;
            TShHandleBase* base = reinterpret_cast<TShHandleBase*>(compHandles[i]);
            if (base->getAsLinker()) {
                cObjects.push_back(base->getAsLinker());
            }
            if (base->getAsCompiler())
                cObjects.push_back(base->getAsCompiler());
    
    
            if (cObjects[i] == 0)
                return 0;
        }
    }

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(linkHandle);
    TLinker* linker = static_cast<TLinker*>(base->getAsLinker());

    if (linker == 0)
        return 0;

    linker->infoSink.info.erase();

    {// support MSVC++6.0
        for (int i = 0; i < numHandles; ++i) {
            if (cObjects[i]->getAsCompiler()) {
                if (! cObjects[i]->getAsCompiler()->linkable()) {
                    linker->infoSink.info.message(EPrefixError, "Not all shaders have valid object code.");                
                    return 0;
                }
            }
        }
    }

    bool ret = linker->link(cObjects);

    return ret ? 1 : 0;
}