static bool ArmourSelected()
{
	Team *team = NULL;
	Entity *entity = NULL;

	return
		g_app->m_location &&
		(team = g_app->m_location->GetMyTeam()) &&
		(entity = team->GetMyEntity()) &&
		(entity->m_type == Entity::TypeArmour);
}
static bool UnitSelected()
{
	if( !g_app->m_location )
		return false;

    Team *team = g_app->m_location->GetMyTeam();

	if( !team )
		return false;

    if( team->GetMyEntity() )
		return true;

    Task *currentTask = g_app->m_taskManager->GetCurrentTask();
    // if the task has just been ended or killed, it isnt valid
    if (currentTask && currentTask->m_state == Task::StateStopping )
        return false;

    if( !currentTask )
        return false;

	Unit *unit = team->GetMyUnit();
	return unit != NULL;
}