Transport* TransportMgr::CreateTransport(uint32 entry, uint32 guid /*= 0*/, Map* map /*= NULL*/) { // instance case, execute GetGameObjectEntry hook if (map) { // SetZoneScript() is called after adding to map, so fetch the script using map if (map->IsDungeon()) if (InstanceScript* instance = static_cast<InstanceMap*>(map)->GetInstanceScript()) entry = instance->GetGameObjectEntry(0, entry); if (!entry) return NULL; } TransportTemplate const* tInfo = GetTransportTemplate(entry); if (!tInfo) { TC_LOG_ERROR("sql.sql", "Transport %u will not be loaded, `transport_template` missing", entry); return NULL; } // create transport... Transport* trans = new Transport(); // ...at first waypoint TaxiPathNodeEntry const* startNode = tInfo->keyFrames.begin()->Node; uint32 mapId = startNode->mapid; float x = startNode->x; float y = startNode->y; float z = startNode->z; float o = 0.0f; // initialize the gameobject base uint32 guidLow = guid ? guid : sObjectMgr->GenerateLowGuid(HIGHGUID_MO_TRANSPORT); if (!trans->Create(guidLow, entry, mapId, x, y, z, o, 255)) { delete trans; return NULL; } if (MapEntry const* mapEntry = sMapStore.LookupEntry(mapId)) { if (mapEntry->Instanceable() != tInfo->inInstance) { TC_LOG_ERROR("entities.transport", "Transport %u (name: %s) attempted creation in instance map (id: %u) but it is not an instanced transport!", entry, trans->GetName().c_str(), mapId); delete trans; return NULL; } } // use preset map for instances (need to know which instance) trans->SetMap(map ? map : sMapMgr->CreateMap(mapId, NULL)); if (map && map->IsDungeon()) trans->m_zoneScript = map->ToInstanceMap()->GetInstanceScript(); // Passengers will be loaded once a player is near trans->GetMap()->AddToMap<Transport>(trans); return trans; }
Transport* TransportMgr::CreateTransport(uint32 entry, ObjectGuid::LowType guid /*= 0*/, Map* map /*= NULL*/, uint32 phaseid /*= 0*/, uint32 phasegroup /*= 0*/) { // instance case, execute GetGameObjectEntry hook if (map) { // SetZoneScript() is called after adding to map, so fetch the script using map if (map->IsDungeon()) if (InstanceScript* instance = static_cast<InstanceMap*>(map)->GetInstanceScript()) entry = instance->GetGameObjectEntry(0, entry); if (!entry) return NULL; } TransportTemplate const* tInfo = GetTransportTemplate(entry); if (!tInfo) { TC_LOG_ERROR("sql.sql", "Transport %u will not be loaded, `transport_template` missing", entry); return NULL; } // create transport... Transport* trans = new Transport(); // ...at first waypoint TaxiPathNodeEntry const* startNode = tInfo->keyFrames.begin()->Node; uint32 mapId = startNode->MapID; float x = startNode->LocX; float y = startNode->LocY; float z = startNode->LocZ; float o = tInfo->keyFrames.begin()->InitialOrientation; // initialize the gameobject base ObjectGuid::LowType guidLow = guid ? guid : sObjectMgr->GetGenerator<HighGuid::Mo_Transport>().Generate(); if (!trans->Create(guidLow, entry, mapId, x, y, z, o, 255)) { delete trans; return NULL; } if (phaseid) trans->SetInPhase(phaseid, false, true); if (phasegroup) for (auto ph : GetPhasesForGroup(phasegroup)) trans->SetInPhase(ph, false, true); if (MapEntry const* mapEntry = sMapStore.LookupEntry(mapId)) { if (mapEntry->Instanceable() != tInfo->inInstance) { TC_LOG_ERROR("entities.transport", "Transport %u (name: %s) attempted creation in instance map (id: %u) but it is not an instanced transport!", entry, trans->GetName().c_str(), mapId); delete trans; return NULL; } } // use preset map for instances (need to know which instance) trans->SetMap(map ? map : sMapMgr->CreateMap(mapId, NULL)); if (map && map->IsDungeon()) trans->m_zoneScript = map->ToInstanceMap()->GetInstanceScript(); // Passengers will be loaded once a player is near HashMapHolder<Transport>::Insert(trans); HashMapHolder<Transport>::Insert(trans); trans->GetMap()->AddToMap<Transport>(trans); return trans; }