void UsdRiStatementsAPI::SetCoordinateSystem(const std::string &coordSysName) { UsdAttribute attr = GetPrim().CreateAttribute(_tokens->coordsys, SdfValueTypeNames->String, /* custom = */ false); if (TF_VERIFY(attr)) { attr.Set(coordSysName); UsdPrim currPrim = GetPrim(); while (currPrim && currPrim.GetPath() != SdfPath::AbsoluteRootPath()) { if (currPrim.IsModel() && !currPrim.IsGroup() && currPrim.GetPath() != SdfPath::AbsoluteRootPath()) { UsdRelationship rel = currPrim.CreateRelationship(_tokens->modelCoordsys, /* custom = */ false); if (TF_VERIFY(rel)) { // Order should not matter, since these are a set, // but historically we have appended these. rel.AddTarget(GetPrim().GetPath()); } break; } currPrim = currPrim.GetParent(); } } }
void UsdRiStatementsAPI::SetScopedCoordinateSystem(const std::string &coordSysName) { UsdAttribute attr = GetPrim().CreateAttribute(_tokens->scopedCoordsys, SdfValueTypeNames->String, /* custom = */ false); if (TF_VERIFY(attr)) { attr.Set(coordSysName); UsdPrim currPrim = GetPrim(); while (currPrim) { if (currPrim.IsModel() && !currPrim.IsGroup() && currPrim.GetPath() != SdfPath::AbsoluteRootPath()) { UsdRelationship rel = currPrim.CreateRelationship(_tokens->modelScopedCoordsys, /* custom = */ false); if (TF_VERIFY(rel)) { rel.AddTarget(GetPrim().GetPath()); } break; } currPrim = currPrim.GetParent(); } } }
bool PxrUsdTranslators_InstancerWriter::writeInstancerAttrs( const UsdTimeCode& usdTime, const UsdGeomPointInstancer& instancer) { MStatus status = MS::kSuccess; MFnDagNode dagNode(GetDagPath(), &status); CHECK_MSTATUS_AND_RETURN(status, false); // Note: In this function, we don't read instances using the provided // MFnInstancer API. One reason is that it breaks up prototypes into their // constituent shapes, and there's no way to figure out which hierarchy // they came from. Another reason is that it only provides computed matrices // and not separate position, rotation, scale attrs. const SdfPath prototypesGroupPath = instancer.GetPrim().GetPath().AppendChild(_tokens->Prototypes); // At the default time, setup all the prototype instances. if (usdTime.IsDefault()) { const MPlug inputHierarchy = dagNode.findPlug("inputHierarchy", true, &status); CHECK_MSTATUS_AND_RETURN(status, false); // Note that the "Prototypes" prim needs to be a model group to ensure // contiguous model hierarchy. const UsdPrim prototypesGroupPrim = GetUsdStage()->DefinePrim( prototypesGroupPath); UsdModelAPI(prototypesGroupPrim).SetKind(KindTokens->group); _modelPaths.push_back(prototypesGroupPath); UsdRelationship prototypesRel = instancer.CreatePrototypesRel(); const unsigned int numElements = inputHierarchy.numElements(); for (unsigned int i = 0; i < numElements; ++i) { const MPlug plug = inputHierarchy[i]; const MPlug source(UsdMayaUtil::GetConnected(plug)); if (source.isNull()) { TF_WARN("Cannot read prototype: the source plug %s was null", plug.name().asChar()); return false; } MFnDagNode sourceNode(source.node(), &status); CHECK_MSTATUS_AND_RETURN(status, false); MDagPath prototypeDagPath; sourceNode.getPath(prototypeDagPath); // Prototype names are guaranteed unique by virtue of having a // unique numerical suffix _# indicating the prototype index. const TfToken prototypeName( TfStringPrintf("%s_%d", sourceNode.name().asChar(), i)); const SdfPath prototypeUsdPath = prototypesGroupPrim.GetPath() .AppendChild(prototypeName); UsdPrim prototypePrim = GetUsdStage()->DefinePrim( prototypeUsdPath); _modelPaths.push_back(prototypeUsdPath); // Try to be conservative and only create an intermediary xformOp // with the instancerTranslate if we can ensure that we don't need // to compensate for the translation on the prototype root. // // XXX: instancerTranslate does not behave well when added to a // reference that has an existing transform