示例#1
0
OP_ERROR
SOP_Cleave::cookMySop(OP_Context &context)
{

    const GA_PrimitiveGroup  *polyGroup;

    GEO_Primitive     	*prim;
    GQ_Detail           *gqd;
    int                  i,j,k;
    UT_Vector4           np,p;

    // Before we do anything, we must lock our inputs.  Before returning,
    //	we have to make sure that the inputs get unlocked.
    if (lockInputs(context) >= UT_ERROR_ABORT) return error();

    float now = context.getTime();
    duplicateSource(0, context, 0, 1);

    // Here we determine which groups we have to work on.  We only
    //	handle poly groups.

    UT_String groups;
    getGroups(groups);

    if (groups.isstring()) polyGroup = parsePrimitiveGroups(groups);
    else                   polyGroup = 0;

    if (error() >= UT_ERROR_ABORT) {
        unlockInputs();
        return error();
    }

    UT_Interrupt* boss = UTgetInterrupt();

    // Start the interrupt server
    boss->opStart("Cleaving Polys");


    // separate out all polys to be cleaved
    GA_PrimitiveGroup* cleave_group = gdp->newPrimitiveGroup("cleave",1);
    GA_PrimitiveGroup* not_cleave_group = gdp->newPrimitiveGroup("not_cleave",1);

    if (polyGroup) {

        GA_FOR_ALL_PRIMITIVES(gdp,prim)
        {

            if ( (prim->getTypeId()==GEO_PRIMPOLY) && (polyGroup->contains(prim)!=0))
                cleave_group->add(prim);
            else
                not_cleave_group->add(prim);
        }

    } else {
int main(int argc, char* argv[])
{
    static UT_Interrupt boss("testGusdError");
    boss.setEnabled(1,1);
    UTsetInterrupt(&boss);

    _TestGusdBasicErrors();
    _TestGusdErrorTransport();
    _TestGusdTfErrorScope();

    return 0;
}
OP_ERROR SOP_CortexConverter::cookMySop( OP_Context &context )
{
	if( lockInputs( context ) >= UT_ERROR_ABORT )
	{
		return error();
	}
	
	UT_Interrupt *boss = UTgetInterrupt();
	boss->opStart("Building CortexConverter Geometry...");
	gdp->clearAndDestroy();
	
	UT_String nameFilterStr;
	evalString( nameFilterStr, pNameFilter.getToken(), 0, 0 );
	UT_StringMMPattern nameFilter;
	nameFilter.compile( nameFilterStr );
	
	UT_String p( "P" );
	UT_String attributeFilter;
	evalString( attributeFilter, pAttributeFilter.getToken(), 0, 0 );
	if ( !p.match( attributeFilter ) )
	{
		attributeFilter += " P";
	}
	const std::string attributeFilterStr = attributeFilter.toStdString();
	
	ResultType type = (ResultType)this->evalInt( pResultType.getToken(), 0, 0 );
	bool convertStandardAttributes = evalInt( pConvertStandardAttributes.getToken(), 0, 0 );
	
	DetailSplitterPtr splitter = new DetailSplitter( inputGeoHandle( 0 ) );
	std::vector<std::string> names;
	splitter->values( names );
	for ( std::vector<std::string>::const_iterator it = names.begin(); it != names.end(); ++it )
	{
		const std::string &name = *it;
		
		// we want match all to also match no-name
		if ( UT_String( name ).multiMatch( nameFilter ) || ( name == "" && UT_String( "*" ).multiMatch( nameFilter ) ) )
		{
			doConvert( splitter->split( name ), name, type, attributeFilterStr, convertStandardAttributes );
		}
		else
		{
			doPassThrough( splitter->split( name ), name );
		}
	}
	
	boss->opEnd();
	unlockInputs();
	return error();
}
示例#4
0
/// Cook the SOP! This method does all the work
OP_ERROR SOP_ProceduralHolder::cookMySop( OP_Context &context )
{
	IECore::MessageHandler::Scope handlerScope( getMessageHandler() );
	
	// some defaults and useful variables
	float now = context.getTime();

	// force eval of our nodes parameters with our hidden parameter expression
	evalInt( "__evaluateParameters", 0, now );

	// update parameters on procedural from our Houdini parameters
	IECore::ParameterisedProceduralPtr procedural = IECore::runTimeCast<IECore::ParameterisedProcedural>( getParameterised() );

	// check for a valid parameterised on this SOP
	if ( !procedural )
	{
		UT_String msg( "Procedural Holder has no parameterised class to operate on!" );
		addError( SOP_MESSAGE, msg );
		return error();
	}
	
	if( lockInputs(context) >= UT_ERROR_ABORT )
	{
		return error();
	}
	
	// start our work
	UT_Interrupt *boss = UTgetInterrupt();
	boss->opStart("Building ProceduralHolder Geometry...");
	gdp->clearAndDestroy();
	
	setParameterisedValues( now );
	
	ToHoudiniCortexObjectConverterPtr converter = new ToHoudiniCortexObjectConverter( procedural );
	if ( !converter->convert( myGdpHandle ) )
	{
		addError( SOP_MESSAGE, "Unable to store procedural on gdp" );
	}
	
	// tidy up & go home!
	boss->opEnd();
	unlockInputs();
	return error();
}
示例#5
0
// the bit that does all the work
OP_ERROR SOP_rmanPtc::cookMySop(OP_Context &context)
{
    // get some useful bits & bobs
    UT_Interrupt *boss;
    float now = context.myTime;
    UT_String ptcFile = getPtcFile(now);
    int loadPercentage = getLoadPercentage(now);
    int displayPercentage = getDisplayPercentage(now);
    float pointSize = getPointSize(now);
    int useDisk = getUseDisk(now);
    int boundOnLoad = getBoundOnLoad(now);
    int displayChannel = getDisplayChannel(now);
    int onlyOutputDisplayChannel = getOnlyOutputDisplayChannel(now);
    /*
      float nearDensity = getNearDensity(now);
      float farDensity = getFarDensity(now);
      UT_String cullCamera = getCullCamera(now);
    */

    // lock out inputs
    if ( lockInputs(context) >= UT_ERROR_ABORT)
        error();

    // Check to see that there hasn't been a critical error in cooking the SOP.
    if (error() < UT_ERROR_ABORT)
    {
        boss = UTgetInterrupt();

        // here we make sure our detail is an instance of rmanPtcDetail
        rmanPtcDetail *ptc_gdp = dynamic_cast<rmanPtcSop::rmanPtcDetail *>(gdp);
        if ( !ptc_gdp )
            ptc_gdp = allocateNewDetail();

        // clear our gdp
        ptc_gdp->clearAndDestroy();

        // start our work
        boss->opStart("Loading point cloud");

        // get our bbox
        bool has_bbox = false;
        const GU_Detail *input_geo = inputGeo( 0, context );
        updateBBox( input_geo );

        // pass information to our detail
        ptc_gdp->point_size = pointSize;
        ptc_gdp->use_disk = useDisk;
        ptc_gdp->cull_bbox = mBBox;
        ptc_gdp->use_cull_bbox = (mHasBBox&&(!mBoundOnLoad))?true:false;
        ptc_gdp->display_probability = displayPercentage/100.f;
        ptc_gdp->display_channel = displayChannel;
        if ( onlyOutputDisplayChannel )
            ptc_gdp->display_channel = 0;

        // here we load our ptc
        if ( mReload )
        {            
            // clear everything
            mChannelNames.clear();
            cachePoints.clear();
            cacheNormals.clear();
            cacheRadius.clear();
            cacheData.clear();
            mRedraw = true;
            
            // open the point cloud
            PtcPointCloud ptc = PtcSafeOpenPointCloudFile(
                    const_cast<char*>(ptcFile.buffer()) );
            if ( !ptc )
            {
                UT_String msg( "Unable to open input file: " );
                msg += ptcFile;
                addError( SOP_MESSAGE, msg);
                boss->opEnd();
                return error();
            }

            // get some information from the ptc
            ptc_gdp->path = std::string(ptcFile.fileName());
            char **vartypes, **varnames;
            PtcGetPointCloudInfo( ptc, const_cast<char*>("npoints"),
                    &ptc_gdp->nPoints );
            PtcGetPointCloudInfo( ptc, const_cast<char*>("npointvars"),
                    &ptc_gdp->nChannels );
            PtcGetPointCloudInfo( ptc, const_cast<char*>("pointvartypes"),
                    &vartypes );
            PtcGetPointCloudInfo( ptc, const_cast<char*>("pointvarnames"),
                    &varnames );
            PtcGetPointCloudInfo( ptc, const_cast<char*>("datasize"),
                    &ptc_gdp->datasize );
            PtcGetPointCloudInfo( ptc, const_cast<char*>("bbox"),
                    ptc_gdp->bbox );

            // process our channel names
            ptc_gdp->types.clear();
            ptc_gdp->names.clear();
            for ( unsigned int i=0; i<ptc_gdp->nChannels; ++i )
            {
                ptc_gdp->types.push_back( std::string(vartypes[i]) );
                ptc_gdp->names.push_back( std::string(varnames[i]) );
                std::string name = ptc_gdp->types[i] + " " + ptc_gdp->names[i];
                mChannelNames.push_back( name );
            }

            // what percentage of points should we load?
            float load_probability = loadPercentage/100.f;

            // load points into memory
            float point[3], normal[3];
            float radius;
            float data[ptc_gdp->datasize];
            srand(0);
            for ( unsigned int i=0; i<ptc_gdp->nPoints; ++i )
            {
                PtcReadDataPoint( ptc, point, normal, &radius, data );

                // bound on load
                if ( boundOnLoad )
                {
                    UT_Vector3 pt( point[0], point[1], point[2] );
                    if ( !mBBox.isInside(pt) )
                        continue;
                }

                // discard a percentage of our points
                if ( rand()/(float)RAND_MAX>load_probability )
                    continue;

                // put points into our cache
                cachePoints.push_back( point );
                cacheNormals.push_back( normal );
                cacheRadius.push_back( radius );
                for ( unsigned int j=0; j<ptc_gdp->datasize; ++j )
                    cacheData.push_back( data[j] );

                // break for the interrupt handler (i.e. press ESC)
                if ( boss->opInterrupt() )
                    break;
            }
            ptc_gdp->nLoaded = cachePoints.size();

            // mark our detail as valid and close our ptc
            PtcClosePointCloudFile( ptc );
            mReload = false;

            // force update on channel parameter
            getParm("chan").revertToDefaults(now);
        }

