OSL::Matrix44 ShadingPoint::OSLObjectTransformInfo::get_inverse_transform(float t) const { const Transformd assembly_xform = m_assembly_instance_transform->evaluate(t); const Transformd::MatrixType m( m_object_instance_transform->get_parent_to_local() * assembly_xform.get_parent_to_local()); return Matrix4f(transpose(m)); }
void LightPathsWidget::set_transform(const Transformd& transform) { m_camera_matrix = transform.get_parent_to_local(); }