on the far side of the // reference. However, its behavior at least matches the // behavior in UsdMayaTranslatorModelAssembly. If we fix the // behavior there, we need to make sure that this is also // fixed to match. bool instancerTranslateAnimated = false; if (_NeedsExtraInstancerTranslate( prototypeDagPath, &instancerTranslateAnimated)) { UsdGeomXformable xformable(prototypePrim); UsdGeomXformOp newOp = xformable.AddTranslateOp( UsdGeomXformOp::PrecisionDouble, _tokens->instancerTranslate); _instancerTranslateOps.push_back( {prototypeDagPath, newOp, instancerTranslateAnimated}); } // Two notes: // (1) We don't un-instance here, because it's OK for the prototype // to just be a reference to an instance master if the prototype // participates in Maya native instancing. // (2) The prototype root must be visible to match Maya's behavior, // which always vis'es the prototype root, even if it is marked // hidden. _writeJobCtx.CreatePrimWriterHierarchy( prototypeDagPath, prototypeUsdPath, /*forceUninstance*/ false, /*exportRootVisibility*/ false, &_prototypeWriters); prototypesRel.AddTarget(prototypeUsdPath); } _numPrototypes = numElements; } // If there aren't any prototypes, fail and don't export on subsequent // time-sampled exports. if (_numPrototypes == 0) { return false; } // Actual write of prototypes (@ both default time and animated time). for (UsdMayaPrimWriterSharedPtr& writer : _prototypeWriters) { writer->Write(usdTime); if (usdTime.IsDefault()) { // Prototype roots should have kind component or derived. // Calling Write() above may have populated kinds, so don't stomp // over existing component-derived kinds. // (Note that ModelKindWriter's fix-up stage might change this.) if (writer->GetUsdPath().GetParentPath() == prototypesGroupPath) { if (const UsdPrim writerPrim = writer->GetUsdPrim()) { UsdModelAPI primModelAPI(writerPrim); TfToken kind; primModelAPI.GetKind(&kind); if (!KindRegistry::IsA(kind, KindTokens->component)) { primModelAPI.SetKind(KindTokens->component); } } } } } // Write the instancerTranslate xformOp for all prims that need it. // (This should happen @ default time or animated time depending on whether // the xform is animated.) for (const _TranslateOpData& opData : _instancerTranslateOps) { if (opData.isAnimated != usdTime.IsDefault()) { GfVec3d origin; if (_GetTransformedOriginInLocalSpace(opData.mayaPath, &origin)) { UsdGeomXformOp translateOp = opData.op; _SetAttribute(translateOp.GetAttr(), -origin, usdTime); } } } // Grab the inputPoints data from the source plug. // (This attribute's value must come from a source plug; it isn't // directly writeable. Thus reading it directly may not give the right // value depending on Maya's execution behavior.) MPlug inputPointsDest = dagNode.findPlug("inputPoints", true, &status); CHECK_MSTATUS_AND_RETURN(status, false); MPlug inputPointsSrc = UsdMayaUtil::GetConnected(inputPointsDest); if (inputPointsSrc.isNull()) { TF_WARN("inputPoints not connected on instancer '%s'", GetDagPath().fullPathName().asChar()); return false; } auto holder = UsdMayaUtil::GetPlugDataHandle(inputPointsSrc); if (!holder) { TF_WARN("Unable to read inputPoints data handle for instancer '%s'", GetDagPath().fullPathName().asChar()); return false; } MFnArrayAttrsData inputPointsData(holder->GetDataHandle().data(), &status); CHECK_MSTATUS_AND_RETURN(status, false); if (!UsdMayaWriteUtil::WriteArrayAttrsToInstancer( inputPointsData, instancer, _numPrototypes, usdTime, _GetSparseValueWriter())) { return false; } // Load the completed point instancer to compute and set its extent. instancer.GetPrim().GetStage()->Load(instancer.GetPath()); VtArray<GfVec3f> extent(2); if (instancer.ComputeExtentAtTime(&extent, usdTime, usdTime)) { _SetAttribute(instancer.CreateExtentAttr(), &extent, usdTime); } return true; }