void CTopLayer::updateActionTime(float dt) { UserData *data = DataCenter::sharedData()->getUser()->getUserData(); if (data->getRoleAction() < data->getActionLimit()) { data->setRoleAction(data->getRoleAction()+1); CLabel *action = (CLabel*)(m_ui->findWidgetById("action")); action->setString(CCString::createWithFormat("%d/%d",data->getRoleAction(),data->getActionLimit())->getCString()); data->setActionTime(data->getActionTime() + data->getInterval()*60*60); } else { this->unschedule(schedule_selector(CTopLayer::updateActionTime)); } }
void CTopLayer::onEnter() { BaseLayer::onEnter(); this->setTouchPriority(-100); UserData *user = DataCenter::sharedData()->getUser()->getUserData(); m_coinLabel = (CLabel*)m_ui->getChildByTag(13); m_coinLabel->setString(ToString(user->getCoin())); m_moneyLabel = (CLabel*)m_ui->getChildByTag(14); m_moneyLabel->setString(ToString(user->getRoleGold())); // m_foodLabel = (CLabel*)m_ui->getChildByTag(17); //m_foodLabel->setString(ToString(user->getRoleFood())); m_foodLabel->setString(ToString(user->getFriends())); CLabel *action = (CLabel*)(m_ui->findWidgetById("action")); action->setString(CCString::createWithFormat("%d/%d",user->getRoleAction(),user->getActionLimit())->getCString()); CButton* add_food = (CButton*)m_ui->findWidgetById("btn_add_food"); CButton* add_copper = (CButton*)m_ui->findWidgetById("btn_add_copper"); CButton* add_soul = (CButton*)m_ui->findWidgetById("btn_add_soul"); CButton* add_gold = (CButton*)m_ui->findWidgetById("btn_add_gold"); CButton* add_friendship = (CButton*)m_ui->findWidgetById("btn_add_friendship"); add_food->getSelectedImage()->setScale(1.1f); add_copper->getSelectedImage()->setScale(1.1f); add_soul->getSelectedImage()->setScale(1.1f); add_gold->getSelectedImage()->setScale(1.1f); add_friendship->getSelectedImage()->setScale(1.1f); add_food->setOnClickListener(this, ccw_click_selector(CTopLayer::onAddResourceBtn)); add_copper->setOnClickListener(this, ccw_click_selector(CTopLayer::onAddResourceBtn)); add_soul->setOnClickListener(this, ccw_click_selector(CTopLayer::onAddResourceBtn)); add_gold->setOnClickListener(this, ccw_click_selector(CTopLayer::onAddResourceBtn)); add_friendship->setOnClickListener(this, ccw_click_selector(CTopLayer::onAddResourceBtn)); CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_HERO,this,GameMsghandler_selector(CTopLayer::updateRoleProperty)); //绑定场景隐藏和显示的消息 NOTIFICATION->addObserver(this, callfuncO_selector(CTopLayer::show), SHOW_TOP_LAYER, nullptr); NOTIFICATION->addObserver(this, callfuncO_selector(CTopLayer::hide), HIDE_TOP_LAYER, nullptr); CImageView *coin = (CImageView*)(m_ui->findWidgetById("coin")); CCAnimation *coinAnim = AnimationManager::sharedAction()->getAnimation("7033"); coinAnim->setDelayPerUnit(0.3f); coin->runAction(CCRepeatForever::create(CCAnimate::create(coinAnim))); CImageView *gold = (CImageView*)(m_ui->findWidgetById("gold")); CCAnimation *goldAnim = AnimationManager::sharedAction()->getAnimation("7034"); goldAnim->setDelayPerUnit(0.3f); gold->runAction(CCRepeatForever::create(CCAnimate::create(goldAnim))); }
void CTopLayer::updateRoleProperty(const TMessage& tMsg) { UserData *user = DataCenter::sharedData()->getUser()->getUserData(); CCScaleTo* sc1 = CCScaleTo::create(0.15f,1.3f); CCScaleTo* sc2 = CCScaleTo::create(0.35f,1.0f); CCSequence* sqes = CCSequence::create(sc1,sc2,nullptr); if (user->getCoin()!=atoi(m_coinLabel->getString())) { CProgressLabel *prolab = CProgressLabel::create(); prolab->setLabel(m_coinLabel); prolab->changeValueTo(user->getCoin(),0.5f); CCSequence* sqes1 = (CCSequence*)sqes->copy(); m_coinLabel->runAction(sqes1); this->addChild(prolab); CLabel *label = (CLabel*)m_ui->getChildByTag(130); int coin = user->getCoin()-atoi(m_coinLabel->getString()); changeLabel(label, coin); } if (user->getRoleGold()!=atoi(m_moneyLabel->getString())) { CProgressLabel *prolab = CProgressLabel::create(); prolab->setLabel(m_moneyLabel); prolab->changeValueTo(user->getRoleGold(),0.5f); CCSequence* sqes1 = (CCSequence*)sqes->copy(); m_moneyLabel->runAction(sqes1); this->addChild(prolab); CLabel *label = (CLabel*)m_ui->getChildByTag(140); int coin = user->getRoleGold()-atoi(m_moneyLabel->getString()); changeLabel(label, coin); } /* if (user->getRoleFood()!