void
ClientLayerManager::ReportClientLost(TextureClient& aClient) {
  GetTexturePool(aClient.GetFormat(),
                 aClient.GetFlags())->ReportClientLost();
}
void
ClientLayerManager::ReturnTextureClient(TextureClient& aClient) {
  GetTexturePool(aClient.GetFormat(),
                 aClient.GetFlags())->ReturnTextureClient(&aClient);
}