        // build a new primitive
        GU_PrimParticle::build( ptc_gdp, cachePoints.size(), 0 );

        // create our output geometry using the output % parameter
        // this is the same variable as GR_ uses to preview
        std::vector<UT_Vector3>::const_iterator pos_it = cachePoints.begin();
        std::vector<UT_Vector3>::const_iterator norm_it = cacheNormals.begin();
        std::vector<float>::const_iterator rad_it = cacheRadius.begin();
        std::vector<float>::const_iterator data_it = cacheData.begin();

        // add some standard attributes
        GB_AttributeRef n_attrib = ptc_gdp->addPointAttrib( "N", sizeof(UT_Vector3),
                GB_ATTRIB_VECTOR, 0 );
        GB_AttributeRef r_attrib = ptc_gdp->addPointAttrib( "radius", sizeof(float),
                GB_ATTRIB_FLOAT, 0 );
        ptc_gdp->N_attrib = n_attrib;
        ptc_gdp->R_attrib = r_attrib;

        // process the rest of our data attributes
        std::vector<GB_AttribType> data_types;
        std::vector<GB_AttributeRef> data_attribs;
        std::vector<int> data_size, data_offset;
        int offset_total = 0;
        ptc_gdp->attributes.clear();
        ptc_gdp->attribute_size.clear();
        for ( unsigned int i=0; i<ptc_gdp->nChannels; ++i )
        {
            GB_AttribType type = GB_ATTRIB_FLOAT; // float, vector
            int size = 1;
            if ( ptc_gdp->types[i] == "point" ||
                    ptc_gdp->types[i] == "vector" ||
                    ptc_gdp->types[i] == "normal" )
            {
                type = GB_ATTRIB_VECTOR;
                size = 3;
            }
            if ( ptc_gdp->types[i] == "color" )
            {
                size=3;
            }
            if ( ptc_gdp->types[i] == "matrix" )
            {
                size=16;
            }
            offset_total += size;

            data_types.push_back( type );
            data_size.push_back( size );
            data_offset.push_back( offset_total );

            if ( onlyOutputDisplayChannel )
            {
                if ( displayChannel==i )
                {
                    GB_AttributeRef attrib = ptc_gdp->addPointAttrib(
                            ptc_gdp->names[i].c_str(), sizeof(float)*size,
                            type, 0 );
                    ptc_gdp->attributes.push_back( attrib );
                    ptc_gdp->attribute_size.push_back( size );
                    data_attribs.push_back( attrib );
                }
            }
            else
            {
                GB_AttributeRef attrib = ptc_gdp->addPointAttrib( ptc_gdp->names[i].c_str(),
                        sizeof(float)*size, type, 0 );
                ptc_gdp->attributes.push_back( attrib );
                ptc_gdp->attribute_size.push_back( size );
                data_attribs.push_back( attrib );
            }
        }
        cacheDataOffsets = data_offset;

/*
        // cull camera
        bool use_cull_cam = false;
        UT_Vector3 cam_pos(0,0,0);
        float cam_near=0.0, cam_far=0.0;

        if ( cullCamera!="" )
        {
            OBJ_Node *cam_node = OPgetDirector()->findOBJNode( cullCamera );
            if ( cam_node )
            {
                OBJ_Camera *cam = cam_node->castToOBJCamera();
                if ( cam )
                {
                    UT_DMatrix4 mtx;
                    cam->getWorldTransform( mtx, context );
                    std::cerr << "mtx: " << mtx << std::endl;
                    cam_pos *= mtx;
                    std::cerr << "pos: " << cam_pos << std::endl;
                    use_cull_cam = true;
                    cam_near = cam->getNEAR(now);
                    cam_far = cam->getFAR(now);
                    std::cerr << "near: " << cam_near << std::endl;
                    std::cerr << "far: " << cam_far << std::endl;

                    mRedraw = true;
                }
            }
            std::cerr << "cull camera: " << cullCamera << std::endl;
            std::cerr << nearDensity << ", " << farDensity << std::endl;
        }
*/
        // add data from our cached points to geometry
        // based on display/output probability
        srand(0);
        float density_mult = 1.f;
        while( pos_it!=cachePoints.end() )
        {

/*            
            if ( use_cull_cam )
            {
                float dist = ((*pos_it)-cam_pos).length();
                if ( dist<cam_near )
                    density_mult = nearDensity;
                else if ( dist>cam_far )
                    density_mult = farDensity;
                else
                {
                    float normalize_dist =( dist - cam_near ) / ( cam_far - cam_near );
                    density_mult = 1.f - normalize_dist;
                }
            }
*/

            if ( rand()/(float)RAND_MAX <
                    ptc_gdp->display_probability*density_mult )
            {
                if ( (!ptc_gdp->use_cull_bbox) ||
                        (ptc_gdp->use_cull_bbox &&
                                ptc_gdp->cull_bbox.isInside( *pos_it ) ) )
                {
                    // add to our SOP geometry
                    GEO_Point *pt = ptc_gdp->appendPoint();
                    pt->setPos( *pos_it );
                    (*pt->castAttribData<UT_Vector3>(n_attrib)) = *norm_it;
                    (*pt->castAttribData<float>(r_attrib)) = *rad_it;
                    const float *data = &*data_it;
                    for ( unsigned int i=0; i<data_types.size(); ++i )
                    {
                        if ( onlyOutputDisplayChannel )
                        {
                            if ( i==displayChannel )
                            {
                                pt->set( data_attribs[0], data, data_size[i] );
                            }
                            data += data_size[i];
                        }
                        else
                        {
                            pt->set( data_attribs[i], data, data_size[i] );
                            data += data_size[i];
                        }
                    }
                }
            }

            // increment our interators
            pos_it++;
            norm_it++;
            rad_it++;
            data_it+=ptc_gdp->datasize;
        }

        // delete our particle primitive
        ptc_gdp->deletePrimitive(0,0);
        
        // info in sop's message area
        std::stringstream ss;
        ss << "Name: " << ptc_gdp->path << std::endl;
        ss << "Points: " << ptc_gdp->nPoints << " - [ " <<
                ptc_gdp->nLoaded << " loaded ]" << std::endl;
        ss << "Channels: " << ptc_gdp->nChannels << std::endl;
        for ( unsigned int i=0; i<ptc_gdp->nChannels; ++i )
            ss << "  " << i << ": " << mChannelNames[i] << std::endl;
        addMessage( SOP_MESSAGE, ss.str().c_str() );

        // Tell the interrupt server that we've completed
        boss->opEnd();

        // force update?
        ptc_gdp->redraw = mRedraw;
        mRedraw = false;
    }

    // tidy up & go home
    unlockInputs();
    return error();
}
示例#6
0
OP_ERROR
SOP_Ocean::cookMySop(OP_Context &context)
{
    float now = context.getTime();

    //std::cout << "cook ocean, t = " << now << std::endl;

    // lock inputs
    if (lockInputs(context) >= UT_ERROR_ABORT )
    {
        return error();
    }


    GEO_Point		*ppt;
    UT_Interrupt	*boss;

    // Check to see that there hasn't been a critical error in cooking the SOP.
    if (error() < UT_ERROR_ABORT)
    {
        boss = UTgetInterrupt();

        // Start the interrupt server
        boss->opStart("Updating Ocean");

        duplicatePointSource(0,context);

        int   gridres  = 1 << int(GRID_RES(now));
        float stepsize = GRID_SIZE(now) / (float)gridres;

        bool do_chop     = CHOP(now);
        bool do_jacobian = JACOBIAN(now);
        bool do_normals  = NORMALS(now) && !do_chop;

        if (!_ocean || _ocean_needs_rebuild)
        {
            if (_ocean)
            {
                delete _ocean;
            }

            if (_ocean_context)
            {
                delete _ocean_context;
            }

            _ocean = new drw::Ocean(gridres,gridres,stepsize,stepsize,
                                    V(0),L(0),1.0,W(0),1-DAMP(0),ALIGN(0),
                                    DEPTH(0),SEED(0));
            _ocean_scale   = _ocean->get_height_normalize_factor();

            _ocean_context = _ocean->new_context(true,do_chop,do_normals,do_jacobian);

            _ocean_needs_rebuild = false;
//             std::cout << "######### SOP, rebuilt ocean, norm_factor = " << _ocean_scale 
//                       << " chop = " << do_chop 
//                       << " norm = " << do_normals
//                       << " jacobian = " << do_jacobian
//                       << std::endl;
        }

        float chop_amount = CHOPAMOUNT(now);

        // sum up the waves at this timestep
        _ocean->update(TIME(now),*_ocean_context,true,do_chop,do_normals,do_jacobian,
                       _ocean_scale * SCALE(now),chop_amount);

        bool linterp = ! INTERP(now);


        // get our attribute indices
        GA_RWAttributeRef normal_index;
        GA_RWAttributeRef jminus_index;
        GA_RWAttributeRef eminus_index;

        if (do_normals)
        {
            normal_index = gdp->addNormalAttribute(GEO_POINT_DICT);
        }
        if (do_jacobian)
        {
            // jminus_index = gdp->addPointAttrib("mineigval",sizeof(float),GB_ATTRIB_FLOAT,0);
            // eminus_index = gdp->addPointAttrib("mineigvec",sizeof(UT_Vector3),GB_ATTRIB_VECTOR,0);
            jminus_index = gdp->addTuple(GA_STORE_REAL32,GA_ATTRIB_POINT,"mineigval",1,GA_Defaults(0));
            eminus_index = gdp->addFloatTuple(GA_ATTRIB_POINT,"mineigvec",1,GA_Defaults(0));
        }

        // this is not that fast, can it be done quicker ???
        GA_FOR_ALL_GPOINTS(gdp, ppt)
            {
                UT_Vector4 p = ppt->getPos();

