static void before_present(VkQueue queue, layer_data *my_data, SwapChainData *swapChain, unsigned imageIndex) { VkLayerDispatchTable *pTable = my_data->device_dispatch_table; if (!my_data->fontUploadComplete) { VkSubmitInfo si = {}; si.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; si.pNext = nullptr; si.waitSemaphoreCount = 0; si.commandBufferCount = 1; si.signalSemaphoreCount = 0; si.pCommandBuffers = &my_data->fontUploadCmdBuffer; pTable->QueueSubmit(queue, 1, &si, VK_NULL_HANDLE); my_data->fontUploadComplete = true; #ifdef OVERLAY_DEBUG printf("Font image layout transition queued\n"); #endif } WsiImageData *id = swapChain->presentableImages[imageIndex]; /* update the overlay content */ vertex *vertices = nullptr; /* guaranteed not in flight due to WSI surface being available */ VkResult U_ASSERT_ONLY err = pTable->MapMemory(my_data->dev, id->vertexBufferMemory, 0, id->vertexBufferSize, 0, (void **)&vertices); assert(!err); /* write vertices for string in here */ id->numVertices = fill_vertex_buffer(my_data, vertices, imageIndex); pTable->UnmapMemory(my_data->dev, id->vertexBufferMemory); /* JIT record a command buffer to draw the overlay */ VkCommandBufferBeginInfo cbbi; cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; cbbi.pNext = nullptr; cbbi.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; cbbi.pInheritanceInfo = nullptr; VkImageMemoryBarrier imb; imb.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; imb.pNext = nullptr; imb.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT; imb.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; imb.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; imb.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; imb.image = id->image; imb.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; imb.subresourceRange.baseMipLevel = 0; imb.subresourceRange.levelCount = 1; imb.subresourceRange.baseArrayLayer = 0; imb.subresourceRange.layerCount = 1; imb.srcQueueFamilyIndex = my_data->graphicsQueueFamilyIndex; imb.dstQueueFamilyIndex = my_data->graphicsQueueFamilyIndex; VkRenderPassBeginInfo rpbi; rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; rpbi.pNext = nullptr; rpbi.renderPass = swapChain->render_pass; rpbi.framebuffer = id->framebuffer; rpbi.renderArea.offset.x = 0; rpbi.renderArea.offset.y = 0; rpbi.renderArea.extent.width = swapChain->width; rpbi.renderArea.extent.height = swapChain->height; rpbi.clearValueCount = 0; rpbi.pClearValues = nullptr; pTable->BeginCommandBuffer(id->cmd, &cbbi); pTable->CmdPipelineBarrier(id->cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0 /* dependency flags */, 0, nullptr, /* memory barriers */ 0, nullptr, /* buffer memory barriers */ 1, &imb); /* image memory barriers */ pTable->CmdBeginRenderPass(id->cmd, &rpbi, VK_SUBPASS_CONTENTS_INLINE); pTable->CmdBindPipeline(id->cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, swapChain->pipeline); pTable->CmdBindDescriptorSets(id->cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, my_data->pl, 0, 1, &my_data->desc_set, 0, nullptr); VkDeviceSize offsets[] = {0}; VkBuffer buffers[] = {id->vertexBuffer}; pTable->CmdBindVertexBuffers(id->cmd, 0, 1, buffers, offsets); pTable->CmdDraw(id->cmd, id->numVertices, 1, 0, 0); pTable->CmdEndRenderPass(id->cmd); pTable->EndCommandBuffer(id->cmd); /* Schedule this command buffer for execution. TODO: Do we need to protect * ourselves from an app that didn't wait for the presentation image to * be idle before mangling it? If the app is well-behaved, our command * buffer is guaranteed to have been retired before the app tries to * present it again. */ VkSubmitInfo si = {}; si.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; si.pNext = nullptr; si.waitSemaphoreCount = 0; si.commandBufferCount = 1; si.signalSemaphoreCount = 0; si.pCommandBuffers = &id->cmd; pTable->WaitForFences(my_data->dev, 1, &my_data->fence, VK_TRUE, UINT64_MAX); pTable->ResetFences(my_data->dev, 1, &my_data->fence); pTable->QueueSubmit(queue, 1, &si, my_data->fence); /* Reset per-frame stats */ my_data->cmdBuffersThisFrame = 0; }
static void before_present(VkQueue queue, layer_data *my_data, SwapChainData *swapChain, unsigned imageIndex) { VkLayerDispatchTable *pTable = my_data->device_dispatch_table; if (!my_data->fontUploadComplete) { VkSubmitInfo si; si.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; si.pNext = nullptr; si.waitSemaphoreCount = 0; si.commandBufferCount = 1; si.signalSemaphoreCount = 0; si.pCommandBuffers = &my_data->fontUploadCmdBuffer; pTable->QueueSubmit(queue, 1, &si, VK_NULL_HANDLE); my_data->fontUploadComplete = true; #ifdef OVERLAY_DEBUG printf("Font image layout transition queued\n"); #endif } WsiImageData *id = swapChain->presentableImages[imageIndex]; /* update the overlay content */ vertex *vertices = nullptr; /* guaranteed not in flight due to WSI surface being available */ VkResult U_ASSERT_ONLY err = pTable->MapMemory(my_data->dev, id->vertexBufferMemory, 0, id->vertexBufferSize, 0, (void **)&vertices); assert(!err); /* write vertices for string in here */ id->numVertices = fill_vertex_buffer(my_data, vertices, imageIndex); pTable->UnmapMemory(my_data->dev, id->vertexBufferMemory); /* JIT record a command buffer to draw the overlay */ VkCommandBufferBeginInfo cbbi; cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; cbbi.pNext = nullptr; cbbi.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; cbbi.pInheritanceInfo = nullptr; VkRenderPassBeginInfo rpbi; rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; rpbi.pNext = nullptr; rpbi.renderPass = swapChain->render_pass; rpbi.framebuffer = id->framebuffer; rpbi.renderArea.offset.x = 0; rpbi.renderArea.offset.y = 0; rpbi.renderArea.extent.width = swapChain->width; rpbi.renderArea.extent.height = swapChain->height; rpbi.clearValueCount = 0; rpbi.pClearValues = nullptr; pTable->BeginCommandBuffer(id->cmd, &cbbi); pTable->CmdBeginRenderPass(id->cmd, &rpbi, VK_SUBPASS_CONTENTS_INLINE); pTable->CmdBindPipeline(id->cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, swapChain->pipeline); pTable->CmdBindDescriptorSets(id->cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, my_data->pl, 0, 1, &my_data->desc_set, 0, nullptr); VkDeviceSize offsets[] = {0}; VkBuffer buffers[] = {id->vertexBuffer}; pTable->CmdBindVertexBuffers(id->cmd, 0, 1, buffers, offsets); pTable->CmdDraw(id->cmd, id->numVertices, 1, 0, 0); pTable->CmdEndRenderPass(id->cmd); pTable->EndCommandBuffer(id->cmd); /* Schedule this command buffer for execution. TODO: Do we need to protect * ourselves from an app that didn't wait for the presentation image to * be idle before mangling it? If the app is well-behaved, our command * buffer is guaranteed to have been retired before the app tries to * present it again. */ VkFence null_fence = VK_NULL_HANDLE; VkSubmitInfo si; si.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; si.pNext = nullptr; si.waitSemaphoreCount = 0; si.commandBufferCount = 1; si.signalSemaphoreCount = 0; si.pCommandBuffers = &id->cmd; pTable->QueueSubmit(queue, 1, &si, null_fence); /* Reset per-frame stats */ my_data->cmdBuffersThisFrame = 0; }