OSStatus VisualTextureContainer::initWithURL(VisualString& anURL) {

	this->releaseTextureData();
	if (this->pixelBuffer != NULL) {
		free(this->pixelBuffer);
		this->pixelBuffer = NULL;
	}

	OSStatus osStatus = noErr;
	
	CFURLRef imageURL = CFURLCreateWithString(kCFAllocatorDefault, anURL.getCharactersPointer(), NULL);
	CGImageSourceRef imageSource = CGImageSourceCreateWithURL(imageURL, NULL);
	CGImageRef imageRef = CGImageSourceCreateImageAtIndex(imageSource, 0, NULL);
	this->imageWidth = CGImageGetWidth(imageRef);
	this->imageHeight = CGImageGetHeight(imageRef);
	VisualGraphics* theVisualGraphics = VisualGraphics::getInstance();
	this->useRectExtension = theVisualGraphics->canUseTextureRectExtension();
	if (this->useRectExtension == false) {
		this->textureWidth = theVisualGraphics->power2Ceiling(this->imageWidth);
		this->textureHeight = theVisualGraphics->power2Ceiling(this->imageHeight);
	} else {
		this->textureWidth = this->imageWidth;
		this->textureHeight = this->imageHeight;
	}
	CGContextRef context = theVisualGraphics->createBitmapContext(this->textureWidth, this->textureHeight);

	CGContextTranslateCTM(context, 0.0, (float)this->textureHeight + (float)(this->textureHeight - this->imageHeight));
	CGContextScaleCTM(context, 1.0, -1.0);

	CGRect rect = CGRectMake(0, (this->textureHeight - this->imageHeight), this->imageWidth, this->imageHeight);
	CGContextDrawImage(context, rect, imageRef);

	this->pixelBuffer = static_cast<UInt32*>(CGBitmapContextGetData(context));

	this->textureName = theVisualGraphics->getNextFreeTextureName();
	this->textureIsSet = true;
	VisualTextureContainer::textureRefCountMap[this->textureName] = 1;
	theVisualGraphics->copyARGBBitmapDataToTexture(this->textureName, this->textureWidth, this->textureHeight, this->useRectExtension, this->pixelFormat, this->dataType, const_cast<const UInt32**>(&(this->pixelBuffer)));

	CGContextRelease(context);
	if (this->pixelBuffer) {
		free(this->pixelBuffer);
		this->pixelBuffer = NULL;
	}
	CGImageRelease(imageRef);

	if (this->useRectExtension == false) {
		this->textureLogicalWidth = (double)this->imageWidth / (double)this->textureWidth;
		this->textureLogicalHeight = (double)this->imageHeight / (double)this->textureHeight;
	} else {
		this->textureLogicalWidth = (double)this->textureWidth;
		this->textureLogicalHeight = (double)this->textureHeight;
	}

	return osStatus;

}
bool VisualTextureContainer::initWithEncodedData(const char* const bufferData, size_t size) {
	
	bool success = true;
	bool debug = false;
	
	this->releaseTextureData();
	
	uint32* aPixelBuffer = NULL;
	
#if TARGET_OS_WIN
	
	HGLOBAL hGlobal = ::GlobalAlloc(GMEM_MOVEABLE | GMEM_NODISCARD, (SIZE_T)size);
	if (!hGlobal)
		return false;
	
	BYTE* pDest = (BYTE*)::GlobalLock(hGlobal);
	
	memcpy(pDest, bufferData, size);
	
	::GlobalUnlock(hGlobal);
	
	IStream* pStream = NULL;
	if (::CreateStreamOnHGlobal(hGlobal, FALSE, &pStream) != S_OK)
		return false;
	
	Gdiplus::Bitmap* bitmap = Gdiplus::Bitmap::FromStream(pStream);
	bitmap->RotateFlip(Gdiplus::RotateNoneFlipY);
	
	this->imageRect.width = bitmap->GetWidth();
	this->imageRect.height = bitmap->GetHeight();
	
