void UBTTask_ShowPhrases::TickTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds) { Super::TickTask(OwnerComp, NodeMemory, DeltaSeconds); bool bCharacterAnimationFinished = true; if (DialogueCharacterAnimationOptions.bPlayAnimation) { CharacterAnimationDuration -= DeltaSeconds; if (CharacterAnimationDuration <=0.0f && DialogueCharacterAnimationOptions.bLoop && !bTextFinished) { UAnimInstance *AnimInst = Mesh->GetAnimInstance(); if (AnimInst) { AnimInst->PlaySlotAnimationAsDynamicMontage(DialogueCharacterAnimationOptions.Animation, DialogueCharacterAnimationOptions.AnimationBlendOptions.SlotNodeName, DialogueCharacterAnimationOptions.AnimationBlendOptions.BlendInTime, DialogueCharacterAnimationOptions.AnimationBlendOptions.BlendOutTime, DialogueCharacterAnimationOptions.AnimationBlendOptions.InPlayRate); } UAnimSequenceBase* SequenceBase = DialogueCharacterAnimationOptions.Animation; CharacterAnimationDuration = SequenceBase->SequenceLength / SequenceBase->RateScale; } bCharacterAnimationFinished = (CharacterAnimationDuration <= 0.0f && bCharacterAnimationStarted) || (!DialogueCharacterAnimationOptions.bWaitEndOfAnimation && bTextFinished) ? true : false; } if (bTextFinished && bCharacterAnimationFinished) { bCharacterAnimationFinished = false; bTextFinished = false; ShowingNumPhrase = 0; UWidgetTree* WidgetTree = Widget->WidgetTree; UWidget* DialogueEventListener = WidgetTree->FindWidget(FName("DialogueEventListener")); if (DialogueEventListener != nullptr) { UDialogueEventListener* EventListener = Cast<UDialogueEventListener>(DialogueEventListener); if (EventListener) { EventListener->ShowPhrasesNode = nullptr; } } FinishLatentTask(OwnerComp, EBTNodeResult::Succeeded); } }
EBTNodeResult::Type UBTTask_ShowPhrases::ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) { EBTNodeResult::Type NodeResult = ShowingNumPhrase <= PhrasesCount ? EBTNodeResult::InProgress : NodeResult = EBTNodeResult::Succeeded; // reset timer handle TimerHandle.Invalidate(); //AudioComponent = NULL; if (!DialogueWidget.IsNone()) { FName WidgetKeyName = DialogueWidget.SelectedKeyName; BlackboardComp = OwnerComp.GetBlackboardComponent(); Widget = Cast<UUserWidget>(BlackboardComp->GetValueAsObject(WidgetKeyName)); WidgetComp = Cast<UWidgetComponent>(BlackboardComp->GetValueAsObject(WidgetKeyName)); OwnerActor = OwnerComp.GetOwner(); if (!Widget && !WidgetComp) { #if WITH_EDITOR FMessageLog("PIE").Error() ->AddToken(FTextToken::Create(LOCTEXT("InvalidWidgetKey", "Invalid key for Dialogue Widget in "))) ->AddToken(FUObjectToken::Create((UObject*)OwnerComp.GetCurrentTree())); #endif return EBTNodeResult::Failed; } if (WidgetComp) { Widget = CreateWidget<UUserWidget>(GetWorld(), WidgetComp->GetWidgetClass()); bIsUserWidget = false; } else { bIsUserWidget = true; } if (Widget && Widget->IsInViewport()) { Widget->RemoveFromParent(); } if (Widget && !Widget->IsInViewport()) { UWidgetTree* WidgetTree = Widget->WidgetTree; UWidget* DialogueQuestionsSlot = WidgetTree->FindWidget(DialogueTextOptions.DialogueQuestionsSlotName); if (DialogueQuestionsSlot != nullptr) { DialogueQuestionsSlot->SetVisibility(ESlateVisibility::Hidden); } // text DialoguePhraseSlot = WidgetTree->FindWidget(DialogueTextOptions.DialoguePhraseSlotName); if (DialoguePhraseSlot != nullptr) { DialoguePhraseSlot->SetVisibility(ESlateVisibility::Visible); UTextBlock* StartPhraseTextBlock = Cast<UTextBlock>(DialoguePhraseSlot); if (StartPhraseTextBlock) { if (DialogueTextOptions.bShowTextPhrases) { PhrasesCount = DialogueTextOptions.Phrases.Num() - 1; // starts from 0 if (ShowingNumPhrase > PhrasesCount) { ShowingNumPhrase = 0; } FText StartPhrase = DialogueTextOptions.Phrases.Num() > 0 ? DialogueTextOptions.Phrases[ShowingNumPhrase].Phrase : FText::GetEmpty(); if (DialogueTextOptions.TextEffect == ETextEffect::NoEffect || DialogueTextOptions.Delay == 0.0f) { StartPhraseTextBlock->SetText(FText::Format(NSLOCTEXT("DialogueSystem", "ShowPhraseText", "{0}"), StartPhrase)); float ShowingTime = DialogueTextOptions.UseGeneralTime ? DialogueTextOptions.GeneralShowingTime : DialogueTextOptions.Phrases[ShowingNumPhrase].ShowingTime; TimerDelegate = FTimerDelegate::CreateUObject(this, &UBTTask_ShowPhrases::ShowNewDialoguePhrase, false); OwnerActor->GetWorldTimerManager().SetTimer(TimerHandle, TimerDelegate, ShowingTime, false); } else { if (DialogueTextOptions.TextEffect == ETextEffect::Typewriter) { CurrentCharNum = 1; StringToDisplay = ""; FullString = StartPhrase.ToString().GetCharArray(); StringToDisplay.AppendChar(FullString[0]); if (StartPhraseTextBlock) { StartPhraseTextBlock->SetText(FText::Format(NSLOCTEXT("DialogueSystem", "ShowPhraseText", "{0}"), FText::FromString(StringToDisplay))); } TimerDelegate = FTimerDelegate::CreateUObject(this, &UBTTask_ShowPhrases::ShowNewChar); OwnerActor->GetWorldTimerManager().SetTimer(TimerHandle, TimerDelegate, DialogueTextOptions.Delay, false); } } // play phrase sound if (DialogueTextOptions.Phrases[ShowingNumPhrase].SoundToPlay) { PhraseAudioComponent = UGameplayStatics::SpawnSound2D(GetWorld(), DialogueTextOptions.Phrases[ShowingNumPhrase].SoundToPlay); } } else { DialoguePhraseSlot->SetVisibility(ESlateVisibility::Hidden); bTextFinished = true; } } } // name DialogueNameSlot = WidgetTree->FindWidget(DialogueNameOptions.DialogueSpeakerNameSlotName); if (DialogueNameSlot != nullptr) { if (DialogueNameOptions.bShowName) { DialogueNameSlot->SetVisibility(ESlateVisibility::Visible); UTextBlock* NameTextBlock = Cast<UTextBlock>(DialogueNameSlot); if (NameTextBlock) { NameTextBlock->SetText(DialogueNameOptions.Name); } } else { DialogueNameSlot->SetVisibility(ESlateVisibility::Hidden); } } // image DialogueImageSlot = WidgetTree->FindWidget(DialogueImageOptions.DialogueSpeakerImageSlotName); if (DialogueImageSlot != nullptr) { if (DialogueImageOptions.bShowImage) { DialogueImageSlot->SetVisibility(ESlateVisibility::Visible); UImage* DialogueImage = Cast<UImage>(DialogueImageSlot); if (DialogueImage) { DialogueImage->SetBrushFromTexture(DialogueImageOptions.Image); } } else { DialogueImageSlot->SetVisibility(ESlateVisibility::Hidden); } } // general sound if (DialogueSoundOptions.bPlaySound) { if (DialogueSoundOptions.SoundToPlay) { GeneralAudioComponent = UGameplayStatics::SpawnSound2D(GetWorld(), DialogueSoundOptions.SoundToPlay); } } // camera if (DialogueCameraOptions.bUseCamera) { if (!DialogueCameraOptions.CameraToView.IsNone() && !DialogueCameraOptions.PlayerCamera.IsNone() && !DialogueCinematicOptions.bPlayMatinee) { FName