示例#1
0
/**
 * switch all the colours to something a little more battlescape appropriate.
 */
void State::applyBattlescapeTheme()
{
	for (std::vector<Surface*>::iterator i = _surfaces.begin(); i != _surfaces.end(); ++i)
	{
		Window* window = dynamic_cast<Window*>(*i);
		if (window)
		{
			window->setColor(Palette::blockOffset(0)-1);
			window->setHighContrast(true);
			window->setBackground(_game->getResourcePack()->getSurface("TAC00.SCR"));
		}
		Text* text = dynamic_cast<Text*>(*i);
		if (text)
		{
			text->setColor(Palette::blockOffset(0)-1);
			text->setHighContrast(true);
		}
		TextButton* button = dynamic_cast<TextButton*>(*i);
		if (button)
		{
			button->setColor(Palette::blockOffset(0)-1);
			button->setHighContrast(true);
		}
		TextEdit* edit = dynamic_cast<TextEdit*>(*i);
		if (edit)
		{
			edit->setColor(Palette::blockOffset(0)-1);
			edit->setHighContrast(true);
		}
		TextList* list = dynamic_cast<TextList*>(*i);
		if (list)
		{
			list->setColor(Palette::blockOffset(0)-1);
			list->setArrowColor(Palette::blockOffset(0));
			list->setHighContrast(true);
		}
		ArrowButton *arrow = dynamic_cast<ArrowButton*>(*i);
		if (arrow)
		{
			arrow->setColor(Palette::blockOffset(0));
		}
		Slider *slider = dynamic_cast<Slider*>(*i);
		if (slider)
		{
			slider->setColor(Palette::blockOffset(0)-1);
			slider->setHighContrast(true);
		}
	}
}