示例#1
0
void TextureSprite::loadSpriteSheet(const char *filename)
{
	TextureCache * textureCache = TextureCache::getInstance();
	sheet.textureID = textureCache->loadTexture((char*)filename);//ilutGLLoadImage((char*)filename);
	sheet.width = textureCache->getWidth(sheet.textureID);//ilGetInteger(IL_IMAGE_WIDTH);
	sheet.height = textureCache->getHeight(sheet.textureID);//ilGetInteger(IL_IMAGE_HEIGHT);
}