	VisualGraphics* theVisualGraphics = VisualGraphics::getInstance();
	this->useRectExtension = theVisualGraphics->canUseTextureRectExtension();
	if (this->useRectExtension == false) {
		this->textureRect.width = theVisualGraphics->power2Ceiling(this->imageRect.width);
		this->textureRect.height = theVisualGraphics->power2Ceiling(this->imageRect.height);
	} else {
		this->textureRect.width = this->imageRect.width;
		this->textureRect.height = this->imageRect.height;
	}
	
	aPixelBuffer = (uint32*)malloc(this->imageRect.width * this->imageRect.height * sizeof(uint32));
	Gdiplus::Rect rect(0, 0, this->imageRect.width, this->imageRect.height);
	Gdiplus::BitmapData* bitmapData = new Gdiplus::BitmapData;
	
	bitmapData->Width = this->imageRect.width;
	bitmapData->Height = this->imageRect.height;
	bitmapData->Stride = sizeof(uint32) * bitmapData->Width;
	bitmapData->PixelFormat = PixelFormat32bppARGB;
	bitmapData->Scan0 = (VOID*)aPixelBuffer;
	
	Gdiplus::Status status = Gdiplus::Ok;
	status = bitmap->LockBits(&rect, Gdiplus::ImageLockModeRead | Gdiplus::ImageLockModeUserInputBuf, PixelFormat32bppPARGB, bitmapData);
	
#endif
	
#if TARGET_OS_MAC
	
	CFDataRef dataRef = CFDataCreateWithBytesNoCopy(kCFAllocatorDefault, (UInt8*)bufferData, (CFIndex)size, kCFAllocatorDefault);
	
	CFDictionaryRef options = NULL;
	CGImageSourceRef imageSourceRef = CGImageSourceCreateWithData(dataRef, options);
	
	CGImageRef imageRef = CGImageSourceCreateImageAtIndex(imageSourceRef, 0, options);
	
	this->imageRect.width = CGImageGetWidth(imageRef);
	this->imageRect.height = CGImageGetHeight(imageRef);
	
	VisualGraphics* theVisualGraphics = VisualGraphics::getInstance();
	this->useRectExtension = theVisualGraphics->canUseTextureRectExtension();
	if (this->useRectExtension == false) {
		this->textureRect.width = theVisualGraphics->power2Ceiling(this->imageRect.width);
		this->textureRect.height = theVisualGraphics->power2Ceiling(this->imageRect.height);
	} else {
		this->textureRect.width = this->imageRect.width;
		this->textureRect.height = this->imageRect.height;
	}
	
	CGContextRef contextPtr = theVisualGraphics->createBitmapContext(this->imageRect.width, this->imageRect.height);
	
	CGContextTranslateCTM(contextPtr, 0, this->imageRect.height);
	CGContextScaleCTM(contextPtr, 1.0f, -1.0f);
	
	CGRect rect = CGRectMake(0, 0, this->imageRect.width, this->imageRect.height);
	CGContextDrawImage(contextPtr, rect, imageRef);
	
	aPixelBuffer = static_cast<uint32*>(CGBitmapContextGetData(contextPtr));
#endif
	
	PixelColor* interleavedARGBColorPixelBuffer = NULL;
	
	if (debug == true) {
		interleavedARGBColorPixelBuffer = VisualColorTools::createARGBCheckPixels(this->textureRect.width, this->textureRect.height);
	} else {
		interleavedARGBColorPixelBuffer = static_cast<PixelColor*>(aPixelBuffer);
	}
	success = this->initWithARGBPixelData(interleavedARGBColorPixelBuffer, this->imageRect.width, this->imageRect.height);
	
#if TARGET_OS_MAC
	CGContextRelease(contextPtr);
	CGImageRelease(imageRef);
#endif
	
#if TARGET_OS_WIN
	bitmap->UnlockBits(bitmapData);
#endif
	
	return success;
	
}
OSStatus VisualTextureContainer::initWithFile(const VisualFile& aFile, OSType fileType) {
	
	this->releaseTextureData();
	if (this->pixelBuffer != NULL) {
		free(this->pixelBuffer);
		this->pixelBuffer = NULL;
	}