CameraToViewKeyName = DialogueCameraOptions.CameraToView.SelectedKeyName; BlackboardComp = OwnerComp.GetBlackboardComponent(); UCameraComponent* CameraToView = Cast<UCameraComponent>(BlackboardComp->GetValueAsObject(CameraToViewKeyName)); FName PlayerCameraKeyName = DialogueCameraOptions.PlayerCamera.SelectedKeyName; PlayerCamera = Cast<UCameraComponent>(BlackboardComp->GetValueAsObject(PlayerCameraKeyName)); if (PlayerCamera && CameraToView) { SaveDefaultCameraData(PlayerCamera); if (PlayerCamera == CameraToView) { PlayerCamera->SetWorldLocationAndRotation(DefaultCameraLocation, DefaultCameraRotation); } else { PlayerCamera->SetWorldLocationAndRotation(CameraToView->GetComponentLocation(), CameraToView->GetComponentRotation()); } } } } // cinematic if (DialogueCinematicOptions.bPlayMatinee && !DialogueCinematicOptions.Matinee.Equals("None")) { for (TActorIterator<AMatineeActor> It(OwnerActor->GetWorld()); It; ++It) { MatineeActor = *It; if (MatineeActor && MatineeActor->GetName().Equals(DialogueCinematicOptions.Matinee)) { MatineeActor->bLooping = DialogueCinematicOptions.bLoop; MatineeActor->Play(); break; } } } // character animation if (DialogueCharacterAnimationOptions.bPlayAnimation && !DialogueCharacterAnimationOptions.Mesh.IsNone() && DialogueCharacterAnimationOptions.Animation != nullptr) { FName MeshKeyName = DialogueCharacterAnimationOptions.Mesh.SelectedKeyName; BlackboardComp = OwnerComp.GetBlackboardComponent(); Mesh = Cast<USkeletalMeshComponent>(BlackboardComp->GetValueAsObject(MeshKeyName)); if (Mesh) { UAnimInstance *AnimInst = Mesh->GetAnimInstance(); if (AnimInst) { AnimInst->PlaySlotAnimationAsDynamicMontage(DialogueCharacterAnimationOptions.Animation, DialogueCharacterAnimationOptions.AnimationBlendOptions.SlotNodeName, DialogueCharacterAnimationOptions.AnimationBlendOptions.BlendInTime, DialogueCharacterAnimationOptions.AnimationBlendOptions.BlendOutTime, DialogueCharacterAnimationOptions.AnimationBlendOptions.InPlayRate); } if (DialogueCharacterAnimationOptions.bWaitEndOfAnimation) { UAnimSequenceBase* SequenceBase = DialogueCharacterAnimationOptions.Animation; CharacterAnimationDuration = SequenceBase->SequenceLength / SequenceBase->RateScale; } } bCharacterAnimationStarted = true; } // Event Listener UWidget* DialogueEventListener = WidgetTree->FindWidget(FName("DialogueEventListener")); if (DialogueEventListener != nullptr) { UDialogueEventListener* EventListener = Cast<UDialogueEventListener>(DialogueEventListener); if (EventListener) { EventListener->ShowPhrasesNode = this; } } if (bIsUserWidget) { Widget->AddToViewport(); } else { WidgetComp->SetWidget(Widget); WidgetComp->SetVisibility(true); } PlayerController = Widget->GetOwningPlayer(); if (InputMode == EWidggetInputMode::UIOnly) { FInputModeUIOnly InputModeUIOnly; InputModeUIOnly.SetWidgetToFocus(Widget->TakeWidget()); PlayerController->SetInputMode(InputModeUIOnly); } else { FInputModeGameAndUI InputModeGameAndUI; InputModeGameAndUI.SetWidgetToFocus(Widget->TakeWidget()); PlayerController->SetInputMode(InputModeGameAndUI); } } else { bTextFinished = true; NodeResult = EBTNodeResult::Failed; } } return NodeResult; }