UINode* UIGameHelpWindow::createHPanel () { UINode* hbox = new UINode(_frontend); hbox->setLayout(new UIHBoxLayout(hboxspacing, false)); hbox->setBackgroundColor(backgroundColor); hbox->setBorder(true); hbox->setBorderColor(colorWhite); hbox->setStandardPadding(); return hbox; }
void UIMapWindow::initHudNodes () { UINode* panel = new UINode(_frontend); panel->setImage("bones"); panel->setStandardPadding(); panel->setAlignment(NODE_ALIGN_TOP | NODE_ALIGN_CENTER); add(panel); UINode *innerPanel = new UINode(_frontend); innerPanel->setLayout(new UIHBoxLayout(0.01f)); innerPanel->setPos(panel->getX() + 0.07f, panel->getY()); _points = new UICavePackerNodePoint(_frontend, 30); _points->setFont(HUGE_FONT); _points->setId(UINODE_POINTS); innerPanel->add(_points); add(innerPanel); }