示例#1
0
VRHMDSensorState
HMDInfoCardboard::GetSensorState()
{
  // Actual sensor state is calculated on the main thread,
  // within VRDeviceProxyOrientationFallBack
  VRHMDSensorState result;
  result.Clear();
  return result;
}
示例#2
0
VRHMDSensorState
VRDisplayOpenVR::GetSensorState(double timeOffset)
{
  {
    ::vr::VREvent_t event;
    while (mVRSystem->PollNextEvent(&event, sizeof(event))) {
      // ignore
    }
  }

  ::vr::TrackedDevicePose_t poses[::vr::k_unMaxTrackedDeviceCount];
  // Note: We *must* call WaitGetPoses in order for any rendering to happen at all
  mVRCompositor->WaitGetPoses(poses, ::vr::k_unMaxTrackedDeviceCount, nullptr, 0);

  VRHMDSensorState result;
  result.Clear();
  result.timestamp = PR_Now();

  if (poses[::vr::k_unTrackedDeviceIndex_Hmd].bDeviceIsConnected &&
      poses[::vr::k_unTrackedDeviceIndex_Hmd].bPoseIsValid &&
      poses[::vr::k_unTrackedDeviceIndex_Hmd].eTrackingResult == ::vr::TrackingResult_Running_OK)
  {
    const ::vr::TrackedDevicePose_t& pose = poses[::vr::k_unTrackedDeviceIndex_Hmd];

    gfx::Matrix4x4 m;
    // NOTE! mDeviceToAbsoluteTracking is a 3x4 matrix, not 4x4.  But
    // because of its arrangement, we can copy the 12 elements in and
    // then transpose them to the right place.  We do this so we can
    // pull out a Quaternion.
    memcpy(&m._11, &pose.mDeviceToAbsoluteTracking, sizeof(float) * 12);
    m.Transpose();

    gfx::Quaternion rot;
    rot.SetFromRotationMatrix(m);
    rot.Invert();

    result.flags |= VRDisplayCapabilityFlags::Cap_Orientation;
    result.orientation[0] = rot.x;
    result.orientation[1] = rot.y;
    result.orientation[2] = rot.z;
    result.orientation[3] = rot.w;
    result.angularVelocity[0] = pose.vAngularVelocity.v[0];
    result.angularVelocity[1] = pose.vAngularVelocity.v[1];
    result.angularVelocity[2] = pose.vAngularVelocity.v[2];

    result.flags |= VRDisplayCapabilityFlags::Cap_Position;
    result.position[0] = m._41;
    result.position[1] = m._42;
    result.position[2] = m._43;
    result.linearVelocity[0] = pose.vVelocity.v[0];
    result.linearVelocity[1] = pose.vVelocity.v[1];
    result.linearVelocity[2] = pose.vVelocity.v[2];
  }

  return result;
}
示例#3
0
VRHMDSensorState
VRDisplayOculus::GetSensorState(double timeOffset)
{
  VRHMDSensorState result;
  result.Clear();

  ovrTrackingState state = ovr_GetTrackingState(mSession, timeOffset, true);
  ovrPoseStatef& pose(state.HeadPose);

  result.timestamp = pose.TimeInSeconds;

  if (state.StatusFlags & ovrStatus_OrientationTracked) {
    result.flags |= VRDisplayCapabilityFlags::Cap_Orientation;

    result.orientation[0] = pose.ThePose.Orientation.x;
    result.orientation[1] = pose.ThePose.Orientation.y;
    result.orientation[2] = pose.ThePose.Orientation.z;
    result.orientation[3] = pose.ThePose.Orientation.w;
    
    result.angularVelocity[0] = pose.AngularVelocity.x;
    result.angularVelocity[1] = pose.AngularVelocity.y;
    result.angularVelocity[2] = pose.AngularVelocity.z;

    result.flags |= VRDisplayCapabilityFlags::Cap_AngularAcceleration;

    result.angularAcceleration[0] = pose.AngularAcceleration.x;
    result.angularAcceleration[1] = pose.AngularAcceleration.y;
    result.angularAcceleration[2] = pose.AngularAcceleration.z;
  }

  if (state.StatusFlags & ovrStatus_PositionTracked) {
    result.flags |= VRDisplayCapabilityFlags::Cap_Position;