                
                if (linterp)
                {
                    _ocean_context->eval_xz(p(0),p(2));
                }
                else
                {
                    _ocean_context->eval2_xz(p(0),p(2));
                }

                if (do_chop) 
                {
                    p.assign( p(0) + _ocean_context->disp[0],
                              p(1) + _ocean_context->disp[1],
                              p(2) + _ocean_context->disp[2] );
                }
                else
                {
                    // ppt->getPos()(1) += _ocean_context->disp[1];
                	UT_Vector4 tmp_p = ppt->getPos();
                	tmp_p(1) += _ocean_context->disp[1];
                	ppt->setPos(tmp_p);
                }

                if (do_normals)
                {
                	/*
					  UT_Vector3* normal = (UT_Vector3*) ppt->castAttribData<UT_Vector3>(normal_index);
					  normal->assign(_ocean_context->normal[0],
					                 _ocean_context->normal[1],
					                 _ocean_context->normal[2]);
					  normal->normalize();
                    */
                	ppt->getValue<UT_Vector3>(normal_index).assign(_ocean_context->normal[0],
																   _ocean_context->normal[1],
																   _ocean_context->normal[2]);
                	ppt->getValue<UT_Vector3>(normal_index).normalize();
                }

                if (do_jacobian)
                {/*
                    float *js = (float*)ppt->castAttribData<float>(jminus_index);
                    *js = _ocean_context->Jminus;
                    UT_Vector3* eminus = (UT_Vector3*)ppt->castAttribData<UT_Vector3>(eminus_index);
                    eminus->assign(_ocean_context->Eminus[0],0,_ocean_context->Eminus[1]);
                    */
                    ppt->setValue<float>(jminus_index,_ocean_context->Jminus);
                    ppt->getValue<UT_Vector3>(eminus_index).assign(_ocean_context->Eminus[0],0,_ocean_context->Eminus[1]);
                }
				ppt->setPos(p);
            }
void OBJ_SceneCacheTransform::expandHierarchy( const SceneInterface *scene )
{
	if ( !scene )
	{
		return;
	}

	Parameters params;
	params.geometryType = getGeometryType();
	params.depth = (Depth)evalInt( pDepth.getToken(), 0, 0 );
	params.hierarchy = (Hierarchy)evalInt( pHierarchy.getToken(), 0, 0 );
	params.tagGroups = getTagGroups();
	getAttributeFilter( params.attributeFilter );
	getAttributeCopy( params.attributeCopy );
	getShapeFilter( params.shapeFilter );
	getTagFilter( params.tagFilterStr );
	getTagFilter( params.tagFilter );
	getFullPathName( params.fullPathName );

	if ( params.hierarchy == FlatGeometry )
	{
		// Collapse first, in case the immediate object was already created on during parent expansion
		collapseHierarchy();
		doExpandObject( scene, this, params );
		setInt( pExpanded.getToken(), 0, 0, 1 );
		return;
	}

	OBJ_Node *rootNode = this;
	if ( scene->hasObject() )
	{
		Parameters rootParams( params );
		rootParams.hierarchy = SubNetworks;
		rootParams.depth = Children;
		OBJ_Node *objNode = doExpandObject( scene, this, rootParams );
		if ( params.hierarchy == Parenting )
		{
			rootNode = objNode;
		}
	}
	else if ( params.hierarchy == Parenting )
	{
		/// \todo: this is terrible. can we use the subnet input instead?
		rootNode = reinterpret_cast<OBJ_Node*>( createNode( "geo", "TMP" ) );
	}

	if ( params.hierarchy == Parenting )
	{
		rootNode->setIndirectInput( 0, this->getParentInput( 0 ) );
	}

	UT_Interrupt *progress = UTgetInterrupt();
	if ( !progress->opStart( ( "Expand Hierarchy for " + getPath() ).c_str() ) )
	{
		return;
	}

	doExpandChildren( scene, rootNode, params );
	setInt( pExpanded.getToken(), 0, 0, 1 );

	if ( params.hierarchy == Parenting && !scene->hasObject() )
	{
		destroyNode( rootNode );
	}

	progress->opEnd();
}
示例#8
0
OP_ERROR SOP_CudaParticles::cookMySop(OP_Context &context) {

	oldf = f;
	f =	context.getFrame();
	GEO_ParticleVertex* pvtx;

	double t = context.getTime();

	particlesSystem->dt = 1/(OPgetDirector()->getChannelManager()->getSamplesPerSec() * SUBSTEPS(t));
	particlesSystem->preview = PREVIEW(t);

	particlesSystem->partsLife = LIFE(t);
	particlesSystem->partsLifeVar = LIFEVAR(t);


	particlesSystem->velDamp = VELDAMP(t);
	particlesSystem->gravityStrength = GRAVITYSTR(t);
	particlesSystem->gravityDir = cu::make_float3(GRAVITYX(t),GRAVITYY(t),GRAVITYZ(t));
	particlesSystem->fluidStrength = FLUIDSTR(t);

	particlesSystem->noiseAmp = cu::make_float3(NOISEAMP(t),NOISEAMP(t),NOISEAMP(t));
	particlesSystem->noiseOct = NOISEOCT(t);
	particlesSystem->noiseFreq = NOISEFREQ(t);
	particlesSystem->noiseLac = NOISELACUN(t);
	particlesSystem->noiseOffset = cu::make_float3(NOISEOFFSETX(t),NOISEOFFSETY(t),NOISEOFFSETZ(t));

	particlesSystem->pointSize = POINTSIZE(t);
	particlesSystem->opacity = OPACITY(t);
	particlesSystem->startColor = cu::make_float3(STARTCOLORX(t),STARTCOLORY(t),STARTCOLORZ(t));
	particlesSystem->endColor = cu::make_float3(ENDCOLORX(t),ENDCOLORY(t),ENDCOLORZ(t));


	UT_Interrupt	*boss;

	OP_Node::flags().timeDep = 1;

    if (error() < UT_ERROR_ABORT) {
		boss = UTgetInterrupt();	

		// Start the interrupt server
		if (boss->opStart("Building Particles")){

			//gdp->clearAndDestroy();

			static float		 zero = 0.0;
			GB_AttributeRef partsAtt = gdp->addAttrib("cudaParticlesPreview", sizeof(int), GB_ATTRIB_INT, &zero);
			gdp->attribs().getElement().setValue<int>(partsAtt, particlesSystem->preview);

			GB_AttributeRef systemIdAtt = gdp->addAttrib("systemId", sizeof(int), GB_ATTRIB_INT, &zero);
			gdp->attribs().getElement().setValue<int>(systemIdAtt, particlesSystem->id);

			if (f < STARTFRAME(t)) {

				gdp->clearAndDestroy();
				particlesSystem->resetParticles();

			} else if (f == STARTFRAME(t)) {

				gdp->clearAndDestroy();
				particlesSystem->resetParticles();

				int maxParts = MAXPARTS(t);
				if (particlesSystem->nParts!=maxParts)
					particlesSystem->changeMaxParts(maxParts);

				//hSystem = (GEO_PrimParticle *)gdp->appendPrimitive(GEOPRIMPART);
				//hSystem->clearAndDestroy();

				GB_AttributeRef hVelocity = gdp->addPointAttrib("v", sizeof(UT_Vector3),GB_ATTRIB_VECTOR, 0);
				GB_AttributeRef hLife = gdp->addPointAttrib("life", sizeof(float)*2,GB_ATTRIB_FLOAT, 0);

				if(particlesSystem->preview!=1) {

					UT_Vector4 orig = UT_Vector4(0,0,0,1);

					

					for (int i = 0; i<particlesSystem->nParts; i++) {

						GEO_Point* newPoint = gdp->appendPoint();
						newPoint->setPos(orig);

						/*pvtx = hSystem->giveBirth();
						GEO_Point* ppt = pvtx->getPt();
						//ppt->getPos().assign(0,0,0,1);*/
						hSystemInit = 1;

					}
				}

			} else {

				if(particlesSystem->nParts != -1) {

					if(lockInputs(context) >= UT_ERROR_ABORT)
						return error();

					if(getInput(0)){

						GU_Detail* emittersInput = (GU_Detail*)inputGeo(0, context);
						GEO_PointList emittersList = emittersInput->points();
						int numEmitters = emittersList.entries();

						if (numEmitters != particlesSystem->nEmit) {
							delete particlesSystem->emitters;
							particlesSystem->nEmit = numEmitters;
							particlesSystem->emitters = new ParticlesEmitter[numEmitters];
						}

						GEO_AttributeHandle radAh, amountAh;
						GEO_AttributeHandle initVelAh, radVelAmpAh, noiseVelAmpAh,
							noiseVelOffsetAh, noiseVelOctAh, noiseVelLacAh, noiseVelFreqAh;

						radAh = emittersInput->getPointAttribute("radius");
						amountAh = emittersInput->getPointAttribute("amount");
						initVelAh = emittersInput->getPointAttribute("initVel");
						radVelAmpAh = emittersInput->getPointAttribute("radVelAmp");
						noiseVelAmpAh = emittersInput->getPointAttribute("noiseVelAmp");
						noiseVelOffsetAh = emittersInput->getPointAttribute("noiseVelOffset");
						noiseVelOctAh = emittersInput->getPointAttribute("noiseVelOct");
						noiseVelLacAh = emittersInput->getPointAttribute("noiseVelLac");
						noiseVelFreqAh = emittersInput->getPointAttribute("noiseVelFreq");

						for (int i = 0; i < numEmitters; i++) {

							UT_Vector4 emitPos = emittersList[i]->getPos();
							UT_Vector3 emitPos3(emitPos);

							particlesSystem->emitters[i].posX = emitPos.x();
							particlesSystem->emitters[i].posY = emitPos.y();
							particlesSystem->emitters[i].posZ = emitPos.z();

							radAh.setElement(emittersList[i]);
							amountAh.setElement(emittersList[i]);
							initVelAh.setElement(emittersList[i]);
							radVelAmpAh.setElement(emittersList[i]);
							noiseVelAmpAh.setElement(emittersList[i]);
							noiseVelOffsetAh.setElement(emittersList[i]);
							noiseVelOctAh.setElement(emittersList[i]);
							noiseVelLacAh.setElement(emittersList[i]);
							noiseVelFreqAh.setElement(emittersList[i]);

							particlesSystem->emitters[i].radius = radAh.getF(0);
							particlesSystem->emitters[i].amount = amountAh.getF(0);

							particlesSystem->emitters[i].velX = initVelAh.getF(0);
							particlesSystem->emitters[i].velY = initVelAh.getF(1);
							particlesSystem->emitters[i].velZ = initVelAh.getF(2);

							particlesSystem->emitters[i].radVelAmp = radVelAmpAh.getF(0);

							particlesSystem->emitters[i].noiseVelAmpX = noiseVelAmpAh.getF(0);
							particlesSystem->emitters[i].noiseVelAmpY = noiseVelAmpAh.getF(1);
							particlesSystem->emitters[i].noiseVelAmpZ = noiseVelAmpAh.getF(2);

							particlesSystem->emitters[i].noiseVelOffsetX = noiseVelOffsetAh.getF(0);
							particlesSystem->emitters[i].noiseVelOffsetY = noiseVelOffsetAh.getF(1);
							particlesSystem->emitters[i].noiseVelOffsetZ = noiseVelOffsetAh.getF(2);

							particlesSystem->emitters[i].noiseVelOct = noiseVelOctAh.getF(0);
							particlesSystem->emitters[i].noiseVelLac = noiseVelLacAh.getF(0);
							particlesSystem->emitters[i].noiseVelFreq = noiseVelFreqAh.getF(0);

