/*If all parameters match, update the target vehicle with the information of the numvehicle-1 index and decrease the number of vehicles in the registry by 1 Updating the target vehicle is basically removing the target vehicle*/ bool VehicleRegistry::Remove(Vehicle vehicle) { for (int i = 0; i < numvehicles; i++) { if ( vehicles[i].GetPlate() == vehicle.GetPlate() && vehicles[i].GetMake() == vehicle.GetMake() && vehicles[i].GetModel() == vehicle.GetModel() && vehicles[i].GetColour() == vehicle.GetColour()) { vehicles[i].Update(vehicles[numvehicles-1].GetPlate(),vehicles[numvehicles-1].GetMake(),vehicles[numvehicles-1].GetModel(),vehicles[numvehicles-1].GetColour()); vehicles[numvehicles-1].Update("clear","clear","clear","clear"); numvehicles -= 1; return true; } } cout << "could not remove vehicle" << endl; return false; }
////////////////////////// /////// Mutators ///////// ////////////////////////// bool VehicleRegistry::Insert(Vehicle vehicle) { for (int i = 0; i < numvehicles; i++) { if (vehicles[i].GetPlate() == vehicle.GetPlate()) { cout << "Failed to insert vehicle, same plate number exists in registry." << endl; return false; } } if (numvehicles == maxsize) //expand array { Vehicle *old_arr = vehicles; maxsize = 2*maxsize; vehicles = new Vehicle[maxsize]; for (int i = 0; i < numvehicles; i++) { vehicles[i].UpdatePlate(old_arr[i].GetPlate()); vehicles[i].UpdateMake(old_arr[i].GetMake()); vehicles[i].UpdateModel(old_arr[i].GetModel()); vehicles[i].UpdateColour(old_arr[i].GetColour()); } delete [] old_arr; } vehicles[numvehicles].UpdatePlate(vehicle.GetPlate()); //this records the plate number and saves it in the index of vehicles array vehicles[numvehicles].UpdateMake(vehicle.GetMake()); vehicles[numvehicles].UpdateModel(vehicle.GetModel()); vehicles[numvehicles].UpdateColour(vehicle.GetColour()); numvehicles += 1; return true; }