bool IsStraight(Trajectory &trajectory) { return boost::geometry::length(trajectory)/boost::geometry::distance(trajectory.front(),trajectory.back()) < 1.05; }
void RRT::optimize_trajectory(){ Trajectory traj; double length, new_length; double v_max = world.leader->get_limits().vMax*0.8; double c_max = world.leader->get_limits().cMax; double c_min = world.leader->get_limits().cMin; State st = states[0], st2; for (int i = 0; i < out_trajectory.size(); ++i) { traj.push_back(Desc(st,out_trajectory[i])); st2 = world.leader->calculate_state(st, out_trajectory[i]); st = st2; } traj.push_back(Desc(st,Control())); #ifdef DEBUG_RRT length = 0; for (int i = 0; i < traj.size(); ++i) { length += traj[i].control.t * traj[i].control.v; } TimeMeasurement tm; tm.start(); std::cout << "RRT: original trajectory length: " << length << std::endl; /* std::cout << std::endl << "LEADER PLANNED POSITIONS:" << std::endl; for (int i = 0; i < traj.size(); ++i) { std::cout << " X = [ " << traj[i].state.X(0) << ", " << traj[i].state.X(1) << ", " << traj[i].state.X(2) << " ]" << std::endl; } */ #endif int loop = 0; bool isValid; bool endPoint; while(loop < 100){ ++loop; int n_first = rand() % traj.size(); int n_second = rand() % traj.size(); while(n_first == n_second){ n_second = rand() % traj.size(); } if (n_first > n_second){ const int p = n_first; n_first = n_second; n_second = p; } length = 0; for (int i = n_first; i < n_second; ++i) { length += traj[i].control.t * fabs(traj[i].control.v); } endPoint = false; if (n_second != traj.size()-1){ dubins = new geom::Dubins(geom::Position(geom::Point(traj[n_first].state.X(0),traj[n_first].state.X(1)), traj[n_first].state.phi), geom::Position(geom::Point(traj[n_second].state.X(0),traj[n_second].state.X(1)), traj[n_second].state.phi), 1/world.leader->cMax()); }else{ endPoint = true; dubins = new geom::Dubins(geom::Position(geom::Point(traj[n_first].state.X(0),traj[n_first].state.X(1)), traj[n_first].state.phi), geom::Point(goal[0],goal[1]), 1/world.leader->cMax()); length += dist2D(traj.back().state.X,Vector(goal[0],goal[1],0)); } new_length = dubins->getLength(); if (new_length < length){ #ifdef DEBUG_RRT_DUBINS if (endPoint){ std::cout << "DUBINS: original part length : " << length << std::endl; std::cout << " simplified part length : " << new_length << std::endl; std::cout << " type of Dubins maneuver: " << dubins->getTypeOfManeuver() << " [RSR, LSL, LSR, RSL, RLR, LRL, LS, RS]" << std::endl; } #endif Trajectory new_traj; for (int i = 0; i < n_first; ++i) { new_traj.push_back(traj[i]); } double t1, t2, t3, c1, c2, c3; State state_first = traj[n_first].state; Control cnt; switch (dubins->getTypeOfManeuver()) { case geom::RSR: t1 = dubins->getRadius()*fabs(dubins->getLen1())/v_max; t2 = dubins->getLen2()/v_max; t3 = dubins->getRadius()*fabs(dubins->getLen3())/v_max; c1 = c_min; c2 = 0; c3 = c_min; break; case geom::LSL: t1 = dubins->getRadius()*fabs(dubins->getLen1())/v_max; t2 = dubins->getLen2()/v_max; t3 = dubins->getRadius()*fabs(dubins->getLen3())/v_max; c1 = c_max; c2 = 0; c3 = c_max; break; case geom::LSR: t1 = dubins->getRadius()*fabs(dubins->getLen1())/v_max; t2 = dubins->getLen2()/v_max; t3 = dubins->getRadius()*fabs(dubins->getLen3())/v_max; c1 = c_max; c2 = 0; c3 = c_min; break; case geom::RSL: t1 = dubins->getRadius()*fabs(dubins->getLen1())/v_max; t2 = dubins->getLen2()/v_max; t3 = dubins->getRadius()*fabs(dubins->getLen3())/v_max; c1 = c_min; c2 = 0; c3 = c_max; break; case geom::RLR: t1 = dubins->getRadius()*fabs(dubins->getLen1())/v_max; t2 = dubins->getRadius()*fabs(dubins->getLen2())/v_max; t3 = dubins->getRadius()*fabs(dubins->getLen3())/v_max; c1 = c_min; c2 = c_max; c3 = c_min; break; case geom::LRL: t1 = dubins->getRadius()*fabs(dubins->getLen1())/v_max; t2 = dubins->getRadius()*fabs(dubins->getLen2())/v_max; t3 = dubins->getRadius()*fabs(dubins->getLen3())/v_max; c1 = c_max; c2 = c_min; c3 = c_max; break; default: break; } State s_new, s_old = state_first; int n_added = 0; if (t1 > eps){ while (t1-RRT_TIME_STEP>eps){ cnt = Control(v_max,0,c1,RRT_TIME_STEP); new_traj.push_back(Desc(s_old,cnt)); t1 -= RRT_TIME_STEP; s_new = world.leader->calculate_state(s_old, cnt); s_old = s_new; ++n_added; } cnt = Control(v_max,0,c1,t1); new_traj.push_back(Desc(s_old,cnt)); s_new = world.leader->calculate_state(s_old, cnt); s_old = s_new; ++n_added; } if (t2 > eps){ while (t2-RRT_TIME_STEP>eps){ cnt = Control(v_max,0,c2,RRT_TIME_STEP); new_traj.push_back(Desc(s_old,cnt)); t2 -= RRT_TIME_STEP; s_new = world.leader->calculate_state(s_old, cnt); s_old = s_new; ++n_added; } cnt = Control(v_max,0,c2,t2); new_traj.push_back(Desc(s_old,cnt)); s_new = world.leader->calculate_state(s_old, cnt); s_old = s_new; ++n_added; } if (t3 > eps){ while (t3-RRT_TIME_STEP>eps){ cnt = Control(v_max,0,c3,RRT_TIME_STEP); new_traj.push_back(Desc(s_old,cnt)); t3 -= RRT_TIME_STEP; s_new = world.leader->calculate_state(s_old, cnt); s_old = s_new; ++n_added; } cnt = Control(v_max,0,c3,t3); new_traj.push_back(Desc(s_old,cnt)); ++n_added; } isValid = true; for (int i = 0; i < n_added; ++i) { const int index = new_traj.size()-n_added+i; Points pts = world.leader->getSampledTrajectory(new_traj[index].state,&new_traj[index].control,1); for (int j = 0; j < pts.size(); ++j) { isValid &= world.map->wall_distance(pts[j]) > world.leader->get_ra(); if (!isValid) break; } if (!isValid) break; } if (!isValid){ continue; } loop = 0; if (!endPoint){ for (int i = n_second; i < traj.size(); ++i) { new_traj.push_back(traj[i]); } }else{ s_new = world.leader->calculate_state(new_traj.back().state, new_traj.back().control); new_traj.push_back(Desc(State(goal[0],goal[1],0,0),Control())); } traj = new_traj; } } out_trajectory.clear(); for (int i = 0; i < traj.size()-1; ++i) { out_trajectory.push_back(traj[i].control); } #ifdef DEBUG_RRT length = 0; for (int i = 0; i < traj.size(); ++i) { length += traj[i].control.t * traj[i].control.v; } tm.end(); std::cout << "RRT: optimized trajectory length: " << length << std::endl; std::cout << " size: " << traj.size()-1 << std::endl; /* std::cout << std::endl; for (int i = 0; i < traj.size(); ++i) { std::cout << " v = " << traj[i].control.v << ", w = " << traj[i].control.w << ", c = " << traj[i].control.c << ", t = " << traj[i].control.t << std::endl; } */ #endif }