						}
					} else {

						particlesSystem->nEmit = 0;

					}

					if(getInput(1)){

						GU_Detail* fluidInput = (GU_Detail*)inputGeo(1, context);

						GEO_AttributeHandle fluidIdAh= fluidInput->getDetailAttribute("solverId");
						fluidIdAh.setElement(fluidInput);

						int sId = fluidIdAh.getI();

						VHFluidSolver3D* curr3DSolver = VHFluidSolver3D::solverList[sId];

						particlesSystem->fluidSolver = curr3DSolver;

					}

						

					unlockInputs();


					if (f!=oldf) {

						particlesSystem->emitParticles();
						particlesSystem->updateParticles();

					}


					if(particlesSystem->preview!=1 && hSystemInit == 1) {

						cu::cudaMemcpy( particlesSystem->host_pos, particlesSystem->dev_pos,
							particlesSystem->nParts*sizeof(cu::float3), cu::cudaMemcpyDeviceToHost );

						GEO_Point* ppt;
						int i = 0;
						 UT_Vector4		p;

						FOR_ALL_GPOINTS(gdp, ppt) {

							ppt->getPos() = UT_Vector4(particlesSystem->host_pos[i*3],
													particlesSystem->host_pos[i*3+1],
													particlesSystem->host_pos[i*3+2],
													1);
							i++;

						}

						/*pvtx = hSystem->iterateInit();

						for (int i =0; i<particlesSystem->nParts; i++){
							pvtx->getPos().assign(particlesSystem->host_pos[i*3],
													particlesSystem->host_pos[i*3+1],
													particlesSystem->host_pos[i*3+2],
													1);
							pvtx = hSystem->iterateFastNext(pvtx);

						}*/

					}
				}

			}
示例#9
0
/// Cook the SOP! This method does all the work
OP_ERROR SOP_OpHolder::cookMySop( OP_Context &context )
{
	IECore::MessageHandler::Scope handlerScope( getMessageHandler() );
	
	// some defaults and useful variables
	Imath::Box3f bbox( Imath::V3f(-1,-1,-1), Imath::V3f(1,1,1) );
	float now = context.getTime();

	// force eval of our nodes parameters with our hidden parameter expression
	evalInt( "__evaluateParameters", 0, now );

	// get our op
	IECore::OpPtr op = IECore::runTimeCast<IECore::Op>( getParameterised() );
	
	// check for a valid parameterised on this SOP
	if ( !op )
	{
		UT_String msg( "Op Holder has no parameterised class to operate on!" );
		addError( SOP_MESSAGE, msg );
		return error();
	}

	if( lockInputs(context)>=UT_ERROR_ABORT )
	{
		return error();
	}

	// start our work
	UT_Interrupt *boss = UTgetInterrupt();
	boss->opStart("Building OpHolder Geometry...");
	gdp->clearAndDestroy();
	
	setParameterisedValues( now );
	
	try
	{
		// make our Cortex op do it's thing...
		op->operate();

		// pass ourselves onto the GR_Cortex render hook
		IECoreHoudini::NodePassData data( this, IECoreHoudini::NodePassData::CORTEX_OPHOLDER );
		GA_RWAttributeRef attrRef = gdp->createAttribute( GA_ATTRIB_DETAIL, GA_SCOPE_PRIVATE, "IECoreHoudiniNodePassData", NULL, NULL, "blinddata" );
		GA_Attribute *attr = attrRef.getAttribute();
		const GA_AIFBlindData *blindData = attr->getAIFBlindData();
		blindData->setDataSize( attr, sizeof(IECoreHoudini::NodePassData), &data );

		// if our result is a visible renderable then set our bounds on our output gdp
		const IECore::Object *result = op->resultParameter()->getValue();
		IECore::ConstVisibleRenderablePtr renderable = IECore::runTimeCast<const IECore::VisibleRenderable>( result );
		if ( renderable )
		{
			Imath::Box3f bbox = renderable->bound();
			gdp->cube( bbox.min.x, bbox.max.x, bbox.min.y, bbox.max.y, bbox.min.z, bbox.max.z, 0, 0, 0, 1, 1 );
		}
	}
	catch( boost::python::error_already_set )
	{
		addError( SOP_MESSAGE, "Error raised during Python evaluation!" );
		IECorePython::ScopedGILLock lock;
		PyErr_Print();
	}
	catch( const IECore::Exception &e )
	{
		addError( SOP_MESSAGE, e.what() );
	}
	catch( const std::exception &e )
	{
		addError( SOP_MESSAGE, e.what() );
	}
	catch( ... )
	{
		addError( SOP_MESSAGE, "Caught unknown exception!" );
	}

	// tidy up & go home!
	boss->opEnd();
	unlockInputs();
	return error();
}
示例#10
0
OP_ERROR SOP_Scallop::cookMySop(OP_Context &context)
{
        //OP_Node::flags().timeDep = 1;

        bool clip = (lockInputs(context) < UT_ERROR_ABORT);

        UT_BoundingBox bbox;

        if(clip)
        {
                const GU_Detail* input = inputGeo(0,context);
                if(input != NULL)
                {
                        //UT_Matrix4 bm;
                        int res = input->getBBox(&bbox);
                        if(res == 0) clip = false;
                }
                else clip = false;
                unlockInputs();
        };

        float now = context.getTime();

        Daemon::now=now;
        Daemon::caller=this;

        Daemon::bias = evalFloat("bias",0,now);

        UT_Ramp ramp;
        float   rampout[4];

        bool useRamp = (evalInt("parmcolor",0,now)!=0);

        if(useRamp)
        {
                //PRM_Template *rampTemplate = PRMgetRampTemplate ("ramp", PRM_MULTITYPE_RAMP_RGB, NULL, NULL);
                if (ramp.getNodeCount () < 2)
                {
                        ramp.addNode (0, UT_FRGBA (0, 0, 0, 1));
                        ramp.addNode (1, UT_FRGBA (1, 1, 1, 1));
                };
                updateRampFromMultiParm(now, getParm("ramp"), ramp);
        };

        gdp->clearAndDestroy();

        bool showPts = (evalInt("showpts",0,now)!=0);

		/*
        if(showPts)
        {
                float sz = evalInt("ptssz",0,now);
                if(sz > 0)
                {
                        float one = 1.0f;

                        gdp->addAttribute("showpoints",4,GA_ATTRIB_FLOAT_&one);
                        gdp->addAttribute("revealsize",4,GB_ATTRIB_FLOAT,&sz);
                };
        };
		*/

        int cnt = evalInt("daemons", 0, now);

        Daemon* daemons=new Daemon[cnt];

        float weights = 0;

        int totd=0;

        for(int i=1;i<=cnt;i++)
        {
                bool skip = (evalIntInst("enabled#",&i,0,now)==0);
                if(skip) continue;

                Daemon& d = daemons[totd];

                UT_String path = "";
                evalStringInst("obj#", &i, path, 0, now);

                if(path == "") continue;

                SOP_Node* node = getSOPNode(path);

                OBJ_Node* obj = dynamic_cast<OBJ_Node*>(node->getParent());

                if(obj == NULL) continue;

                addExtraInput(obj, OP_INTEREST_DATA);

                //d.xform  = obj->getWorldTransform(context); // 10.0
                obj->getWorldTransform(d.xform, context);

                d.weight = evalFloatInst("weight#",&i,0,now);

                if(!useRamp)
                {
                        d.c[0] = evalFloatInst("color#",&i,0,now);
                        d.c[1] = evalFloatInst("color#",&i,1,now);
                        d.c[2] = evalFloatInst("color#",&i,2,now);
                };

                int mth = evalIntInst("model#",&i,0,now);

                switch(mth)
                {
                case 1:
                        d.method = Methods::Spherical;
                        break;
                case 2:
                        d.method = Methods::Polar;
                        break;
                case 3:
                        d.method = Methods::Swirl;
                        break;
                case 4:
                        d.method = Methods::Trigonometric;
                        break;
                case 5:
                        {
                                UT_String script;
                                evalStringInst("vexcode#", &i, script, 0, now);
                                d.SetupCVEX(script);
                                if(d.useVex)
                                {
                                        OP_Node* shop = (OP_Node*)findSHOPNode(script);
                                        addExtraInput(shop, OP_INTEREST_DATA);
                                }
                                break;
                        }
                case 0:
                default:
                        d.method = Methods::Linear;
                };

                d.power = evalFloatInst("power#",&i,0,now);
                d.radius = evalFloatInst("radius#",&i,0,now);
                d.parameter = evalFloatInst("parameter#",&i,0,now);

                weights+=d.weight;
                totd++;
        };

        if(totd == 0)
        {
                delete [] daemons;
                return error();
        }

        float base = 0.0;
        for(int i=0;i<totd;i++)
        {
                Daemon& d = daemons[i];
                d.range[0]=base;
                d.range[1] = base+d.weight/weights;
                base=d.range[1];
        };

        int total = evalInt("count",0,now);
        int degr = evalInt("degr",0,now);

        total >>= degr;

		GA_RWHandleI cntt(gdp->addIntTuple(GA_ATTRIB_POINT, "count", 4, GA_Defaults(1.0)));


        GB_AttributeRef dt(gdp->addDiffuseAttribute(GEO_POINT_DICT));
        gdp->addVariableName("Cd","Cd");

        UT_Vector3 current(0,0,0);
        float C[3] = { 0,0,0 };

        float R=1.0f;
        bool trackRadii = (evalInt("trackradii",0,now)!=0);
        float rScale = evalFloat("radiiscale",0,now);
        GB_AttributeRef rt;
        if(trackRadii)
        {
                float one=1.0f;
                rt = gdp->addPointAttrib("width",4,GB_ATTRIB_FLOAT,&one);
                if(!GBisAttributeRefValid(rt)) trackRadii=false;
                else gdp->addVariableName("width","WIDTH");
        };

        float zero=0.0f;
        GB_AttributeRef pt = gdp->addPointAttrib("parameter",4,GB_ATTRIB_FLOAT,&zero);
        if(GBisAttributeRefValid(pt)) gdp->addVariableName("parameter","PARAMETER");
        float param=0.0f;

        srand(0);

