示例#1
0
void Handler::PassiveMouseMotion(View& d, int x, int y, int button_state)
{
    View* child = d.FindChild(x,y);
    if( child )
    {
        if( child->handler)
            child->handler->PassiveMouseMotion(*child,x,y,button_state);
    }
}
示例#2
0
void Handler::Special(View& d, InputSpecial inType, float x, float y, float p1, float p2, float p3, float p4, int button_state)
{
    View* child = d.FindChild( (int)x, (int)y);
    if( child )
    {
        context->activeDisplay = child;
        if( child->handler)
            child->handler->Special(*child,inType, x,y, p1, p2, p3, p4, button_state);
    }
}
示例#3
0
void Handler::Mouse(View& d, MouseButton button, int x, int y, bool pressed, int button_state)
{
    View* child = d.FindChild(x,y);
    if( child )
    {
        context->activeDisplay = child;
        if( child->handler)
            child->handler->Mouse(*child,button,x,y,pressed,button_state);
    }
}
示例#4
0
void Handler::MouseMotion(View& d, int x, int y, int button_state)
{
    View* child = d.FindChild(x,y);
    if( child )
    {
        context->activeDisplay = child;
        if( child->handler)
            child->handler->MouseMotion(*child,x,y,button_state);
    }
}
示例#5
0
void Handler::Keyboard(View& d, unsigned char key, int x, int y, bool pressed)
{
    View* child = d.FindChild(x,y);
    if( child)
    {
        context->activeDisplay = child;
        if( child->handler)
            child->handler->Keyboard(*child,key,x,y,pressed);
    }
}