示例#1
0
int ContextD3D11::CreateVertexShader(void* data, size_t length, VertexShader& vs) {
  void* ptr;
  int hr = device_->CreateVertexShader(data, length, NULL, (ID3D11VertexShader**)&ptr);
  vs.set_internal_pointer(ptr);
  return hr;
}