        UT_Interrupt* boss = UTgetInterrupt();
        boss->opStart("Computing...");

        for(int i=-50;i<total;i++)
        {
                bool ok = false;

                if (boss->opInterrupt()) break;

                float w = double(rand())/double(RAND_MAX);

                for(int j=0;j<totd;j++)
                {
                        ok = daemons[j].Transform(w,current,C,R,param);
                        if(ok) break;
                };

                if(i<0) continue;

                if(clip)
                {
                        if(!bbox.isInside(current)) continue;
                };

                if(ok)
                {
                        GEO_Point* p = gdp->appendPoint();
                        p->setPos(current);

                        float* Cd=p->castAttribData<float>(dt);
                        if(useRamp)
                        {
                                ramp.rampLookup(param,C);
                        }
                        memcpy(Cd,C,12);

                        if(trackRadii)
                        {
                                float* _R = p->castAttribData<float>(rt);
                                *_R=rScale*R;
                        };

                        if(GBisAttributeRefValid(pt))
                        {
                                float* _p = p->castAttribData<float>(pt);
                                *_p=param;
                        }
                };
        };

        boss->opEnd();

        delete [] daemons;

        return error();
};
void OBJ_SceneCacheTransform::doExpandChildren( const SceneInterface *scene, OP_Network *parent, const Parameters &params )
{
	UT_Interrupt *progress = UTgetInterrupt();
	progress->setLongOpText( ( "Expanding " + scene->name().string() ).c_str() );
	if ( progress->opInterrupt() )
	{
		return;
	}

	OP_Network *inputNode = parent;
	if ( params.hierarchy == Parenting )
	{
		parent = parent->getParent();
	}

	SceneInterface::NameList children;
	scene->childNames( children );
	for ( SceneInterface::NameList::const_iterator it=children.begin(); it != children.end(); ++it )
	{
		ConstSceneInterfacePtr child = scene->child( *it );

		OBJ_Node *childNode = 0;
		if ( params.hierarchy == SubNetworks )
		{
			childNode = doExpandChild( child.get(), parent, params );
			if ( params.depth == AllDescendants && child->hasObject() && tagged( child.get(), params.tagFilter ) )
			{
				Parameters childParams( params );
				childParams.depth = Children;
				doExpandObject( child.get(), childNode, childParams );
			}
		}
		else if ( params.hierarchy == Parenting )
		{
			if ( child->hasObject() )
			{
				Parameters childParams( params );
				childParams.depth = Children;
				childNode = doExpandObject( child.get(), parent, childParams );
			}
			else
			{
				childNode = doExpandChild( child.get(), parent, params );
			}

			childNode->setInput( 0, inputNode );
		}

		if ( params.depth == AllDescendants )
		{
			if ( params.hierarchy == SubNetworks && !tagged( child.get(), params.tagFilter ) )
			{
				// we don't expand non-tagged children for SubNetwork mode, but we
				// do for Parenting mode, because otherwise the hierarchy would be
				// stuck in an un-expandable state.
				continue;
			}

			doExpandChildren( child.get(), childNode, params );
			childNode->setInt( pExpanded.getToken(), 0, 0, 1 );
		}
	}

	OP_Layout layout( parent );

#if UT_MAJOR_VERSION_INT >= 16

	OP_SubnetIndirectInput *parentInput = parent->getParentInput( 0 );
	layout.addLayoutItem( parentInput->getInputItem() );
	for ( int i=0; i < parent->getNchildren(); ++i )
	{
		layout.addLayoutItem( parent->getChild( i ) );
	}

#else

	layout.addLayoutOp( parent->getParentInput( 0 ) );
	for ( int i=0; i < parent->getNchildren(); ++i )
	{
		layout.addLayoutOp( parent->getChild( i ) );
	}

#endif

	layout.layoutOps( OP_LAYOUT_TOP_TO_BOT, parent, parent->getParentInput( 0 ) );
}
示例#12
0
OP_ERROR SOP_FluidSolver2D::cookMySop(OP_Context &context) {

	oldf = f;

	double t = context.getTime();
	int f =	context.getFrame();
	UT_Interrupt	*boss;
	GU_PrimVolume	*volume;

	OP_Node::flags().timeDep = 1;
	fluidSolver->fps = OPgetDirector()->getChannelManager()->getSamplesPerSec();


	int newResX = RESX(t);
	int newResY = RESY(t);

	if ( newResX != fluidSolver->res.x || newResY != fluidSolver->res.y) {
		fluidSolver->changeFluidRes(newResX,newResY);

	}

	UT_Vector3 fluidPos(POSX(t), POSY(t), POSZ(t));
	UT_Vector3 fluidRot(ROTX(t), ROTY(t), ROTZ(t));
	fluidRot.degToRad();

	fluidSolver->fluidSize.x = FLUIDSIZEX(t);
	fluidSolver->fluidSize.y = FLUIDSIZEY(t);

	fluidSolver->borderNegX = BORDERNEGX(t);
	fluidSolver->borderPosX = BORDERPOSX(t);
	fluidSolver->borderNegY = BORDERNEGY(t);
	fluidSolver->borderPosY = BORDERPOSY(t);

	fluidSolver->preview = PREVIEW(t);
	fluidSolver->previewType = PREVIEWTYPE(t);
	fluidSolver->bounds = BOUNDS(t);

	fluidSolver->substeps = SUBSTEPS(t);
	fluidSolver->jacIter = JACITER(t);

	fluidSolver->densDis = DENSDIS(t);
	fluidSolver->densBuoyStrength = DENSBUOYSTRENGTH(t);
	float ddirX = DENSBUOYDIRX(t);
	float ddirY = DENSBUOYDIRY(t);
	fluidSolver->densBuoyDir = cu::make_float2(ddirX,ddirY);

	fluidSolver->velDamp = VELDAMP(t);
	fluidSolver->vortConf = VORTCONF(t);

	fluidSolver->noiseStr = NOISESTR(t);
	fluidSolver->noiseFreq = NOISEFREQ(t);
	fluidSolver->noiseOct = NOISEOCT(t);
	fluidSolver->noiseLacun = NOISELACUN(t);
	fluidSolver->noiseSpeed = NOISESPEED(t);
	fluidSolver->noiseAmp = NOISEAMP(t);

    if (error() < UT_ERROR_ABORT) {
			boss = UTgetInterrupt();

		gdp->clearAndDestroy();		

		// Start the interrupt server
		if (boss->opStart("Building Volume")){

			static float		 zero = 0.0;

#ifdef HOUDINI_11
			GB_AttributeRef fluidAtt = gdp->addAttrib("cudaFluidPreview", sizeof(int), GB_ATTRIB_INT, &zero);
			gdp->attribs().getElement().setValue<int>(fluidAtt, fluidSolver->preview);

			GB_AttributeRef solverIdAtt = gdp->addAttrib("solverId", sizeof(int), GB_ATTRIB_INT, &zero);
			gdp->attribs().getElement().setValue<int>(solverIdAtt, fluidSolver->id);
#else
			GA_WOAttributeRef fluidAtt = gdp->addIntTuple(GA_ATTRIB_DETAIL, "cudaFluidPreview", 1);
			gdp->element().setValue<int>(fluidAtt, fluidSolver->preview);

			GA_WOAttributeRef solverIdAtt = gdp->addIntTuple(GA_ATTRIB_DETAIL, "solverId", 1);
			gdp->element().setValue<int>(solverIdAtt, fluidSolver->id);
#endif


			UT_Matrix3              xform;
			const UT_XformOrder volXFormOrder;
			
			volume = (GU_PrimVolume *)GU_PrimVolume::build(gdp);

#ifdef HOUDINI_11
			volume->getVertex().getPt()->getPos() = fluidPos;
#else
			volume->getVertexElement(0).getPt()->setPos(fluidPos);
#endif

			xform.identity();
			xform.scale(fluidSolver->fluidSize.x*0.5, fluidSolver->fluidSize.y*0.5, 0.25);
			xform.rotate(fluidRot.x(), fluidRot.y(), fluidRot.z(), volXFormOrder);

			volume->setTransform(xform);
			

			xform.identity();
			xform.rotate(fluidRot.x(), fluidRot.y(), fluidRot.z(), volXFormOrder);
			xform.invert();

			if(lockInputs(context) >= UT_ERROR_ABORT)
				return error();

			if(getInput(0)){
				GU_Detail* emittersInput = (GU_Detail*)inputGeo(0, context);
				GEO_PointList emittersList = emittersInput->points();
				int numEmitters = emittersList.entries();

				if (numEmitters != fluidSolver->nEmit) {
					delete fluidSolver->emitters;
					fluidSolver->nEmit = numEmitters;
					fluidSolver->emitters = new FluidEmitter[numEmitters];
				}

				GEO_AttributeHandle radAh, amountAh;
				radAh = emittersInput->getPointAttribute("radius");
				amountAh = emittersInput->getPointAttribute("amount");

				for (int i = 0; i < numEmitters; i++) {

					UT_Vector4 emitPos = emittersList[i]->getPos();
					UT_Vector3 emitPos3(emitPos);

					emitPos3 -= fluidPos;
					emitPos3 = emitPos3*xform;

					fluidSolver->emitters[i].posX = emitPos3.x();
					fluidSolver->emitters[i].posY = emitPos3.y();

					radAh.setElement(emittersList[i]);
					amountAh.setElement(emittersList[i]);

					fluidSolver->emitters[i].radius = radAh.getF(0);
					fluidSolver->emitters[i].amount = amountAh.getF(0);
				}
			} else {

				fluidSolver->nEmit = 0;

			}
		

			if(getInput(1)) {
				GU_Detail* collidersInput = (GU_Detail*)inputGeo(1, context);
		
				GEO_PointList collidersList = collidersInput->points();
				int numColliders = collidersList.entries();

				if (numColliders != fluidSolver->nColliders) {
					delete fluidSolver->colliders;
					fluidSolver->nColliders = numColliders;
					fluidSolver->colliders = new Collider[numColliders];
				}

