/** * Converts all trains to the new subtype format introduced in savegame 16.2 * It also links multiheaded engines or make them forget they are multiheaded if no suitable partner is found */ void ConvertOldMultiheadToNew() { Train *t; FOR_ALL_TRAINS(t) SetBit(t->subtype, 7); // indicates that it's the old format and needs to be converted in the next loop FOR_ALL_TRAINS(t) { if (HasBit(t->subtype, 7) && ((t->subtype & ~0x80) == 0 || (t->subtype & ~0x80) == 4)) { for (Train *u = t; u != NULL; u = u->Next()) { const RailVehicleInfo *rvi = RailVehInfo(u->engine_type); ClrBit(u->subtype, 7); switch (u->subtype) { case 0: // TS_Front_Engine if (rvi->railveh_type == RAILVEH_MULTIHEAD) u->SetMultiheaded(); u->SetFrontEngine(); u->SetEngine(); break; case 1: // TS_Artic_Part u->subtype = 0; u->SetArticulatedPart(); break; case 2: // TS_Not_First u->subtype = 0; if (rvi->railveh_type == RAILVEH_WAGON) { /* normal wagon */ u->SetWagon(); break; } if (rvi->railveh_type == RAILVEH_MULTIHEAD && rvi->image_index == u->spritenum - 1) { /* rear end of a multiheaded engine */ u->SetMultiheaded(); break; } if (rvi->railveh_type == RAILVEH_MULTIHEAD) u->SetMultiheaded(); u->SetEngine(); break; case 4: // TS_Free_Car u->subtype = 0; u->SetWagon(); u->SetFreeWagon(); break; default: NOT_REACHED(); } } } } }
/** * Highlight the position where a rail vehicle is dragged over by drawing a light gray background. * @param px The current x position to draw from. * @param max_width The maximum space available to draw. * @param selection Selected vehicle that is dragged. * @param chain Whether a whole chain is dragged. * @return The width of the highlight mark. */ static int HighlightDragPosition(int px, int max_width, VehicleID selection, bool chain) { bool rtl = _current_text_dir == TD_RTL; assert(selection != INVALID_VEHICLE); int dragged_width = WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT; for (Train *t = Train::Get(selection); t != NULL; t = chain ? t->Next() : (t->HasArticulatedPart() ? t->GetNextArticulatedPart() : NULL)) { dragged_width += t->GetDisplayImageWidth(NULL); } int drag_hlight_left = rtl ? max(px -dragged_width, 0) : px; int drag_hlight_right = rtl ? px : min(px + dragged_width, max_width); int drag_hlight_width = max(drag_hlight_right - drag_hlight_left, 0); if (drag_hlight_width > 0) { GfxFillRect(drag_hlight_left + WD_FRAMERECT_LEFT, WD_FRAMERECT_TOP + 1, drag_hlight_right - WD_FRAMERECT_RIGHT, ScaleGUITrad(13) - WD_FRAMERECT_BOTTOM, _colour_gradient[COLOUR_GREY][7]); } return drag_hlight_width; }