bool TupCommandExecutor::createFrame(TupFrameResponse *response) { #ifdef K_DEBUG #ifdef Q_OS_WIN32 qDebug() << "[TupCommandExecutor::createFrame()]"; #else T_FUNCINFO; #endif #endif int scenePosition = response->sceneIndex(); int layerPosition = response->layerIndex(); int position = response->frameIndex(); QString name = response->arg().toString(); // QString state = response->state(); TupScene *scene = m_project->scene(scenePosition); if (!scene) return false; scene->insertStoryBoardScene(position); TupLayer *layer = scene->layer(layerPosition); if (layer) { TupFrame *frame = layer->createFrame(name, position); if (!frame) return false; /* if (!name.isEmpty()) { #ifdef K_DEBUG tDebug("items") << name; #endif frame->setFrameName(name); } else { response->setArg(frame->frameName()); } */ response->setArg(frame->frameName()); response->setFrameIndex(layer->visualIndexOf(frame)); emit responsed(response); /* SQA: Check if this code is really necessary if (!state.isEmpty()) { frame->fromXml(state); response->setArg(frame->frameName()); } */ return true; } return false; }