				GEO_AttributeHandle colRadAh;
				colRadAh = collidersInput->getPointAttribute("radius");

				for (int i = 0; i < numColliders; i++) {

					UT_Vector4 colPos = collidersList[i]->getPos();
					UT_Vector3 colPos3(colPos);

					colPos3 -= fluidPos;
					colPos3 = colPos3*xform;

					if (f > STARTFRAME(t)) {
						fluidSolver->colliders[i].oldPosX = fluidSolver->colliders[i].posX;
						fluidSolver->colliders[i].oldPosY = fluidSolver->colliders[i].posY;
					} else {
						fluidSolver->colliders[i].oldPosX = colPos3.x();
						fluidSolver->colliders[i].oldPosY = colPos3.y();
					}

					fluidSolver->colliders[i].posX = colPos3.x();
					fluidSolver->colliders[i].posY = colPos3.y();

					colRadAh.setElement(collidersList[i]);

					fluidSolver->colliders[i].radius = colRadAh.getF(0);
				}

			} else {
				fluidSolver->nColliders = 0;
			}

			unlockInputs();

			if (f <= STARTFRAME(t)) {

				fluidSolver->resetFluid();

				if (fluidSolver->preview != 1) {
					{
						UT_VoxelArrayWriteHandleF	handle = volume->getVoxelWriteHandle();
						handle->constant(0);
					}
				}


			} else {

				if (f!=oldf) {

					fluidSolver->solveFluid();

				}

				if (fluidSolver->preview != 1) {
					
						cu::cudaMemcpy( fluidSolver->host_dens, fluidSolver->dev_dens,
						fluidSolver->res.x*fluidSolver->res.y*sizeof(float), cu::cudaMemcpyDeviceToHost );
				
					{
						UT_VoxelArrayWriteHandleF	handle = volume->getVoxelWriteHandle();

						handle->size(fluidSolver->res.x, fluidSolver->res.y, 1);

						for (int i = 0; i < fluidSolver->res.x; i++) {
							for (int j = 0; j < fluidSolver->res.y; j++) {
								handle->setValue(i, j, 0, fluidSolver->host_dens[(j*fluidSolver->res.x + i)]);
							}
						}
									

					}

				}
			}


		select(GU_SPrimitive);
		}

		// Tell the interrupt server that we've completed. Must do this
		// regardless of what opStart() returns.
		boss->opEnd();
    }

    gdp->notifyCache(GU_CACHE_ALL);
 
    return error();
}
void SOP_SceneCacheSource::loadObjects( const IECore::SceneInterface *scene, Imath::M44d transform, double time, Space space, const UT_StringMMPattern &shapeFilter, const std::string &attributeFilter, GeometryType geometryType, size_t rootSize )
{
	UT_Interrupt *progress = UTgetInterrupt();
	progress->setLongOpText( ( "Loading " + scene->name().string() ).c_str() );
	if ( progress->opInterrupt() )
	{
		return;
	}
	
	if ( scene->hasObject() && UT_String( scene->name() ).multiMatch( shapeFilter ) )
	{
		// \todo See if there are ways to avoid the Object copy below.
		ObjectPtr object = scene->readObject( time )->copy();
		std::string name = relativePath( scene, rootSize );
		
		bool hasAnimatedTopology = scene->hasAttribute( SceneCache::animatedObjectTopologyAttribute );
		bool hasAnimatedPrimVars = scene->hasAttribute( SceneCache::animatedObjectPrimVarsAttribute );
		std::vector<InternedString> animatedPrimVars;
		if ( hasAnimatedPrimVars )
		{
			const ConstObjectPtr animatedPrimVarObj = scene->readAttribute( SceneCache::animatedObjectPrimVarsAttribute, 0 );
			const InternedStringVectorData *animatedPrimVarData = IECore::runTimeCast<const InternedStringVectorData>( animatedPrimVarObj );
			if ( animatedPrimVarData )
			{
				const std::vector<InternedString> &values = animatedPrimVarData->readable();
				animatedPrimVars.resize( values.size() );
				std::copy( values.begin(), values.end(), animatedPrimVars.begin() );
			}
		}
		
		modifyObject( object, name, attributeFilter, hasAnimatedTopology, hasAnimatedPrimVars, animatedPrimVars );
		
		Imath::M44d currentTransform;
		if ( space == Local )
		{
			currentTransform = scene->readTransformAsMatrix( time );
		}
		else if ( space != Object )
		{
			currentTransform = transform;
		}
		
		// transform the object unless its an identity
		if ( currentTransform != Imath::M44d() )
		{
			transformObject( object, currentTransform, hasAnimatedTopology, hasAnimatedPrimVars, animatedPrimVars );
		}
		
		// load the Cortex object directly
		if ( geometryType == Cortex )
		{
			holdObject( object, name, hasAnimatedTopology, hasAnimatedPrimVars, animatedPrimVars );
		}
		else
		{
			// convert the object to Houdini
			if ( !convertObject( object, name, attributeFilter, geometryType, hasAnimatedTopology, hasAnimatedPrimVars, animatedPrimVars ) )
			{
				std::string fullName;
				SceneInterface::Path path;
				scene->path( path );
				SceneInterface::pathToString( path, fullName );
				addWarning( SOP_MESSAGE, ( "Could not convert " + fullName + " to houdini" ).c_str() );
			}
		}
	}
	
	if ( evalInt( pObjectOnly.getToken(), 0, 0 ) )
	{
		return;
	}
	
	SceneInterface::NameList children;
	scene->childNames( children );
	for ( SceneInterface::NameList::const_iterator it=children.begin(); it != children.end(); ++it )
	{
		ConstSceneInterfacePtr child = scene->child( *it );
		loadObjects( child, child->readTransformAsMatrix( time ) * transform, time, space, shapeFilter, attributeFilter, geometryType, rootSize );
	}
}
OP_ERROR SOP_SceneCacheSource::cookMySop( OP_Context &context )
{
	// make sure the state is valid
	if ( boost::indeterminate( m_static ) )
	{
		sceneChanged();
	}
	
	flags().setTimeDep( bool( !m_static ) );
	
	std::string file;
	if ( !ensureFile( file ) )
	{
		addError( SOP_ATTRIBUTE_INVALID, ( file + " is not a valid .scc" ).c_str() );
		gdp->clearAndDestroy();
		return error();
	}
	
	std::string path = getPath();
	Space space = getSpace();
	GeometryType geometryType = (GeometryType)this->evalInt( pGeometryType.getToken(), 0, 0 );
	
	UT_String shapeFilterStr;
	evalString( shapeFilterStr, pShapeFilter.getToken(), 0, 0 );
	UT_StringMMPattern shapeFilter;
	shapeFilter.compile( shapeFilterStr );
	
	UT_String p( "P" );
	UT_String attributeFilter;
	evalString( attributeFilter, pAttributeFilter.getToken(), 0, 0 );
	if ( !p.match( attributeFilter ) )
	{
		attributeFilter += " P";
	}
	
	ConstSceneInterfacePtr scene = this->scene( file, path );
	if ( !scene )
	{
		addError( SOP_ATTRIBUTE_INVALID, ( path + " is not a valid location in " + file ).c_str() );
		gdp->clearAndDestroy();
		return error();
	}
	
	MurmurHash hash;
	hash.append( file );
	hash.append( path );
	hash.append( space );
	hash.append( shapeFilterStr );
	hash.append( attributeFilter );
	hash.append( geometryType );
	hash.append( getObjectOnly() );
	
	if ( !m_loaded || m_hash != hash )
	{
		gdp->clearAndDestroy();
	}
	
	Imath::M44d transform = ( space == World ) ? worldTransform( file, path, context.getTime() ) : Imath::M44d();
	
	SceneInterface::Path rootPath;
	scene->path( rootPath );
	
	UT_Interrupt *progress = UTgetInterrupt();
	if ( !progress->opStart( ( "Cooking objects for " + getPath() ).c_str() ) )
	{
		addError( SOP_ATTRIBUTE_INVALID, "Cooking interrupted before it started" );
		gdp->clearAndDestroy();
		return error();
	}
	
	loadObjects( scene, transform, context.getTime(), space, shapeFilter, attributeFilter.toStdString(), geometryType, rootPath.size() );
	
	if ( progress->opInterrupt( 100 ) )
	{
		addError( SOP_ATTRIBUTE_INVALID, "Cooking interrupted" );
		gdp->clearAndDestroy();		
		m_loaded = false;
		m_hash = MurmurHash();
	}
	else
	{
		m_loaded = true;
		m_hash = hash;
	}
	
	progress->opEnd();
	
	return error();
}
void SOP_SceneCacheSource::loadObjects( const IECore::SceneInterface *scene, Imath::M44d transform, double time, Space space, Parameters &params, size_t rootSize )
{
	UT_Interrupt *progress = UTgetInterrupt();
	progress->setLongOpText( ( "Loading " + scene->name().string() ).c_str() );
	if ( progress->opInterrupt() )
	{
		return;
	}
	
	if ( scene->hasObject() && UT_String( scene->name() ).multiMatch( params.shapeFilter ) && tagged( scene, params.tagFilter ) )
	{
		std::string name = relativePath( scene, rootSize );
		
		Imath::M44d currentTransform;
		if ( space == Local )
		{
			currentTransform = scene->readTransformAsMatrix( time );
		}
		else if ( space != Object )
		{
			currentTransform = transform;
		}
		
		ConstObjectPtr object = 0;
		if ( params.geometryType == BoundingBox )
		{
			Imath::Box3d bound = scene->readBound( time );
			object = MeshPrimitive::createBox( Imath::Box3f( bound.min, bound.max ) );
			
			params.hasAnimatedTopology = false;
			params.hasAnimatedPrimVars = true;
			params.animatedPrimVars.clear();
			params.animatedPrimVars.push_back( "P" );
		}
		else if ( params.geometryType == PointCloud )
		{
			std::vector<Imath::V3f> point( 1, scene->readBound( time ).center() );
			PointsPrimitivePtr points = new PointsPrimitive( new V3fVectorData( point ) );
			std::vector<Imath::V3f> basis1( 1, Imath::V3f( currentTransform[0][0], currentTransform[0][1], currentTransform[0][2] ) );
			std::vector<Imath::V3f> basis2( 1, Imath::V3f( currentTransform[1][0], currentTransform[1][1], currentTransform[1][2] ) );
			std::vector<Imath::V3f> basis3( 1, Imath::V3f( currentTransform[2][0], currentTransform[2][1], currentTransform[2][2] ) );
			points->variables["basis1"] = PrimitiveVariable( PrimitiveVariable::Vertex, new V3fVectorData( basis1 ) );
			points->variables["basis2"] = PrimitiveVariable( PrimitiveVariable::Vertex, new V3fVectorData( basis2 ) );
			points->variables["basis3"] = PrimitiveVariable( PrimitiveVariable::Vertex, new V3fVectorData( basis3 ) );
			
			params.hasAnimatedTopology = false;
			params.hasAnimatedPrimVars = true;
			params.animatedPrimVars.clear();
			params.animatedPrimVars.push_back( "P" );
			params.animatedPrimVars.push_back( "basis1" );
			params.animatedPrimVars.push_back( "basis2" );
			params.animatedPrimVars.push_back( "basis3" );
			
			object = points;
		}
		else
		{
			object = scene->readObject( time );
			
			params.hasAnimatedTopology = scene->hasAttribute( SceneCache::animatedObjectTopologyAttribute );
			params.hasAnimatedPrimVars = scene->hasAttribute( SceneCache::animatedObjectPrimVarsAttribute );
			if ( params.hasAnimatedPrimVars )
			{
				const ConstObjectPtr animatedPrimVarObj = scene->readAttribute( SceneCache::animatedObjectPrimVarsAttribute, 0 );
				const InternedStringVectorData *animatedPrimVarData = IECore::runTimeCast<const InternedStringVectorData>( animatedPrimVarObj.get() );
				if ( animatedPrimVarData )
				{
					const std::vector<InternedString> &values = animatedPrimVarData->readable();
					params.animatedPrimVars.clear();
					params.animatedPrimVars.resize( values.size() );
					std::copy( values.begin(), values.end(), params.animatedPrimVars.begin() );
				}
			}
		}
		