=atoi(m_foodLabel->getString())) { CProgressLabel *prolab = CProgressLabel::create(); prolab->setLabel(m_foodLabel); prolab->changeValueTo(user->getRoleFood(),0.5f); CCSequence* sqes1 = (CCSequence*)sqes->copy(); m_foodLabel->runAction(sqes1); this->addChild(prolab); CLabel *label = (CLabel*)m_ui->getChildByTag(170); int coin = user->getRoleFood()-atoi(m_foodLabel->getString()); changeLabel(label, coin); } */ if (user->getFriends()!=atoi(m_foodLabel->getString())) { CProgressLabel *prolab = CProgressLabel::create(); prolab->setLabel(m_foodLabel); prolab->changeValueTo(user->getFriends(),0.5f); CCSequence* sqes1 = (CCSequence*)sqes->copy(); m_foodLabel->runAction(sqes1); this->addChild(prolab); CLabel *label = (CLabel*)m_ui->getChildByTag(170); int coin = user->getFriends()-atoi(m_foodLabel->getString()); changeLabel(label, coin); } CLabel *action = (CLabel*)(m_ui->findWidgetById("action")); if (user->getRoleAction()!=atoi(action->getString())) { CCSequence* sqes2 = (CCSequence*)sqes->copy(); action->runAction(sqes2); action->setString(CCString::createWithFormat("%d/%d",user->getRoleAction(), user->getActionLimit())->getCString()); } }
void CMainCityUI::onEnter() { BaseLayer::onEnter(); UserData *user = DataCenter::sharedData()->getUser()->getUserData(); //角色信息相对位置处理 CLayout* headPart = (CLayout*)m_ui->findWidgetById("head_part"); headPart->setPosition(m_ui->convertToNodeSpace(ccp(VLEFT+headPart->getContentSize().width/2, VTOP-headPart->getContentSize().height/2))); //显示角色名,等级,体力,金币 CLabel *nameLabel = (CLabel*)headPart->getChildByTag(10); nameLabel->setString(user->getRoleName().c_str()); nameLabel->setColor(RGB_ROLE_COLOR); CLabel *level = (CLabel*)(headPart->findWidgetById("level")); level->setString(CCString::createWithFormat("Lv%d",user->getLevel())->getCString()); CProgressBar *progressBar = (CProgressBar*)(headPart->getChildByTag(11)); progressBar->setMaxValue(user->getNextExp()); progressBar->startProgress(user->getExp(),0.3f); CLabelAtlas *vip_level = (CLabelAtlas*)(headPart->findWidgetById("level_vip")); vip_level->setString(ToString(user->getVip())); if (user->getVip()==0) { vip_level->setVisible(false); CLabelAtlas *vip_font = (CLabelAtlas*)(headPart->findWidgetById("vip_font")); vip_font->setVisible(false); } CImageView *headbg = (CImageView *)(headPart->findWidgetById("headbg")); headbg->setTouchEnabled(true); headbg->setOnClickListener(this, ccw_click_selector(CMainCityUI::onHeadImgBtn)); CButton *button = nullptr; int i = 1; for (; i<=9; ++i) { CCNode *lay = dynamic_cast<CCNode*>( m_ui->getChildByTag(i)); button = dynamic_cast<CButton*>(lay->getChildByTag(i)); // button->setEnabled(false); button->setOnClickListener(this, ccw_click_selector(CMainCityUI::onClickBtn)); button->setSelectedTexture(((CCSprite*)(button->getNormalImage()))->getTexture()); button->getSelectedImage()->setScale(1.1f); m_btnPos[i] = button->getPosition(); } CCSprite* head = (CCSprite*)headPart->getChildByTag(15); if (user->getThumb()>0) { CCTexture2D *texture = CCTextureCache::sharedTextureCache() ->addImage(CCString::createWithFormat("headIcon/%d.png", user->getThumb())->getCString()); if (texture) { head->setTexture(texture); } } else { string fbName = user->getFbId()+".jpg"; string fullName = CCFileUtils::sharedFileUtils()->fullPathForFilename(fbName.c_str()); bool isFileExist = CCFileUtils::sharedFileUtils()->isFileExist(fullName); if(isFileExist) { CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg")); CCSprite *sp = CCSprite::create(fbName.c_str()); CCSprite* spr = MakeFaceBookHeadToCircle(sp); spr->setPosition(headBg->getPosition()); headPart->removeChild(head); spr->setTag(15); headPart->addChild(spr); } else { HttpLoadImage::getInstance()->bindUiTarget(this); CCString *imgUrl = CCString::createWithFormat(FACEBOOKIMG_106,user->getFbId().c_str()); HttpLoadImage::getInstance()->requestUrlImage(imgUrl->getCString(),user->getFbId().c_str()); } } CImageView* vip = (CImageView*)headPart->findWidgetById("vip"); vip->setTouchEnabled(true); vip->setOnClickListener(this,ccw_click_selector(CMainCityUI::onVip)); //添加签到,充值等其他入口 CAccessLayer* pAccess = CAccessLayer::create(); this->addChild(pAccess, 99); CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_HERO,this,GameMsghandler_selector(CMainCityUI::updateRoleProperty)); CSceneManager::sharedSceneManager()->addMsgObserver(TASK_NOTICE,this,GameMsghandler_selector(CMainCityUI::updateTaskNotice)); CSceneManager::sharedSceneManager()->addMsgObserver(MAIL_NOTICE,this,GameMsghandler_selector(CMainCityUI::updateMailNotice)); CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_FUNCTIONOPEN,this,GameMsghandler_selector(CMainCityUI::updateFuctionOpen)); CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_GAMETIP,this,GameMsghandler_selector(CMainCityUI::updateGameTip)); CSceneManager::sharedSceneManager()->addMsgObserver(SHOW_HEAD,this,GameMsghandler_selector(CMainCityUI::showHead)); CCSprite *red = (CCSprite*)(m_ui->findWidgetById("redPoint")); CCSprite *mailPoint = (CCSprite*)(m_ui->findWidgetById("mailPoint")); if (user->getRoleAction()<user->getActionLimit()) { this->schedule(schedule_selector(CMainCityUI::updateActionTime),user->getInterval()*60); } GetTcpNet->registerMsgHandler(FriendReqNumMsg,this,CMsgHandler_selector(CMainCityUI::processNetMsg)); GetTcpNet->registerMsgHandler(CBExchangeMsg,this,CMsgHandler_selector(CMainCityUI::exchangeMsg)); //正在引导,不自动弹窗 if(user->getNewStep()==2||user->getNewStep()==17/*CGuideManager::getInstance()->getIsRunGuide()*/) { DataCenter::sharedData()->setCityActionType(CA_None); } else if(user->getNewStep()<=0 || user->getNewStep()>=100) { //自动弹签到 runAction(CCSequence::createWithTwoActions(CCDelayTime::create(0.7f), CCCallFunc::create(this, callfunc_selector(CMainCityUI::autoShowSign)))); } switch (DataCenter::sharedData()->getCityActionType()) { case CA_Levelup: { CButton *btn = (CButton*)m_ui->getChildByTag(HeroInfo_Btn); btn->runAction(CCSequence::create(CCDelayTime::create(0.6f), CCCallFuncN::create(this, callfuncN_selector(CMainCityUI::onTimeWaitCityAction)), NULL)); DataCenter::sharedData()->setCityActionType(CA_None); } break; case CA_GoToChapater: { CButton *btn = (CButton*)m_ui->getChildByTag(Battle_Btn); btn->runAction(CCSequence::create(CCDelayTime::create(0.2f), CCCallFuncN::create(this, callfuncN_selector(CMainCityUI::onTimeWaitCityAction)), NULL)); m_bShowChapterFlag = true; DataCenter::sharedData()->setCityActionType(CA_None); } break; case CA_GoToStage: { this->runAction(CCSequence::create(CCDelayTime::create(0.8f), CCCallFunc::create(this, callfunc_selector(CMainCityUI::runTollgatepreviewCallBack)), NULL)); DataCenter::sharedData()->setCityActionType(CA_None); }break; default: break; } //绑定场景隐藏和显示的消息 NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::show), SHOW_MAIN_SCENE, nullptr); NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::hide), HIDE_MAIN_SCENE, nullptr); NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::checkShowActivity), "CheckShowActivity", nullptr); CCNode *lay = dynamic_cast<CCNode*>( m_ui->getChildByTag(6)); button = dynamic_cast<CButton*>(lay->getChildByTag(6)); CCAnimation *batAnim = AnimationManager::sharedAction()->getAnimation("9015"); batAnim->setDelayPerUnit(0.1f); CCSprite *batLight = createAnimationSprite("skill/9015.png",button->getPosition(),batAnim,true); batLight->setScale(1.4f); m_ui->addChild(batLight); showNoticeTip(CTaskControl::getInstance()->getGameTips()); // CCSprite *spr = CCSprite::create("headImg/506.png"); // spr->setScale(1.2f); // CCSprite *sp = maskedSprite(spr); // CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg")); // sp->setPosition(headBg->getPosition()); // headPart->addChild(sp); //在线礼包 int iNexTime = user->getOnlinePrizeTime(); if (iNexTime!=-1) { if (m_pTimeGift==nullptr) { m_pTimeGift = CTimeGift::create(); m_pTimeGift->setTouchPriority(-3); this->addChild(m_pTimeGift, 2); } m_pTimeGift->setTime(iNexTime); } }