    result.position[0] = pose.ThePose.Position.x;
    result.position[1] = pose.ThePose.Position.y;
    result.position[2] = pose.ThePose.Position.z;
    
    result.linearVelocity[0] = pose.LinearVelocity.x;
    result.linearVelocity[1] = pose.LinearVelocity.y;
    result.linearVelocity[2] = pose.LinearVelocity.z;

    result.flags |= VRDisplayCapabilityFlags::Cap_LinearAcceleration;

    result.linearAcceleration[0] = pose.LinearAcceleration.x;
    result.linearAcceleration[1] = pose.LinearAcceleration.y;
    result.linearAcceleration[2] = pose.LinearAcceleration.z;
  }
  result.flags |= VRDisplayCapabilityFlags::Cap_External;
  result.flags |= VRDisplayCapabilityFlags::Cap_Present;

  return result;
}
示例#4
0
VRHMDSensorState
HMDInfoOculus::GetSensorState(double timeOffset)
{
  VRHMDSensorState result;
  result.Clear();

  // XXX this is the wrong time base for timeOffset; we need to figure out how to synchronize
  // the Oculus time base and the browser one.
  ovrTrackingState state = ovr_GetTrackingState(mSession, ovr_GetTimeInSeconds() + timeOffset, true);
  ovrPoseStatef& pose(state.HeadPose);

  result.timestamp = pose.TimeInSeconds;

  if (state.StatusFlags & ovrStatus_OrientationTracked) {
    result.flags |= VRStateValidFlags::State_Orientation;

    result.orientation[0] = pose.ThePose.Orientation.x;
    result.orientation[1] = pose.ThePose.Orientation.y;
    result.orientation[2] = pose.ThePose.Orientation.z;
    result.orientation[3] = pose.ThePose.Orientation.w;
    
    result.angularVelocity[0] = pose.AngularVelocity.x;
    result.angularVelocity[1] = pose.AngularVelocity.y;
    result.angularVelocity[2] = pose.AngularVelocity.z;

    result.angularAcceleration[0] = pose.AngularAcceleration.x;
    result.angularAcceleration[1] = pose.AngularAcceleration.y;
    result.angularAcceleration[2] = pose.AngularAcceleration.z;
  }

  if (state.StatusFlags & ovrStatus_PositionTracked) {
    result.flags |= VRStateValidFlags::State_Position;

    result.position[0] = pose.ThePose.Position.x;
    result.position[1] = pose.ThePose.Position.y;
    result.position[2] = pose.ThePose.Position.z;
    
    result.linearVelocity[0] = pose.LinearVelocity.x;
    result.linearVelocity[1] = pose.LinearVelocity.y;
    result.linearVelocity[2] = pose.LinearVelocity.z;

    result.linearAcceleration[0] = pose.LinearAcceleration.x;
    result.linearAcceleration[1] = pose.LinearAcceleration.y;
    result.linearAcceleration[2] = pose.LinearAcceleration.z;
  }

  mLastTrackingState = state;
  
  return result;
}
示例#5
0
VRHMDSensorState
VRDisplayOSVR::GetSensorState()
{

  //update client context before anything
  //this usually goes into app's mainloop
  osvr_ClientUpdate(*m_ctx);

  VRHMDSensorState result;
  OSVR_TimeValue timestamp;
  result.Clear();

  OSVR_OrientationState orientation;

  OSVR_ReturnCode ret =
    osvr_GetOrientationState(*m_iface, &timestamp, &orientation);

  result.timestamp = timestamp.seconds;

  if (ret == OSVR_RETURN_SUCCESS) {
    result.flags |= VRDisplayCapabilityFlags::Cap_Orientation;
    result.orientation[0] = orientation.data[1];
    result.orientation[1] = orientation.data[2];
    result.orientation[2] = orientation.data[3];
    result.orientation[3] = orientation.data[0];
  }

  OSVR_PositionState position;
  ret = osvr_GetPositionState(*m_iface, &timestamp, &position);
  if (ret == OSVR_RETURN_SUCCESS) {
    result.flags |= VRDisplayCapabilityFlags::Cap_Position;
    result.position[0] = position.data[0];
    result.position[1] = position.data[1];
    result.position[2] = position.data[2];
  }

  return result;
}