		// modify the object if necessary
		object = modifyObject( object.get(), params );
		
		// transform the object unless its an identity
		if ( currentTransform != Imath::M44d() )
		{
			object = transformObject( object.get(), currentTransform, params );
		}
		
		// convert the object to Houdini
		if ( !convertObject( object.get(), name, scene, params ) )
		{
			std::string fullName;
			SceneInterface::Path path;
			scene->path( path );
			SceneInterface::pathToString( path, fullName );
			addWarning( SOP_MESSAGE, ( "Could not convert " + fullName + " to Houdini" ).c_str() );
		}
	}
	
	if ( evalInt( pObjectOnly.getToken(), 0, 0 ) )
	{
		return;
	}
	
	SceneInterface::NameList children;
	scene->childNames( children );
	std::sort( children.begin(), children.end(), InternedStringSort() );
	for ( SceneInterface::NameList::const_iterator it=children.begin(); it != children.end(); ++it )
	{
		ConstSceneInterfacePtr child = scene->child( *it );
		if ( tagged( child.get(), params.tagFilter ) )
		{
			loadObjects( child.get(), child->readTransformAsMatrix( time ) * transform, time, space, params, rootSize );
		}
	}
}
OP_ERROR SOP_SceneCacheSource::cookMySop( OP_Context &context )
{
	// make sure the state is valid
	if ( boost::indeterminate( m_static ) )
	{
		sceneChanged();
	}
	
	flags().setTimeDep( bool( !m_static ) );
	
	std::string file;
	if ( !ensureFile( file ) )
	{
		addError( SOP_ATTRIBUTE_INVALID, ( file + " is not a valid .scc" ).c_str() );
		gdp->clearAndDestroy();
		return error();
	}
	
	std::string path = getPath();
	Space space = getSpace();
	GeometryType geometryType = (GeometryType)this->evalInt( pGeometryType.getToken(), 0, 0 );
	
	UT_String tagFilterStr;
	getTagFilter( tagFilterStr );
	UT_StringMMPattern tagFilter;
	tagFilter.compile( tagFilterStr );
	
	UT_String shapeFilterStr;
	getShapeFilter( shapeFilterStr );
	UT_StringMMPattern shapeFilter;
	shapeFilter.compile( shapeFilterStr );
	
	UT_String p( "P" );
	UT_String attributeFilter;
	getAttributeFilter( attributeFilter );
	if ( !p.match( attributeFilter ) )
	{
		attributeFilter += " P";
	}
	
	UT_String attributeCopy;
	getAttributeCopy( attributeCopy );
	
	UT_String fullPathName;
	getFullPathName( fullPathName );
	
	ConstSceneInterfacePtr scene = this->scene( file, path );
	if ( !scene )
	{
		addError( SOP_ATTRIBUTE_INVALID, ( path + " is not a valid location in " + file ).c_str() );
		gdp->clearAndDestroy();
		return error();
	}
	
	MurmurHash hash;
	hash.append( file );
	hash.append( path );
	hash.append( space );
	hash.append( tagFilterStr );
	hash.append( shapeFilterStr );
	hash.append( attributeFilter );
	hash.append( attributeCopy );
	hash.append( fullPathName );
	hash.append( geometryType );
	hash.append( getObjectOnly() );
	
	if ( !m_loaded || m_hash != hash )
	{
		gdp->clearAndDestroy();
	}
	
	double readTime = time( context );
	Imath::M44d transform = ( space == World ) ? worldTransform( file, path, readTime ) : Imath::M44d();
	
	SceneInterface::Path rootPath;
	scene->path( rootPath );
	
	UT_Interrupt *progress = UTgetInterrupt();
	if ( !progress->opStart( ( "Cooking objects for " + getPath() ).c_str() ) )
	{
		addError( SOP_ATTRIBUTE_INVALID, "Cooking interrupted before it started" );
		gdp->clearAndDestroy();
		return error();
	}
	
	Parameters params;
	UT_String attribFilter;
	getAttributeFilter( attribFilter );
	params.attributeFilter = attribFilter.toStdString();
	params.attributeCopy = attributeCopy.toStdString();
	params.fullPathName = fullPathName.toStdString();
	params.geometryType = getGeometryType();
	getShapeFilter( params.shapeFilter );
	getTagFilter( params.tagFilter );
	
	// Building a map from shape name to primitive range, which will be used during
	// convertObject() to do a lazy update of animated primvars where possible, and
	// to destroy changing topology shapes when necessary.
	GA_ROAttributeRef nameAttrRef = gdp->findStringTuple( GA_ATTRIB_PRIMITIVE, "name" );
	if ( nameAttrRef.isValid() )
	{
		const GA_Attribute *attr = nameAttrRef.getAttribute();
		const GA_AIFSharedStringTuple *tuple = attr->getAIFSharedStringTuple();
		
		std::map<std::string, GA_OffsetList> offsets;
		GA_Range primRange = gdp->getPrimitiveRange();
		for ( GA_Iterator it = primRange.begin(); !it.atEnd(); ++it )
		{
			std::string current = "";
			if ( const char *value = tuple->getString( attr, it.getOffset() ) )
			{
				current = value;
			}
			
			std::map<std::string, GA_OffsetList>::iterator oIt = offsets.find( current );
			if ( oIt == offsets.end() )
			{
				oIt = offsets.insert( std::pair<std::string, GA_OffsetList>( current, GA_OffsetList() ) ).first;
			}
			
			oIt->second.append( it.getOffset() );
		}
		
		for ( std::map<std::string, GA_OffsetList>::iterator oIt = offsets.begin(); oIt != offsets.end(); ++oIt )
		{
			params.namedRanges[oIt->first] = GA_Range( gdp->getPrimitiveMap(), oIt->second );
		}
	}
	
	loadObjects( scene.get(), transform, readTime, space, params, rootPath.size() );
	
	if ( progress->opInterrupt( 100 ) )
	{
		addError( SOP_ATTRIBUTE_INVALID, "Cooking interrupted" );
		gdp->clearAndDestroy();		
		m_loaded = false;
		m_hash = MurmurHash();
	}
	else
	{
		m_loaded = true;
		m_hash = hash;
	}
	
	progress->opEnd();
	
	return error();
}
示例#17
-1
OP_ERROR SOP_FluidSolver3D::cookMySop(OP_Context &context) {

	oldf = f;
	f =	context.getFrame();

	double t = context.getTime();

	fluidSolver->fps = OPgetDirector()->getChannelManager()->getSamplesPerSec();

	UT_Interrupt	*boss;
	GU_PrimVolume	*volume;
	GU_PrimVolume	*velXVolume;
	GU_PrimVolume	*velYVolume;
	GU_PrimVolume	*velZVolume;

	OP_Node::flags().timeDep = 1;

	int newResX = RESX(t);
	int newResY = RESY(t);
	int newResZ = RESZ(t);

	if ( newResX != fluidSolver->res.width || newResY != fluidSolver->res.height || newResZ != fluidSolver->res.depth) {
		fluidSolver->changeFluidRes(newResX,newResY,newResZ);

	}

	UT_Vector3 fluidPos(POSX(t), POSY(t), POSZ(t));
	UT_Vector3 fluidRot(ROTX(t), ROTY(t), ROTZ(t));
	fluidRot.degToRad();

	fluidSolver->fluidSize.x = FLUIDSIZEX(t);
	fluidSolver->fluidSize.y = FLUIDSIZEY(t);
	fluidSolver->fluidSize.z = FLUIDSIZEZ(t);

	fluidSolver->borderNegX = BORDERNEGX(t);
	fluidSolver->borderPosX = BORDERPOSX(t);
	fluidSolver->borderNegY = BORDERNEGY(t);
	fluidSolver->borderPosY = BORDERPOSY(t);
	fluidSolver->borderNegZ = BORDERNEGZ(t);
	fluidSolver->borderPosZ = BORDERPOSZ(t);

	fluidSolver->substeps = SUBSTEPS(t);
	fluidSolver->jacIter = JACITER(t);

	fluidSolver->densDis = DENSDIS(t);
	fluidSolver->densBuoyStrength = DENSBUOYSTRENGTH(t);
	float ddirX = DENSBUOYDIRX(t);
	float ddirY = DENSBUOYDIRY(t);
	float ddirZ = DENSBUOYDIRZ(t);
	fluidSolver->densBuoyDir = cu::make_float3(ddirX,ddirY,ddirZ);

	fluidSolver->velDamp = VELDAMP(t);
	fluidSolver->vortConf = VORTCONF(t);

	fluidSolver->noiseStr = NOISESTR(t);
	fluidSolver->noiseFreq = NOISEFREQ(t);
	fluidSolver->noiseOct = NOISEOCT(t);
	fluidSolver->noiseLacun = NOISELACUN(t);
	fluidSolver->noiseSpeed = NOISESPEED(t);
	fluidSolver->noiseAmp = NOISEAMP(t);

	fluidSolver->preview = PREVIEW(t);
	fluidSolver->drawCube = DRAWCUBE(t);
	fluidSolver->opaScale = OPASCALE(t);
	fluidSolver->stepMul = STEPMUL(t);
	fluidSolver->displayRes = DISPLAYRES(t);


	fluidSolver->doShadows = DOSHADOWS(t);
	float lightPosX = LIGHTPOSX(t);
	float lightPosY = LIGHTPOSY(t);
	float lightPosZ = LIGHTPOSZ(t);
	fluidSolver->lightPos = cu::make_float3(lightPosX,lightPosY,lightPosZ);
	fluidSolver->shadowDens = SHADOWDENS(t);
	fluidSolver->shadowStepMul = SHADOWSTEPMUL(t);
	fluidSolver->shadowThres = SHADOWTHRES(t);

	fluidSolver->displaySlice = DISPLAYSLICE(t);
	fluidSolver->sliceType = SLICETYPE(t);
	fluidSolver->sliceAxis = SLICEAXIS(t);
	fluidSolver->slicePos = SLICEPOS(t);
	fluidSolver->sliceBounds = SLICEBOUNDS(t);


    if (error() < UT_ERROR_ABORT) {
		boss = UTgetInterrupt();

	gdp->clearAndDestroy();		

