void onClientConnected(FramedTcpConnection *con) { cout << "Client " << con->remoteHost() << ":" << con->remotePort() << " connected, " << server->numberOfClients() << " clients connected\n"; con->frameReceived.connect(mem_fun(*this, &MyClass::onFrameReceived)); }
void onClientDisconnected(FramedTcpConnection *con, FramedTcpConnection::DisconnectReason reason) { cout << "Client " << con->remoteHost().toString() << ":" << con->remotePort() << " disconnected," << server->numberOfClients() << " clients connected\n"; /* Don't delete the con object, the TcpServer will do it */ }