void Vectorizer::setLevel(const TXshSimpleLevelP &level)
{
	m_level = level;

	//Creo il livello pli
	TXshSimpleLevel *sl = m_level.getPointer();
	if (!sl)
		return;

	int rowCount = sl->getFrameCount();
	if (rowCount <= 0 || sl->isEmpty())
		return;

	TXshLevel *xl;
	ToonzScene *scene = TApp::instance()->getCurrentScene()->getScene();

	// Build the new level name
	wstring levelName = sl->getName() + L"v";
	{
		std::auto_ptr<NameBuilder> nameBuilder(NameBuilder::getBuilder(levelName));

		for (;;) {
			levelName = nameBuilder->getNext();
			if (scene->getLevelSet()->getLevel(levelName) == 0)
				break;
		}
	}

	TFilePath dstPath = sl->getPath().withName(levelName).withType("pli");
	dstPath = scene->decodeFilePath(dstPath);

	bool overWrite = false;
	if (TSystem::doesExistFileOrLevel(dstPath)) {
		m_dialogShown = true;

		std::wstring name = m_dialog->execute(scene, dstPath, true);
		if (m_dialog->cancelPressed())
			return;

		switch (m_dialog->getChoice()) {
		case OverwriteDialog::KEEP_OLD: {
			xl = scene->getLevelSet()->getLevel(levelName);
			if (!xl)
				xl = scene->loadLevel(dstPath);

			m_vLevel = xl->getSimpleLevel();
			return;
		}

			CASE OverwriteDialog::OVERWRITE : overWrite = true;

		DEFAULT:
			levelName = name;
		}
	}

	xl = scene->createNewLevel(PLI_XSHLEVEL, levelName);

	TXshSimpleLevel *vl = xl->getSimpleLevel();
	assert(vl);

	if (overWrite) {
		vl->setPath(scene->codeFilePath(dstPath));
		vl->setName(levelName);
	}

	TPalette *palette = 0;
	if (sl->getType() == TZP_XSHLEVEL)
		palette = sl->getPalette();

	palette = palette ? palette->clone() : new TPalette;

	palette->setPaletteName(vl->getName());
	vl->setPalette(palette);

	m_vLevel = vl;
}