void OnScreenMessagesView::Draw(UIContext &dc) { // First, clean out old messages. osm.Lock(); osm.Clean(); // Get height float w, h; dc.MeasureText(dc.theme->uiFont, 1.0f, 1.0f, "Wg", &w, &h); float y = 10.0f; // Then draw them all. const std::list<OnScreenMessages::Message> &messages = osm.Messages(); for (auto iter = messages.begin(); iter != messages.end(); ++iter) { float alpha = (iter->endTime - time_now_d()) * 4.0f; if (alpha > 1.0) alpha = 1.0f; if (alpha < 0.0) alpha = 0.0f; // Messages that are wider than the screen are left-aligned instead of centered. float tw, th; dc.MeasureText(dc.theme->uiFont, 1.0f, 1.0f, iter->text.c_str(), &tw, &th); float x = bounds_.centerX(); int align = ALIGN_TOP | ALIGN_HCENTER; if (tw > bounds_.w) { align = ALIGN_TOP | ALIGN_LEFT; x = 2; } dc.SetFontStyle(dc.theme->uiFont); dc.DrawTextShadow(iter->text.c_str(), x, y, colorAlpha(iter->color, alpha), align); y += h; } osm.Unlock(); }
void DrawProfile(UIContext &ui) { #ifdef USE_PROFILER int numCategories = Profiler_GetNumCategories(); int historyLength = Profiler_GetHistoryLength(); ui.SetFontStyle(ui.theme->uiFont); static float lastMaxVal = 1.0f / 60.0f; float legendMinVal = lastMaxVal * (1.0f / 120.0f); std::vector<float> history; std::vector<ProfileCatStatus> catStatus; history.resize(historyLength); catStatus.resize(numCategories); float rowH = 30.0f; float legendHeight = 0.0f; float legendWidth = 80.0f; for (int i = 0; i < numCategories; i++) { const char *name = Profiler_GetCategoryName(i); if (!strcmp(name, "timing")) { catStatus[i] = PROFILE_CAT_IGNORE; continue; } Profiler_GetHistory(i, &history[0], historyLength); catStatus[i] = PROFILE_CAT_NOLEGEND; for (int j = 0; j < historyLength; ++j) { if (history[j] > legendMinVal) { catStatus[i] = PROFILE_CAT_VISIBLE; break; } } // So they don't move horizontally, we always measure. float w = 0.0f, h = 0.0f; ui.MeasureText(ui.GetFontStyle(), name, &w, &h); if (w > legendWidth) { legendWidth = w; } legendHeight += rowH; } legendWidth += 20.0f; float legendStartY = legendHeight > ui.GetBounds().centerY() ? ui.GetBounds().y2() - legendHeight : ui.GetBounds().centerY(); float legendStartX = ui.GetBounds().x2() - std::min(legendWidth, 200.0f); const uint32_t opacity = 140 << 24; int legendNum = 0; for (int i = 0; i < numCategories; i++) { const char *name = Profiler_GetCategoryName(i); uint32_t color = nice_colors[i % ARRAY_SIZE(nice_colors)]; if (catStatus[i] == PROFILE_CAT_VISIBLE) { float y = legendStartY + legendNum++ * rowH; ui.FillRect(UI::Drawable(opacity | color), Bounds(legendStartX, y, rowH - 2, rowH - 2)); ui.DrawTextShadow(name, legendStartX + rowH + 2, y, 0xFFFFFFFF, ALIGN_VBASELINE); } } float graphWidth = ui.GetBounds().x2() - legendWidth - 20.0f; float graphHeight = ui.GetBounds().h * 0.8f; float dx = graphWidth / historyLength; /* ui.Flush(); ui.BeginNoTex(); */ bool area = true; float minVal = 0.0f; float maxVal = lastMaxVal; // TODO - adjust to frame length if (maxVal < 0.001f) maxVal = 0.001f; if (maxVal > 1.0f / 15.0f) maxVal = 1.0f / 15.0f; float scale = (graphHeight) / (maxVal - minVal); float y_60th = ui.GetBounds().y2() - 10 - (1.0f / 60.0f) * scale; float y_1ms = ui.GetBounds().y2() - 10 - (1.0f / 1000.0f) * scale; ui.FillRect(UI::Drawable(0x80FFFF00), Bounds(0, y_60th, graphWidth, 2)); ui.FillRect(UI::Drawable(0x80FFFF00), Bounds(0, y_1ms, graphWidth, 2)); ui.DrawTextShadow("1/60s", 5, y_60th, 0x80FFFF00); ui.DrawTextShadow("1ms", 5, y_1ms, 0x80FFFF00); std::vector<float> total; total.resize(historyLength); maxVal = 0.0f; float maxTotal = 0.0f; for (int i = 0; i < numCategories; i++) { if (catStatus[i] == PROFILE_CAT_IGNORE) { continue; } Profiler_GetHistory(i, &history[0], historyLength); float x = 10; uint32_t col = nice_colors[i % ARRAY_SIZE(nice_colors)]; if (area) col = opacity | (col & 0xFFFFFF); UI::Drawable color(col); UI::Drawable outline((opacity >> 1) | 0xFFFFFF); if (area) { for (int n = 0; n < historyLength; n++) { float val = history[n]; float valY1 = ui.GetBounds().y2() - 10 - (val + total[n]) * scale; float valY2 = ui.GetBounds().y2() - 10 - total[n] * scale; ui.FillRect(outline, Bounds(x, valY2, dx, 1.0f)); ui.FillRect(color, Bounds(x, valY1, dx, valY2 - valY1)); x += dx; total[n] += val; } } else { for (int n = 0; n < historyLength; n++) { float val = history[n]; if (val > maxVal) maxVal = val; float valY = ui.GetBounds().y2() - 10 - history[n] * scale; ui.FillRect(color, Bounds(x, valY, dx, 5)); x += dx; } } } for (int n = 0; n < historyLength; n++) { if (total[n] > maxTotal) maxTotal = total[n]; } if (area) { maxVal = maxTotal; } lastMaxVal = lastMaxVal * 0.95f + maxVal * 0.05f; #endif }