		// Start the interrupt server
		if (boss->opStart("Building Volume")){

			static float		 zero = 0.0;
			GB_AttributeRef fluidAtt = gdp->addAttrib("cudaFluid3DPreview", sizeof(int), GB_ATTRIB_INT, &zero);
			gdp->attribs().getElement().setValue<int>(fluidAtt, fluidSolver->preview);

			GB_AttributeRef fluidSliceAtt = gdp->addAttrib("sliceDisplay", sizeof(int), GB_ATTRIB_INT, &zero);
			gdp->attribs().getElement().setValue<int>(fluidSliceAtt, fluidSolver->displaySlice);

			GB_AttributeRef solverIdAtt = gdp->addAttrib("solverId", sizeof(int), GB_ATTRIB_INT, &zero);
			gdp->attribs().getElement().setValue<int>(solverIdAtt, fluidSolver->id);

			GEO_AttributeHandle         name_gah;
			int	def = -1;

			gdp->addPrimAttrib("name", sizeof(int), GB_ATTRIB_INDEX, &def);
			name_gah = gdp->getPrimAttribute("name");


			UT_Matrix3              xform;
			const UT_XformOrder volXFormOrder;

			volume = (GU_PrimVolume *)GU_PrimVolume::build(gdp);

			volume->getVertex().getPt()->getPos() = fluidPos;

			xform.identity();
			xform.scale(fluidSolver->fluidSize.x*0.5, fluidSolver->fluidSize.y*0.5, fluidSolver->fluidSize.z*0.5);
			xform.rotate(fluidRot.x(), fluidRot.y(), fluidRot.z(), volXFormOrder);

			volume->setTransform(xform);

			name_gah.setElement(volume);
			name_gah.setString("density");

			velXVolume = (GU_PrimVolume *)GU_PrimVolume::build(gdp);
			velXVolume->getVertex().getPt()->getPos() = fluidPos;
			velXVolume->setTransform(xform);

			name_gah.setElement(velXVolume);
			name_gah.setString("vel.x");

			velYVolume = (GU_PrimVolume *)GU_PrimVolume::build(gdp);
			velYVolume->getVertex().getPt()->getPos() = fluidPos;
			velYVolume->setTransform(xform);

			name_gah.setElement(velYVolume);
			name_gah.setString("vel.y");

			velZVolume = (GU_PrimVolume *)GU_PrimVolume::build(gdp);
			velZVolume->getVertex().getPt()->getPos() = fluidPos;
			velZVolume->setTransform(xform);

			name_gah.setElement(velZVolume);
			name_gah.setString("vel.z");


			xform.identity();
			xform.rotate(fluidRot.x(), fluidRot.y(), fluidRot.z(), volXFormOrder);
			xform.invert();

			if(lockInputs(context) >= UT_ERROR_ABORT)
				return error();

			if(getInput(0)){
				GU_Detail* emittersInput = (GU_Detail*)inputGeo(0, context);
				GEO_PointList emittersList = emittersInput->points();
				int numEmitters = emittersList.entries();

				if (numEmitters != fluidSolver->nEmit) {
					delete fluidSolver->emitters;
					fluidSolver->nEmit = numEmitters;
					fluidSolver->emitters = new VHFluidEmitter[numEmitters];
				}

				GEO_AttributeHandle radAh, amountAh;
				radAh = emittersInput->getPointAttribute("radius");
				amountAh = emittersInput->getPointAttribute("amount");

				for (int i = 0; i < numEmitters; i++) {

					UT_Vector4 emitPos = emittersList[i]->getPos();
					UT_Vector3 emitPos3(emitPos);

					emitPos3 -= fluidPos;
					emitPos3 = emitPos3*xform;

					fluidSolver->emitters[i].posX = emitPos3.x();
					fluidSolver->emitters[i].posY = emitPos3.y();
					fluidSolver->emitters[i].posZ = emitPos3.z();

					radAh.setElement(emittersList[i]);
					amountAh.setElement(emittersList[i]);

					fluidSolver->emitters[i].radius = radAh.getF(0);
					fluidSolver->emitters[i].amount = amountAh.getF(0);
				}
			} else {

				fluidSolver->nEmit = 0;

			}
		

			if(getInput(1)) {
				GU_Detail* collidersInput = (GU_Detail*)inputGeo(1, context);
		
				GEO_PointList collidersList = collidersInput->points();
				int numColliders = collidersList.entries();

				if (numColliders != fluidSolver->nColliders) {
					delete fluidSolver->colliders;
					fluidSolver->nColliders = numColliders;
					fluidSolver->colliders = new VHFluidCollider[numColliders];
				}

				GEO_AttributeHandle colRadAh;
				colRadAh = collidersInput->getPointAttribute("radius");

				for (int i = 0; i < numColliders; i++) {

					UT_Vector4 colPos = collidersList[i]->getPos();
					UT_Vector3 colPos3(colPos);

					colPos3 -= fluidPos;
					colPos3 = colPos3*xform;

					if (f > STARTFRAME(t)) {
						fluidSolver->colliders[i].oldPosX = fluidSolver->colliders[i].posX;
						fluidSolver->colliders[i].oldPosY = fluidSolver->colliders[i].posY;
						fluidSolver->colliders[i].oldPosZ = fluidSolver->colliders[i].posZ;
					} else {
						fluidSolver->colliders[i].oldPosX = colPos3.x();
						fluidSolver->colliders[i].oldPosY = colPos3.y();
						fluidSolver->colliders[i].oldPosZ = colPos3.z();
					}

					fluidSolver->colliders[i].posX = colPos3.x();
					fluidSolver->colliders[i].posY = colPos3.y();
					fluidSolver->colliders[i].posZ = colPos3.z();

					colRadAh.setElement(collidersList[i]);

					fluidSolver->colliders[i].radius = colRadAh.getF(0);
				}

			} else {
				fluidSolver->nColliders = 0;
			}

			unlockInputs();

			if (f <= STARTFRAME(t)) {

				fluidSolver->resetFluid();

				if (COPYDENS(t)) {

					{
						UT_VoxelArrayWriteHandleF	handle = volume->getVoxelWriteHandle();
						handle->constant(0);

						UT_VoxelArrayWriteHandleF	velXHandle = velXVolume->getVoxelWriteHandle();
						velXHandle->constant(0);
						UT_VoxelArrayWriteHandleF	velYHandle = velYVolume->getVoxelWriteHandle();
						velYHandle->constant(0);
						UT_VoxelArrayWriteHandleF	velZHandle = velZVolume->getVoxelWriteHandle();
						velZHandle->constant(0);
					}

				}


			} else {

				if (f!=oldf) {

					fluidSolver->solveFluid();

				}

				if (COPYDENS(t)) {

					cu::cudaMemcpy( fluidSolver->host_dens, fluidSolver->dev_dens,
					fluidSolver->res.width*fluidSolver->res.height*fluidSolver->res.depth*sizeof(float), cu::cudaMemcpyDeviceToHost );

					{
						UT_VoxelArrayWriteHandleF	handle = volume->getVoxelWriteHandle();

						handle->size(fluidSolver->res.width, fluidSolver->res.height, fluidSolver->res.depth);

						for (int i = 0; i < fluidSolver->res.width; i++) {
							for (int j = 0; j < fluidSolver->res.height; j++) {
								for (int k = 0; k < fluidSolver->res.depth; k++) {
									handle->setValue(i, j, k, fluidSolver->host_dens[k*fluidSolver->res.width*fluidSolver->res.height + j*fluidSolver->res.width + i]);
								}
							}
						}
									

					}

					if (COPYVEL(t)) {

					cu::cudaMemcpy( fluidSolver->host_vel, fluidSolver->dev_vel,
						fluidSolver->res.width*fluidSolver->res.height*fluidSolver->res.depth*sizeof(cu::float4), cu::cudaMemcpyDeviceToHost );

					{
						UT_VoxelArrayWriteHandleF	velXHandle = velXVolume->getVoxelWriteHandle();
						velXHandle->size(fluidSolver->res.width, fluidSolver->res.height, fluidSolver->res.depth);
						UT_VoxelArrayWriteHandleF	velYHandle = velYVolume->getVoxelWriteHandle();
						velYHandle->size(fluidSolver->res.width, fluidSolver->res.height, fluidSolver->res.depth);
						UT_VoxelArrayWriteHandleF	velZHandle = velZVolume->getVoxelWriteHandle();
						velZHandle->size(fluidSolver->res.width, fluidSolver->res.height, fluidSolver->res.depth);

						
						for (int i = 0; i < fluidSolver->res.width; i++) {
							for (int j = 0; j < fluidSolver->res.height; j++) {
								for (int k = 0; k < fluidSolver->res.depth; k++) {
									velXHandle->setValue(i, j, k, fluidSolver->host_vel[4*(k*fluidSolver->res.width*fluidSolver->res.height + j*fluidSolver->res.width + i)]);
									velYHandle->setValue(i, j, k, fluidSolver->host_vel[4*(k*fluidSolver->res.width*fluidSolver->res.height + j*fluidSolver->res.width + i)+1]);
									velZHandle->setValue(i, j, k, fluidSolver->host_vel[4*(k*fluidSolver->res.width*fluidSolver->res.height + j*fluidSolver->res.width + i)+2]);
								}
							}
						}
									

					}


					}

				}
			}


		select(GU_SPrimitive);
		}

		// Tell the interrupt server that we've completed. Must do this
		// regardless of what opStart() returns.
		boss->opEnd();
    }

    gdp->notifyCache(GU_CACHE_ALL);

 
    return error();
}