示例#1
0
void EaseSpriteDemo::onEnter()
{
	CCLayer::onEnter();

	// Example:
	// You can create a sprite using a Texture2D
	CCTexture2D* tex = new CCTexture2D();
	UIImage* pImage = new UIImage();
	
	if(pImage->initWithContentsOfFile(CCFileUtils::fullPathFromRelativePath(s_pPathGrossini)))
	{
		tex->initWithImage(pImage);
		m_grossini = CCSprite::spriteWithTexture(tex); 
		m_grossini->retain();

	}

	tex->release();
	delete pImage;
	
	// Example:
	// Or you can create an sprite using a filename. PNG and BMP files are supported. Probably TIFF too
	m_tamara = CCSprite::spriteWithFile(s_pPathSister1); m_tamara->retain();
	m_kathia = CCSprite::spriteWithFile(s_pPathSister2); m_kathia->retain();
	
	addChild( m_grossini, 3);
	addChild( m_kathia, 2);
	addChild( m_tamara, 1);

	CGSize s = CCDirector::sharedDirector()->getWinSize();

	m_grossini->setPosition( CGPointMake(60, 50) );
	m_kathia->setPosition( CGPointMake(60, 150) );
	m_tamara->setPosition( CGPointMake(60, 250) );

	CCLabelTTF* label = CCLabelTTF::labelWithString(title().c_str(), "Arial", 32);
	addChild(label);
	label->setPosition( CGPointMake(s.width/2, s.height-50) );

	CCMenuItemImage *item1 = CCMenuItemImage::itemFromNormalImage(s_pPathB1, s_pPathB2, this, menu_selector(EaseSpriteDemo::backCallback) );
	CCMenuItemImage *item2 = CCMenuItemImage::itemFromNormalImage(s_pPathR1, s_pPathR2, this, menu_selector(EaseSpriteDemo::restartCallback) );
	CCMenuItemImage *item3 = CCMenuItemImage::itemFromNormalImage(s_pPathF1, s_pPathF2, this, menu_selector(EaseSpriteDemo::nextCallback) );

	CCMenu *menu = CCMenu::menuWithItems(item1, item2, item3, NULL);

	menu->setPosition( CGPointZero );
	item1->setPosition( CGPointMake( s.width/2 - 100,30) );
	item2->setPosition( CGPointMake( s.width/2, 30) );
	item3->setPosition( CGPointMake( s.width/2 + 100,30) );
	
	addChild(menu, 1);	
}
示例#2
0
void ActionsDemo::onEnter()
{
    CCLayer::onEnter();

    // Example:
    // You can create a sprite using a Texture2D
    CCTexture2D *tex = new CCTexture2D();
    UIImage* pImage = new UIImage();
    std::string fullpath( CCFileUtils::fullPathFromRelativePath(s_pPathGrossini));
    pImage->initWithContentsOfFile(fullpath);
    tex->initWithImage( pImage );
    m_grossini = CCSprite::spriteWithTexture(tex);
    m_grossini->retain();
    delete pImage;
    tex->release();

    // Example:
    // Or you can create an sprite using a filename. only PNG is supported now. Probably TIFF too
    m_tamara = CCSprite::spriteWithFile(s_pPathSister1);
    m_tamara->retain();

    m_kathia = CCSprite::spriteWithFile(s_pPathSister2);
    m_kathia->retain();

    addChild(m_grossini, 1);
    addChild(m_tamara, 2);
    addChild(m_kathia, 3);

    CGSize s = CCDirector::sharedDirector()->getWinSize();

    m_grossini->setPosition( CGPointMake(s.width/2, s.height/3));
    m_tamara->setPosition( CGPointMake(s.width/2, 2*s.height/3));
    m_kathia->setPosition( CGPointMake(s.width/2, s.height/2));

    // add title and subtitle
    std::string str = title();
    const char * pTitle = str.c_str();
    CCLabelTTF* label = CCLabelTTF::labelWithString(pTitle, "Arial", 18);
    addChild(label, 1);
    label->setPosition( CGPointMake(s.width/2, s.height - 30) );

    std::string strSubtitle = subtitle();
    if( ! strSubtitle.empty() )
    {
        CCLabelTTF* l = CCLabelTTF::labelWithString(strSubtitle.c_str(), "Thonburi", 22);
        addChild(l, 1);
        l->setPosition( CGPointMake(s.width/2, s.height - 60) );
    }

    // add menu
    CCMenuItemImage *item1 = CCMenuItemImage::itemFromNormalImage(s_pPathB1, s_pPathB2, this, menu_selector(ActionsDemo::backCallback) );
    CCMenuItemImage *item2 = CCMenuItemImage::itemFromNormalImage(s_pPathR1, s_pPathR2, this, menu_selector(ActionsDemo::restartCallback) );
    CCMenuItemImage *item3 = CCMenuItemImage::itemFromNormalImage(s_pPathF1, s_pPathF2, this, menu_selector(ActionsDemo::nextCallback) );

    CCMenu *menu = CCMenu::menuWithItems(item1, item2, item3, NULL);

    menu->setPosition( CGPointZero );
    item1->setPosition( CGPointMake( s.width/2 - 100,30) );
    item2->setPosition( CGPointMake( s.width/2, 30) );
    item3->setPosition( CGPointMake( s.width/2 + 100,30) );

    addChild(menu, 1);
}