	OSStatus status = noErr;
	char errLog[128];
	GraphicsImportComponent gi = 0;
	
	status = VisualQuickTime::getGraphicsImporterForFile(aFile, gi, fileType);
	if (status != noErr) {
		sprintf(errLog, "err %ld: after getGraphicsImporterForFile() in file: %s (line: %d) [%s])", status, __FILE__, __LINE__, __FUNCTION__);
		writeLog(errLog);
		return status;
	}
	
	status = VisualQuickTime::setMaxQuality(gi);
	if (status != noErr) {
		sprintf(errLog, "err %ld: after setMaxQuality() in file: %s (line: %d) [%s])", status, __FILE__, __LINE__, __FUNCTION__);
		writeLog(errLog);
		return status;
	}

	VisualQuickTime::getImageDimensions(gi, this->imageWidth, this->imageHeight);

	VisualGraphics* theVisualGraphics = VisualGraphics::getInstance();
	this->useRectExtension = theVisualGraphics->canUseTextureRectExtension();
	if (this->useRectExtension == false) {
		this->textureWidth = theVisualGraphics->power2Ceiling(this->imageWidth);
		this->textureHeight = theVisualGraphics->power2Ceiling(this->imageHeight);
	} else {
		this->textureWidth = this->imageWidth;
		this->textureHeight = this->imageHeight;
	}

	status = VisualQuickTime::flipImportMatrix(gi, this->imageWidth, this->imageHeight);
	if (status != noErr) {
		sprintf(errLog, "err %ld: flipImportMatrix", status);
		writeLog(errLog);
		return status;
	}

#if TARGET_OS_MAC	
	CGImageRef imageRef = VisualQuickTime::createCGImageRef(gi);
	if (imageRef == NULL) {
		char errStr[256];
		sprintf(errStr, "imageRef is NULL in file: %s (line: %d) [%s])", __FILE__, __LINE__, __FUNCTION__);
		writeLog(errStr);
		return NULL;
	}
	
	CGContextRef contextPtr = theVisualGraphics->createBitmapContext(this->textureWidth, this->textureHeight);

	CGRect rect = CGRectMake(0, (this->textureHeight - this->imageHeight), this->imageWidth, this->imageHeight);
	CGContextDrawImage(contextPtr, rect, imageRef);

	this->pixelBuffer = static_cast<UInt32*>(CGBitmapContextGetData(contextPtr));
#endif

#if TARGET_OS_WIN
	this->pixelBuffer = VisualQuickTime::getBitmapOfDrawing(gi, this->textureWidth, this->textureHeight);
#endif

	CloseComponent(gi);

	this->textureName = theVisualGraphics->getNextFreeTextureName();
	this->textureIsSet = true;
	VisualTextureContainer::textureRefCountMap[this->textureName] = 1;
#if TARGET_OS_WIN
	theVisualGraphics->copyARGBBitmapDataToTexture(this->textureName, this->textureWidth, this->textureHeight, this->useRectExtension, this->pixelFormat, kGL_UNSIGNED_BYTE, const_cast<const UInt32**>(&(this->pixelBuffer)));
#endif
#if TARGET_OS_MAC
	theVisualGraphics->copyARGBBitmapDataToTexture(this->textureName, this->textureWidth, this->textureHeight, this->useRectExtension, this->pixelFormat, this->dataType, const_cast<const UInt32**>(&(this->pixelBuffer)));
#endif

#if TARGET_OS_WIN
	if (this->pixelBuffer != NULL) {
		free(this->pixelBuffer);
		this->pixelBuffer = NULL;
	}
#endif

#if TARGET_OS_MAC
	CGContextRelease(contextPtr);
	if (this->pixelBuffer != NULL) {
		free(this->pixelBuffer);
		this->pixelBuffer = NULL;
	}
	CGImageRelease(imageRef);	
#endif

	if (this->useRectExtension == false) {
		this->textureLogicalWidth = (double)this->imageWidth / (double)this->textureWidth;
		this->textureLogicalHeight = (double)this->imageHeight / (double)this->textureHeight;
	} else {
		this->textureLogicalWidth = (double)this->textureWidth;
		this->textureLogicalHeight = (double)this->textureHeight;
	}

	return status;
}