CMatrix4::CMatrix4(const Vector4& v1, const Vector4& v2, const Vector4& v3, const Vector4& v4) #if 0 : m{ v1.GetX(), v1.GetY(), v1.GetZ(), v1.GetW(), v2.GetX(), v2.GetY(), v2.GetZ(), v2.GetW(), v3.GetX(), v3.GetY(), v3.GetZ(), v3.GetW(), v4.GetX(), v4.GetY(), v4.GetZ(), v4.GetW() } { #else { constexpr std::size_t bytes = sizeof(float) * 4; std::memcpy(static_cast<void*>(&m[0]), static_cast<const float*>(v1), bytes); std::memcpy(static_cast<void*>(&m[4]), static_cast<const float*>(v2), bytes); std::memcpy(static_cast<void*>(&m[8]), static_cast<const float*>(v3), bytes); std::memcpy(static_cast<void*>(&m[12]), static_cast<const float*>(v4), bytes); #endif } CMatrix4::CMatrix4(const Array& m) : m(m) { } void CMatrix4::SetRow(std::int32_t row, const Vector4& v) { HASENPFOTE_ASSERT_MSG((row >= 0) && (row < order), "Row index out of bounds."); m[offset<order>(row, 0)] = v.GetX(); m[offset<order>(row, 1)] = v.GetY(); m[offset<order>(row, 2)] = v.GetZ(); m[offset<order>(row, 3)] = v.GetW(); }
void ShapeRectangle::Render() const { Vector4 bottomLeft = m_transformComponent->Transformation(m_bottomLeft); Vector4 bottomRight = m_transformComponent->Transformation(m_bottomRight); Vector4 topLeft = m_transformComponent->Transformation(m_topLeft); Vector4 topRight = m_transformComponent->Transformation(m_topRight); glBegin(GL_TRIANGLE_STRIP); glColor3ub(m_red, m_green, m_blue); glVertex2f(bottomLeft.GetX(), bottomLeft.GetY()); glVertex2f(bottomRight.GetX(), bottomRight.GetY()); glVertex2f(topLeft.GetX(), topLeft.GetY()); glVertex2f(topRight.GetX(), topRight.GetY()); glEnd(); }
void CMatrix4::SetColumn(std::int32_t column, const Vector4& v) { HASENPFOTE_ASSERT_MSG((column >= 0) && (column < order), "Column index out of bounds."); m[offset<order>(0, column)] = v.GetX(); m[offset<order>(1, column)] = v.GetY(); m[offset<order>(2, column)] = v.GetZ(); m[offset<order>(3, column)] = v.GetW(); }
void CgEffect::SetVector(const char* name, Vector4& v) { cgSetParameter4f(this->retrieveParameter(name), v.GetX(), v.GetY(), v.GetZ(), v.GetW()); }