/** * Draw notification window */ void ToasterBox::Play() { //create new window ToasterBoxWindow* tb = new ToasterBoxWindow(parent, this); //If it is GamePromotion make window wider and show it a bit longer if (notificationType == UiEvents::EventType::GamePromoted) { const int widthCorrection = 100; const int pauseCorrection = 1000; //Add one second above standard pause tb->SetPopupSize(popupSize.GetWidth() + widthCorrection, popupSize.GetHeight()); tb->SetPopupPosition(popupPosition.x - widthCorrection, popupPosition.y); tb->SetPopupPauseTime(pauseTime + pauseCorrection); tb->SetPopupHeaderText("GAME PROMOTED!"); } else { tb->SetPopupSize(popupSize.GetWidth(), popupSize.GetHeight()); tb->SetPopupPosition(popupPosition.x, popupPosition.y); tb->SetPopupPauseTime(pauseTime); } tb->SetPopupScrollSpeed(sleepTime); tb->SetPopupTextColor(colFg.Red(), colFg.Green(), colFg.Blue()); tb->SetPopupBackgroundColor(colBg.Red(), colBg.Green(), colBg.Blue()); if (m_bitmap.IsOk()) { tb->SetPopupBitmap(m_bitmap); } else if (!bitmapFile.IsEmpty()) { tb->SetPopupBitmap(bitmapFile); } else { //No image for ToasterBox??? // wxASSERT(false); } tb->SetPopupText(popupText, true); //clean up the list CleanList(); //check to see if there is already a window displayed //by looking at the linked list if (!winList->IsEmpty()) { //there ARE other windows displayed already //reclac where it should display MoveAbove(tb); } //shift new window on to the list winList->Append(tb); //play new window if (!tb->Play()) { //if we didn't show the window properly, remove it from the list winList->DeleteNode(winList->Item(winList->GetCount() - 1)); //delete the object too. delete tb; return; } }
void ToasterBox::Play() { //create new window ToasterBoxWindow* tb = new ToasterBoxWindow(parent, this); tb->SetPopupSize(popupSize.GetWidth(), popupSize.GetHeight()); tb->SetPopupPosition(popupPosition.x, popupPosition.y); tb->SetPopupPauseTime(pauseTime); tb->SetPopupScrollSpeed(sleepTime); tb->SetPopupTextColor(colFg.Red(), colFg.Green(), colFg.Blue()); tb->SetPopupBackgroundColor(colBg.Red(), colBg.Green(), colBg.Blue()); if (m_bitmap.IsOk()) tb->SetPopupBitmap(m_bitmap); if (!bitmapFile.IsEmpty()) tb->SetPopupBitmap(bitmapFile); tb->SetPopupText(popupText, true); //clean up the list CleanList(); //check to see if there is already a window displayed //by looking at the linked list if (!winList->IsEmpty()) { //there ARE other windows displayed already //reclac where it should display MoveAbove(tb); } //shift new window on to the list winList->Append(tb); //play new window if (!tb->Play()) { //if we didn't show the window properly, remove it from the list winList->DeleteNode(winList->Item(winList->GetCount() - 1)); //delete the object too. tb = 0; return; } }