bool BacktraceThread::Unwind(size_t num_ignore_frames, ucontext_t* ucontext) {
  if (ucontext) {
    // Unwind using an already existing ucontext.
    return impl_->Unwind(num_ignore_frames, ucontext);
  }

  // Prevent multiple threads trying to set the trigger action on different
  // threads at the same time.
  if (pthread_mutex_lock(&g_sigaction_mutex) < 0) {
    BACK_LOGW("sigaction failed: %s", strerror(errno));
    return false;
  }

  ThreadEntry* entry = ThreadEntry::Get(Pid(), Tid());
  entry->Lock();

  struct sigaction act, oldact;
  memset(&act, 0, sizeof(act));
  act.sa_sigaction = SignalHandler;
  act.sa_flags = SA_RESTART | SA_SIGINFO | SA_ONSTACK;
  sigemptyset(&act.sa_mask);
  if (sigaction(THREAD_SIGNAL, &act, &oldact) != 0) {
    BACK_LOGW("sigaction failed %s", strerror(errno));
    entry->Unlock();
    ThreadEntry::Remove(entry);
    pthread_mutex_unlock(&g_sigaction_mutex);
    return false;
  }

  if (tgkill(Pid(), Tid(), THREAD_SIGNAL) != 0) {
    BACK_LOGW("tgkill %d failed: %s", Tid(), strerror(errno));
    sigaction(THREAD_SIGNAL, &oldact, NULL);
    entry->Unlock();
    ThreadEntry::Remove(entry);
    pthread_mutex_unlock(&g_sigaction_mutex);
    return false;
  }

  // Wait for the thread to get the ucontext.
  entry->Wait(0);

  // After the thread has received the signal, allow other unwinders to
  // continue.
  sigaction(THREAD_SIGNAL, &oldact, NULL);
  pthread_mutex_unlock(&g_sigaction_mutex);

  bool unwind_done = impl_->Unwind(num_ignore_frames, entry->GetUcontext());

  // Tell the signal handler to exit and release the entry.
  entry->Wake();

  return unwind_done;
}
static void SignalHandler(int, siginfo_t*, void* sigcontext) {
  ThreadEntry* entry = ThreadEntry::Get(getpid(), gettid(), false);
  if (!entry) {
    BACK_LOGW("Unable to find pid %d tid %d information", getpid(), gettid());
    return;
  }

  entry->CopyUcontext(reinterpret_cast<ucontext_t*>(sigcontext));

  // Indicate the ucontext is now valid.
  entry->Wake();

  // Pause the thread until the unwind is complete. This avoids having
  // the thread run ahead causing problems.
  entry->Wait(1);

  ThreadEntry::Remove(entry);
}